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公开(公告)号:US11344808B2
公开(公告)日:2022-05-31
申请号:US16913015
申请日:2020-06-26
发明人: Jon Ray Estanislao
摘要: The application describes methods and systems for dynamically generating a music clip for rendering at client devices in a multi-player gaming network. Player data and event data are acquired and classified into two or more profiles. The music clip is then generated by identifying a mood based on one of the two or more event profiles and one of the two or more player profiles and modulating one or more music elements of a segment of audio data based on the identified mood.
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公开(公告)号:US11229845B2
公开(公告)日:2022-01-25
申请号:US16864027
申请日:2020-04-30
发明人: Paul Reiche, III
IPC分类号: A63F13/63 , A63F13/216 , A63F13/79 , A63F13/332
摘要: A real world location information related video game. The video game utilizes real world location information derived from a player's mobile device to associate attributes and entities to game players. The associated attributes and entities may be useful in further game play on a player's mobile device or PC.
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公开(公告)号:US20210362064A1
公开(公告)日:2021-11-25
申请号:US17395110
申请日:2021-08-05
发明人: Josiah Eatedali , Rob Schonfeld
IPC分类号: A63F13/825 , G06T13/40 , G06T19/00 , A63F13/655
摘要: Information may be provided to smartphones to allow users to display video game characters of other individuals in a social or other setting, outside of and/or independent of game play of the video game. The smartphones may read information, for example of a badge or a face, and use the information to obtain information of a visual representation of a virtual game character of another person. The information of the game character may also be used for displays in a virtual reality game, results of which may be used to update game character status in a video game.
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公开(公告)号:US11097193B2
公开(公告)日:2021-08-24
申请号:US17019070
申请日:2020-09-11
IPC分类号: A63F13/79 , A63F13/537 , A63F13/795 , A63F13/69 , G06Q30/02
摘要: The present specification describes computer-implemented methods and systems for simulating a multiplayer game environment to allow, and encourage, players to invite their social contacts to play the multiplayer game. Players are rewarded for each contact that engages with the multiplayer game in response to the invitation. Players are also rewarded for contacts invited by the invited contacts of the players that engage with the multiplayer game.
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85.
公开(公告)号:US20210205702A1
公开(公告)日:2021-07-08
申请号:US17127728
申请日:2020-12-18
发明人: Michael Sanders
IPC分类号: A63F13/525
摘要: In a multiplayer video game, virtual cameras are controlled by continually assessing and ranking storylines relating to the interactions of various players during a game session. A ranking for each storyline may be based on various factors such as, but not limited to, what the players can see, the distance between certain players, nearby game items or in-game. Subsequently, at least one virtual camera is navigated to provide a view of the highest-ranking storyline, subject to certain limitations on how the camera can move, transition, or otherwise display the interactions between players. In embodiments, a set of rules including rules of cinematography, are used to provide additional control of the movement of the virtual camera. In embodiments, movements of a human camera-person are used on a mocap system to control the movement of the virtual camera.
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公开(公告)号:US20210181848A1
公开(公告)日:2021-06-17
申请号:US17123976
申请日:2020-12-16
发明人: Michael Sanders , Xianchun Wu , Sven Pohle
IPC分类号: G06F3/01 , G06K9/00 , A63F13/212 , A63F13/285 , G06F3/0484 , G06F3/0482
摘要: The specification discloses methods and systems for enabling users to configure one or more actuators in data communication with a user's computing device and positioned on a prop to generate and deliver feedback to a motion capture actor engaged with the prop. At least one graphical interface in the computing device is configured to enable the user to configure occurrence of at least one event during a scene, associate a time and duration of occurrence to the at least one event within an overall duration of the scene, select the prop, assign the at least one event and the associated time and duration of occurrence to at least one actuator on the prop, configure at least one parameter for the feedback, and activate the at least one actuator to generate and deliver the feedback to the actor in response to an occurrence of the at least one event.
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87.
公开(公告)号:US20210134051A1
公开(公告)日:2021-05-06
申请号:US17085599
申请日:2020-10-30
发明人: Padraic Hennessy , Kevin Todisco
IPC分类号: G06T15/20 , A63F13/525 , G06T15/06
摘要: Embodiments of the present specification provide systems and methods to provide a 3D experience in a 2D game, while using the same underlying gaming engine. A 2D game space representing an axonometric projection is overlaid with 3D visuals, in a way that the original 2D simulation can still be used to run the game. In embodiments, a set of custom tools are used to map the 2D ground plane to a 3D ground plane. The 2D objects are then mapped into 3D objects. The 3D game environment corresponding to the original 2D game layout is created at backend by one or more individuals, using custom graphic tools. Dynamic player remap in 3D is generated in real time while the player engages with the 2D game. Therefore, while a player is playing the 2D game, a dynamic equivalent of the game in 3D is rendered
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公开(公告)号:US10905963B2
公开(公告)日:2021-02-02
申请号:US16158108
申请日:2018-10-11
IPC分类号: A63F13/00 , A63F13/86 , H04N21/4402 , H04N21/63 , A63F13/5252 , A63F13/497
摘要: An approach is provided for streaming of media streams (e.g., from a game console). In one implementation, a media stream that includes a secondary view of the game world may be generated at the game console. The secondary view may be of a lower-quality version of a primary view of the game world. The generation of the media stream may include: prefetching, to a cache of the game console, portions of the primary view and/or instructions for encoding the portions; and encoding, based on the prefetching, the portions to produce the secondary view. In another implementation, game play information may be executed to reproduce previous game play of a previous game session during a reproduction of the previous game session. Augmentation content may be added to the reproduced game session during the reproduction of the previous game session, creating an augmented game session having one or more views for streaming.
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89.
公开(公告)号:US10898813B2
公开(公告)日:2021-01-26
申请号:US16261974
申请日:2019-01-30
发明人: Michael D. Marr , Keith S. Kaplan
IPC分类号: A63F13/792 , A63F13/355 , A63F13/497
摘要: A system and method is provided that generates a game log that specifies game events during gameplay to enable efficient distribution of video game playback, facilitates the annotation of gameplay through content from users and others, and generates a video game stream that includes the game log and content. The system facilitates the efficient sharing of video game playback, as well as annotations from users and others. For example, e-sportscasters may use the system to broadcast video game playback with their commentary and/or graphical overlays. Video game players may use the system to share video game playback efficiently with other users. The system may also facilitate the sharing of loadout conditions and micro-transactions relevant to video game playback.
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公开(公告)号:US20200219303A1
公开(公告)日:2020-07-09
申请号:US16539827
申请日:2019-08-13
发明人: Adam Olshan , Daniel Doptis , Anthony Pardee
IPC分类号: G06T13/40 , A63F13/98 , A63F13/52 , A63F13/65 , A63F13/825
摘要: System and methods for defining and applying animations to virtual characters with interchangeable body parts that may be combined to form composite virtual characters are disclosed. According to aspects of the invention, a software program running on a gaming platform comprises a plurality of virtual characters, each comprising a plurality of interchangeable body parts. An animation clip may be defined for an interchangeable body part of a first virtual character. The animation clip may be defined for the first virtual character's interchangeable body party using a virtual skeleton that has the bones of the interchangeable body part and the bones of one or more generic body parts. The defined animation clip may control one or more of the bones of the interchangeable body part and one or more of the bones of the one or more generic body parts.
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