DEFINING ENFORCING AND GOVERNING PERFORMANCE GOALS OF A DISTRIBUTED CACHING INFRASTRUCTURE
    83.
    发明申请
    DEFINING ENFORCING AND GOVERNING PERFORMANCE GOALS OF A DISTRIBUTED CACHING INFRASTRUCTURE 有权
    分配强制执行和管理分布式高速缓存基础架构的性能目标

    公开(公告)号:US20110099265A1

    公开(公告)日:2011-04-28

    申请号:US12605136

    申请日:2009-10-23

    IPC分类号: G06F15/16

    CPC分类号: G06F9/5016

    摘要: Embodiments of the present invention provide a method, system and computer program product for enforcing performance goals in an n-Tier distributed caching infrastructure. In an embodiment of the invention, a method of enforcing performance goals in an n-Tier distributed caching infrastructure can include establishing a communicative connection to multiple different cache servers arranged in respective tier nodes in an n-Tier cache. The method also can include collecting performance metrics for each of the cache servers in the respective tier nodes of the n-Tier cache and identifying a cache server amongst the cache servers in respective tier nodes of the n-Tier demonstrating a performance likely to breach at least one term of an SLA. Finally, the method can include applying a remedial measure to the identified cache server.

    摘要翻译: 本发明的实施例提供了一种用于在n层分布式缓存基础设施中执行性能目标的方法,系统和计算机程序产品。 在本发明的一个实施例中,在n层分布式缓存基础设施中执行性能目标的方法可以包括建立到n层缓存中布置在相应层节点中的多个不同高速缓存服务器的通信连接。 该方法还可以包括收集n层缓存的相应层节点中的每个高速缓存服务器的性能度量,并且识别在n层的相应层节点中的高速缓存服务器之间的高速缓存服务器,以示出可能违反的性能 SLA的至少一个任期。 最后,该方法可以包括将补救措施应用于所识别的缓存服务器。

    Selectively delivering cached content or processed content to clients based upon a result completed percentage
    85.
    发明授权
    Selectively delivering cached content or processed content to clients based upon a result completed percentage 失效
    根据结果​​完成百分比,为客户端选择性地提供缓存的内容或处理的内容

    公开(公告)号:US07698411B2

    公开(公告)日:2010-04-13

    申请号:US11844894

    申请日:2007-08-24

    IPC分类号: G06F15/173 G06F15/16

    CPC分类号: H04L67/2842 G06F17/30

    摘要: The present invention discloses a solution of a server-side result distribution service software program. The program can receive and store results related to a request context from different content providing servers. Asynchronous requests can be received from a client, which initiated a content request that defines the request context. A level of completeness for the request results that satisfies the received client request can be determined. The level of completeness can be compared against a previously established threshold. Either dynamically processed results or previously cached results can be delivered to the client depending upon an outcome of the comparing step. Server-side operations that produce the dynamically processed results can be operations initiated after the content request is sent by the client. Previously cached results can be generated from processes initiated before the content request is sent by the client.

    摘要翻译: 本发明公开了一种服务器端结果分发服务软件程序的解决方案。 该程序可以从不同的内容提供服务器接收和存储与请求上下文相关的结果。 可以从客户端接收异步请求,该客户端发起定义请求上下文的内容请求。 可以确定满足接收的客户端请求的请求结果的完整性级别。 完整性水平可以与先前建立的阈值进行比较。 根据比较步骤的结果,动态处理结果或先前缓存的结果可以传递给客户端。 产生动态处理结果的服务器端操作可以在客户端发送内容请求之后启动操作。 以前缓存的结果可以由客户端发送内容请求之前发起的进程生成。

    System, method, and apparatus for associating a gaming profile using proximity of a wireless device
    86.
    发明申请
    System, method, and apparatus for associating a gaming profile using proximity of a wireless device 失效
    用于使用无线设备的接近度来关联游戏简档的系统,方法和装置

