METHODS AND SYSTEMS FOR INTERACTIVE USER INTERFACE OBJECTS
    1.
    发明申请
    METHODS AND SYSTEMS FOR INTERACTIVE USER INTERFACE OBJECTS 有权
    交互式用户界面对象的方法与系统

    公开(公告)号:US20110265043A1

    公开(公告)日:2011-10-27

    申请号:US13076370

    申请日:2011-03-30

    IPC分类号: G06F3/048

    摘要: Methods and systems for interactive user interface objects are provided. The user interface allows for users to manipulate different objects represented by icons within a user interface, such as that of an iPhone or iPad or other touch screen devices. Users may bump objects together, flick one object towards another, bump an object against the edge of a screen, flick an object towards a certain area such as a dock, or otherwise manipulate the objects. The user's actions or manipulations of objects may result in an action by the objects or may have no effect. Depending on the compatibility of objects, the objects may be neutral towards one another, may attract each other, or may repel. The objects that attract may share content or communicate with each other via a one-time interaction, or may establish links or connections with each other that enable longer term communication or broadcasts that occur upon pre-determined triggers.

    摘要翻译: 提供交互式用户界面对象的方法和系统。 用户界面允许用户操纵用户界面(如iPhone或iPad或其他触摸屏设备)中的图标所代表的不同对象。 用户可能会碰撞对象在一起,将一个物体朝向另一个物体,将物体碰到屏幕的边缘,将物体朝某个区域(如码头)轻击物体,或以其他方式操纵物体。 用户对对象的操作或操作可能导致对象的动作或者可能没有影响。 根据物体的兼容性,物体可能彼此中立,可能会相互吸引,或可能会排斥。 吸引的对象可以通过一次交互来共享内容或彼此通信,或者可以建立彼此之间的链接或连接,从而允许在预定触发器上发生的长期通信或广播。

    Methods and systems for interactive user interface objects
    2.
    发明授权
    Methods and systems for interactive user interface objects 有权
    交互式用户界面对象的方法和系统

    公开(公告)号:US08732619B2

    公开(公告)日:2014-05-20

    申请号:US13076370

    申请日:2011-03-30

    IPC分类号: G06F3/0481

    摘要: Methods and systems for interactive user interface objects are provided. The user interface allows for users to manipulate different objects represented by icons within a user interface, such as that of an iPhone or iPad or other touch screen devices. Users may bump objects together, flick one object towards another, bump an object against the edge of a screen, flick an object towards a certain area such as a dock, or otherwise manipulate the objects. The user's actions or manipulations of objects may result in an action by the objects or may have no effect. Depending on the compatibility of objects, the objects may be neutral towards one another, may attract each other, or may repel. The objects that attract may share content or communicate with each other via a one-time interaction, or may establish links or connections with each other that enable longer term communication or broadcasts that occur upon pre-determined triggers.

    摘要翻译: 提供交互式用户界面对象的方法和系统。 用户界面允许用户操纵用户界面(如iPhone或iPad或其他触摸屏设备)中的图标所代表的不同对象。 用户可能会碰撞对象在一起,将一个物体朝向另一个物体,将物体碰到屏幕的边缘,将物体朝某个区域(如码头)轻击物体,或以其他方式操纵物体。 用户对对象的操作或操作可能导致对象的动作或者可能没有影响。 根据物体的兼容性,物体可能彼此中立,可能会相互吸引,或可能会排斥。 吸引的对象可以通过一次交互来共享内容或彼此通信,或者可以建立彼此之间的链接或连接,从而允许在预定触发器上发生的长期通信或广播。

    SYSTEMS AND METHODS FOR ENTERPRISE BRANDED APPLICATION FRAMEWORKS FOR MOBILE AND OTHER ENVIRONMENTS
    3.
    发明申请
    SYSTEMS AND METHODS FOR ENTERPRISE BRANDED APPLICATION FRAMEWORKS FOR MOBILE AND OTHER ENVIRONMENTS 有权
    用于移动和其他环境的企业品牌应用框架的系统和方法

