Systems and methods for providing gaming content synchronized with streaming video content

    公开(公告)号:US11011016B2

    公开(公告)日:2021-05-18

    申请号:US16110431

    申请日:2018-08-23

    Applicant: IGT

    Inventor: Dwayne Nelson

    Abstract: Systems and methods for providing gaming content that is synchronized with streaming video content are disclosed. A time at which a predetermined portion of streaming video content will be displayed to a user on a display device is determined by a processing device. Based on the determined time, game content that is associated with the predetermined portion of the streaming video content is selected by the processing device. The game content is then displayed to the user on a display device, which may be a different display device that the display device that is displaying the streaming video content, or which may be the same display device. The displayed game content is synchronized with displaying the predetermined portion of the streaming video content.

    Electronic gaming machine having multi-sided display and input device

    公开(公告)号:US10810824B2

    公开(公告)日:2020-10-20

    申请号:US16156290

    申请日:2018-10-10

    Applicant: IGT

    Abstract: Various embodiments provide a gaming system including one or more electronic gaming machines having a shareable multi-sided display and input device. In various embodiments, the multi-sided display and input device has a spherical or substantially spherical outer surface and is configured to enable one or a plurality of players to play one or more games. In various other embodiments, the gaming system includes multiple electronic gaming machines and the shareable multi-sided display and input device.

    Concurrent gaming with gaze detection

    公开(公告)号:US10807000B2

    公开(公告)日:2020-10-20

    申请号:US15677133

    申请日:2017-08-15

    Applicant: IGT

    Abstract: A method of operating an electronic gaming machine (EGM) includes concurrently operating a plurality of different wagering games on the EGM in a plurality of game windows, detecting a gaze direction of a player, determining one of the concurrently displayed wagering games that the player is watching in response to the detected gaze direction of the player, and modifying a manner in which the one of the concurrently displayed wagering games is operated relative to others of the concurrently displayed wagering games.

    Augmented reality coin pusher
    84.
    发明授权

    公开(公告)号:US10726680B2

    公开(公告)日:2020-07-28

    申请号:US15999557

    申请日:2018-08-20

    Applicant: IGT

    Abstract: Real-time image data of coins that are on a physical coin pusher playfield and that are adjacent a drop-off edge of the physical coin pusher playfield may be received. An augmented reality (AR) device may generate AR display content that includes first game content that is viewable by a user of the AR device and that is associated with one of the coins. An action of the first virtual element may be generated responsive to physical movement of the one of the coins in response to generating the action of the first element. An AR award to the user that is associated with the first virtual element may be generated. A combined image corresponding to an image of the physical coin pusher game that is viewable through the AR device and the AR display content that may be generated by the AR device may be provided to the user.

    Multiple player augmented reality EGM gaming

    公开(公告)号:US10593146B2

    公开(公告)日:2020-03-17

    申请号:US15962194

    申请日:2018-04-25

    Applicant: IGT

    Abstract: Provided herein is an electronic gaming machine that includes a processor that generates augmented reality (AR) data for multiple AR devices that are communicatively coupled to the machine. The AR data is user specific to each of the AR devices. An output circuit transmits the AR data to the AR devices. The AR devices generate display data to corresponding users that includes a physical environmental image and the AR data that is specific to the AR devices. The physical environmental image includes shared game data that is viewable by the users via the corresponding ones of the AR devices.

    Augmented reality coin pusher
    86.
    发明申请

    公开(公告)号:US20200058196A1

    公开(公告)日:2020-02-20

    申请号:US15999557

    申请日:2018-08-20

    Applicant: IGT

    Abstract: Real-time image data of coins that are on a physical coin pusher playfield and that are adjacent a drop-off edge of the physical coin pusher playfield may be received. An augmented reality (AR) device may generate AR display content that includes first game content that is viewable by a user of the AR device and that is associated with one of the coins. An action of the first virtual element may be generated responsive to physical movement of the one of the coins in response to generating the action of the first element. An AR award to the user that is associated with the first virtual element may be generated. A combined image corresponding to an image of the physical coin pusher game that is viewable through the AR device and the AR display content that may be generated by the AR device may be provided to the user.

    Interacting with three-dimensional game elements using gaze detection

    公开(公告)号:US10512839B2

    公开(公告)日:2019-12-24

    申请号:US15718747

    申请日:2017-09-28

    Applicant: IGT

    Abstract: A method of operating an electronic gaming machine includes displaying a three-dimensional game component to a viewer of the electronic gaming machine, wherein the three-dimensional game component is generated to have an apparent spatial position having coordinates including a z-coordinate in a direction extending toward the viewer; detecting a gaze direction of the viewer; comparing the gaze direction of the viewer to the apparent spatial position of the three-dimensional game component; determining that the gaze of the viewer is directed toward the three-dimensional game component; and responsive to determining that the gaze of the viewer is directed toward the three-dimensional game component, changing the z-coordinate of the apparent spatial position of the three-dimensional game component.

    SKILL BASED WHEEL MODIFIERS
    88.
    发明申请

    公开(公告)号:US20190371125A1

    公开(公告)日:2019-12-05

    申请号:US15996873

    申请日:2018-06-04

    Applicant: IGT

    Abstract: Disclosed are various embodiments for generating an outcome for a wheel-based gaming feature based on one or more digital tokens. A skill-based input can be received. The one or more digital tokens can be launched toward a wheel of the wheel-based gaming feature based on the skill-based input. A landing location for the one or more digital tokens can be determined. One or more aspects of the wheel-based gaming feature can be modified based on the landing locations of the digital tokens.

    Craps gaming system and method
    89.
    发明授权

    公开(公告)号:US10438450B2

    公开(公告)日:2019-10-08

    申请号:US15848266

    申请日:2017-12-20

    Applicant: IGT

    Abstract: In various embodiments, the present disclosure relates generally to gaming systems and methods providing a live craps game and a plurality of electronic gaming machines that facilitate participation in the live craps game.

    INTERACTING WITH THREE-DIMENSIONAL GAME ELEMENTS USING GAZE DETECTION

    公开(公告)号:US20190091565A1

    公开(公告)日:2019-03-28

    申请号:US15718747

    申请日:2017-09-28

    Applicant: IGT

    Abstract: A method of operating an electronic gaming machine includes displaying a three-dimensional game component to a viewer of the electronic gaming machine, wherein the three-dimensional game component is generated to have an apparent spatial position having coordinates including a z-coordinate in a direction extending toward the viewer; detecting a gaze direction of the viewer; comparing the gaze direction of the viewer to the apparent spatial position of the three-dimensional game component; determining that the gaze of the viewer is directed toward the three-dimensional game component; and responsive to determining that the gaze of the viewer is directed toward the three-dimensional game component, changing the z-coordinate of the apparent spatial position of the three-dimensional game component.

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