    公开(公告)号:US20100009755A1

    公开(公告)日:2010-01-14

    申请号:US12169469

    申请日:2008-07-08

    IPC分类号: A63F13/02

    摘要: An apparatus, system, and method for associating a gaming profile based on a position of a wireless device relative to a gaming controller. The system includes a position detector to detect a position of each of a plurality of gaming controllers. The position detector also detects a position of the mobile phone relative to each of the plurality of gaming controllers. The gaming profile is associated with the mobile phone. The system also includes a gaming profile manager to associate the gaming profile with one of the gaming controllers in response to the position of the wireless device relative to each of the plurality of gaming controllers.

    摘要翻译: 一种用于基于无线设备相对于游戏控制器的位置来关联游戏简档的装置,系统和方法。 该系统包括位置检测器,用于检测多个游戏控制器中的每一个的位置。 位置检测器还检测移动电话相对于多个游戏控制器中的每一个的位置。 游戏简档与移动电话相关联。 该系统还包括游戏简档管理器,以响应于无线设备相对于多个游戏控制器中的每一个的位置来将游戏简档与游戏控制器之一相关联。

    CACHE MANAGEMENT FOR PARALLEL ASYNCHRONOUS REQUESTS IN A CONTENT DELIVERY SYSTEM
    87.
    发明申请
    CACHE MANAGEMENT FOR PARALLEL ASYNCHRONOUS REQUESTS IN A CONTENT DELIVERY SYSTEM 审中-公开
    内容交付系统中并行异步请求的缓存管理

    公开(公告)号:US20090119361A1

    公开(公告)日:2009-05-07

    申请号:US11934162

    申请日:2007-11-02

    IPC分类号: G06F15/16

    CPC分类号: G06F16/9574

    摘要: Embodiments of the present invention provide a method, system and computer program product for cache management in handling parallel asynchronous requests for content in a content distribution system. In an embodiment of the invention, a method for cache management method for handling parallel asynchronous requests for content in a content distribution system can include servicing multiple parallel asynchronous requests from different requesting clients for a page before all fragments in the page have been retrieved by returning previously cached ones of the fragments to the requesting clients and returning remaining ones of the fragments in the page to the requesting clients as retrieved from non-cached storage. The method further can include assembling the page once all fragments in the page have been retrieved from non-cached storage. Finally, the method can include caching the assembled page to subsequently service requests for the page.

    摘要翻译: 本发明的实施例提供了一种用于在内容分发系统中处理用于内容的并行异步请求中的高速缓存管理的方法,系统和计算机程序产品。 在本发明的一个实施例中,一种用于处理内容分发系统中的内容的并行异步请求的用于缓存管理方法的方法可以包括:在通过返回页面中的所有片段已被检索之前,为来自不同请求客户端的页面服务多个并行异步请求 将先前缓存的片段中的一个片段提交给请求的客户端,并将页面中的剩余片段返回给从非缓存存储中检索的请求客户端。 该方法还可以包括一旦页面中的所有片段已经从非高速缓存的存储器中检索出来,就组装页面。 最后,该方法可以包括缓存组装的页面以便随后为页面服务请求。

    Server-side protocol configuration of accessing clients
    88.
    发明授权
    Server-side protocol configuration of accessing clients 失效
    访问客户端的服务器端协议配置

    公开(公告)号:US07519718B2

    公开(公告)日:2009-04-14

    申请号:US10789573

    申请日:2004-02-27

    IPC分类号: G06F15/167

    摘要: The present invention is a method, system and apparatus for configuring a client-side communications protocol stack. In a method of the invention, a mapping can be consulted to determine a set of client-side protocol stack components which correspond to a set of protocol stack components in a server side protocol stack instance. Subsequently, a listing can be created of the determined set of client-side protocol stack components. Finally, the listing can be published for access by externally disposed client computing processes. Preferably, the listing can be reversed. Also, the consulting step further can include determining at least one attribute to be applied to at least one of the client-side protocol stack components when enabling a client-side protocol stack to interoperate with the server-side protocol stack instance.