    公开(公告)号:US20110320967A1

    公开(公告)日:2011-12-29

    申请号:US13033526

    申请日:2011-02-23

    IPC分类号: G06F3/00 G06Q30/00

    摘要: An application framework for mobile devices may provide a variety of application modules directed towards enterprise brand extension. The application modules are organized into five main categories: (1) featured, (2) community, (3) play/engage, (4) media, and (5) shop. The “featured” category may allow enterprises to push specific content onto its consumers. The “community” category may allow enterprises to leverage social networks and consumer communities that build and expand around their brands. The “play/engage” category may allow enterprises to offer compelling value and engaging utility to its customers. The “media” category may allow enterprises to entertain, inform, and educate consumers about brands through media content. The “shop” category may allow enterprises to facilitate electronic commerce with its customers. Further application analytics may be utilized by aggregating affiliate, sales, or usage data, etc. to better drive new revenue streams and optimize the return on investment associated with sales, promotion and advertising efforts.

    摘要翻译: 移动设备的应用框架可以提供针对企业品牌扩展的各种应用模块。 应用模块分为五大类:(1)特色,(2)社区,(3)播放/参与,(4)媒体和(5)商店。 “特色”类别可能允许企业将特定内容推送到消费者身上。 “社区”类别可能允许企业利用建立和扩大品牌的社交网络和消费群体。 “娱乐/参与”类别可能使企业能够为其客户提供引人注目的价值并吸引用户。 “媒体”类别可以允许企业通过媒体内容来娱乐,告知和教育消费者品牌。 “店铺”类别可能允许企业与其客户促进电子商务。 可以通过聚合联属,销售或使用数据等来利用进一步的应用分析,以更好地驱动新的收入流并优化与销售,促销和广告工作相关的投资回报。

    Systems and methods for enterprise branded application frameworks for mobile and other environments
    4.
    发明授权
    Systems and methods for enterprise branded application frameworks for mobile and other environments 有权
    用于移动和其他环境的企业品牌应用程序框架的系统和方法

    公开(公告)号:US08788358B2

    公开(公告)日:2014-07-22

    申请号:US13033526

    申请日:2011-02-23

    IPC分类号: G06Q30/00

    摘要: An application framework for mobile devices may provide a variety of application modules directed towards enterprise brand extension. The application modules are organized into five main categories: (1) featured, (2) community, (3) play/engage, (4) media, and (5) shop. The “featured” category may allow enterprises to push specific content onto its consumers. The “community” category may allow enterprises to leverage social networks and consumer communities that build and expand around their brands. The “play/engage” category may allow enterprises to offer compelling value and engaging utility to its customers. The “media” category may allow enterprises to entertain, inform, and educate consumers about brands through media content. The “shop” category may allow enterprises to facilitate electronic commerce with its customers. Further application analytics may be utilized by aggregating affiliate, sales, or usage data, etc. to better drive new revenue streams and optimize the return on investment associated with sales, promotion and advertising efforts.

    摘要翻译: 移动设备的应用框架可以提供针对企业品牌扩展的各种应用模块。 应用模块分为五大类:(1)特色,(2)社区,(3)播放/参与,(4)媒体和(5)商店。 “特色”类别可能允许企业将特定内容推送到消费者身上。 “社区”类别可能允许企业利用建立和扩大品牌的社交网络和消费群体。 “娱乐/参与”类别可能使企业能够为其客户提供引人注目的价值并吸引用户。 “媒体”类别可以允许企业通过媒体内容来娱乐,告知和教育消费者品牌。 “店铺”类别可能允许企业与其客户促进电子商务。 可以通过聚合联属,销售或使用数据等来利用进一步的应用分析,以更好地驱动新的收入流并优化与销售,促销和广告工作相关的投资回报。