    摘要翻译: 本发明是一种用于配置客户端通信协议栈的方法,系统和装置。 在本发明的方法中,可以参考映射来确定与服务器端协议栈实例中的一组协议栈组件相对应的一组客户端协议栈组件。 随后,可以创建所确定的一组客户端协议栈组件的列表。 最后,可以通过外部处理的客户端计算过程来发布列表。 优选地,可以反转列表。 此外,咨询步骤还可以包括当使客户端协议栈与服务器端协议栈实例互操作时,确定要应用于客户端协议栈组件中的至少一个的至少一个属性。

    Adaptive Advertising Based On Social Networking Preferences
    89.
    发明申请
    Adaptive Advertising Based On Social Networking Preferences 审中-公开
    基于社交网络偏好的自适应广告

    公开(公告)号:US20090083134A1

    公开(公告)日:2009-03-26

    申请号:US11858378

    申请日:2007-09-20

    IPC分类号: G06Q30/00

    CPC分类号: G06Q30/0224 G06Q30/02

    摘要: A method of providing targeted advertising includes an electronic commerce site that receives a request from a user for a webpage. The electronic commerce site determines an identifier, such as email address, for the user. The electronic commerce site encodes the identifier in a request, such as a universal resource locater (URL), associated with an advertisement. The electronic commerce site embeds the advertisement in the requested webpage and sends the webpage to the user. When an advertising service receives the URL from the user, the advertising service sends a query to a social networking site. The query includes the identifier. Upon receiving preference information for the user from the social networking site in response to query, the advertising service uses the preference information to determine products of interest to the user. The advertising service sends a webpage to the user. The webpage from the advertising service includes information on the products of interest.

    摘要翻译: 提供有针对性的广告的方法包括从用户接收网页的请​​求的电子商务站点。 电子商务站点为用户确定一个标识符,如电子邮件地址。 电子商务站点在诸如与广告相关联的通用资源定位符(URL)的请求中对标识符进行编码。 电子商务网站将广告嵌入到请求的网页中,并将网页发送给用户。 当广告服务从用户接收到URL时,广告服务向社交网站发送查询。 该查询包括标识符。 响应于查询,从社交网站收到用户的偏好信息后,广告服务使用偏好信息来确定用户感兴趣的产品。 广告服务向用户发送网页。 广告服务的网页包含有关产品的信息。

    APPARATUS, SYSTEM, AND METHOD FOR VOICE CHAT TRANSCRIPTION
    90.
    发明申请
    APPARATUS, SYSTEM, AND METHOD FOR VOICE CHAT TRANSCRIPTION 有权
    装置,系统和方法进行语音转换

    公开(公告)号:US20090048845A1

    公开(公告)日:2009-02-19

    申请号:US11840276

    申请日:2007-08-17

    IPC分类号: G10L13/00 G06F15/16

    CPC分类号: G10L15/26

    摘要: An apparatus, system, and method to transcribe a voice chat session initiated from a text chat session. The system includes a chat server, a voice server, and a transcription engine. The chat server is configured to facilitate a text chat session between multiple instant messaging clients. The voice server is coupled to the chat server and configured to facilitate a transition from the text chat session to a voice chat session between the multiple instant messaging clients. The transcription engine is coupled to the voice server and configured to generate a voice transcription of the voice chat session. The voice transcription may be aggregated into a text chat history.

    摘要翻译: 一种用于转录从文本聊天会话发起的语音聊天会话的装置,系统和方法。 该系统包括聊天服务器,语音服务器和转录引擎。 聊天服务器被配置为促进多个即时消息客户端之间的文本聊天会话。 语音服务器耦合到聊天服务器并且被配置为促进从文本聊天会话到多个即时消息客户端之间的语音聊天会话的转换。 转录引擎被耦合到语音服务器并被配置为产生语音聊天会话的语音转录。 语音转录可以聚合成文本聊天记录。