Game Timer
    2.
    发明申请
    Game Timer 审中-公开
    游戏计时器

    公开(公告)号:US20110110198A1

    公开(公告)日:2011-05-12

    申请号:US12942330

    申请日:2010-11-09

    IPC分类号: G04F3/00

    摘要: The invention relates to a device for keeping time for at least two players of a game. The device includes: a housing with at least two surfaces; an orientation sensor arranged in the housing for sensing the orientation of the housing; a display arranged at each of the at least two surfaces of the housing; a timer corresponding to each surface; and a controller for registering the orientation from the orientation sensor and controlling the display and the timer corresponding to an active surface, which depends on the orientation of the housing.

    摘要翻译: 本发明涉及一种用于为游戏的至少两名玩家保持时间的装置。 该装置包括:具有至少两个表面的壳体; 布置在所述壳体中的取向传感器,用于感测所述壳体的取向; 布置在所述壳体的所述至少两个表面中的每一个上的显示器; 对应于每个表面的定时器; 以及控制器,用于从取向传感器登记取向,并且控制与活动表面相对应的显示和定时器,其取决于壳体的取向。

    Device for detecting playing pieces on a board
    5.
    发明授权
    Device for detecting playing pieces on a board 失效
    用于检测板上播放片的装置

    公开(公告)号:US06168158A

    公开(公告)日:2001-01-02

    申请号:US09345593

    申请日:1999-06-30

    IPC分类号: A63F300

    摘要: The invention relates to a game device, comprising: a game board divided into discrete squares and pieces of differing type for placing on these squares, such as a chessboard and chess pieces, wherein the squares are ordered in a rectangular array comprising rows and columns of squares, which game device comprises detection means for detecting the possible presence and the type of a piece on each square, in addition to means for generating appropriate detection signals, which device comprises: resonance coils arranged in the playing pieces; a number of elongate transmit and receive coils arranged in the board which each extend below a row or column of squares such that a part of both a transmit and receive coil is situated under each square; means for successively selecting a transmit coil and a receive coil in scanning manner; an amplifier which in correspondingly scanning manner is connected with its output to the selected transmit coil and connected with its input to the selected receive coil such that when a playing piece is situated above both the selected transmit coil and the selected receive coil a resonance signal is generated; means for detecting the resonance signal and generating a corresponding position and type signal, wherein for each transmit and/or receive coil at least one winding serving for compensation is arranged on its closed end zone remote from the amplifier in either a transmit coil or a receive coil.

    摘要翻译: 游戏装置技术领域本发明涉及一种游戏装置,其特征在于,包括:游戏板,被划分为离散正方形和不同类型的棋子,用于放置在这些方格上,例如棋盘和棋子,其中,正方形以矩形阵列排列,包括行和列 正方形,除了用于产生适当的检测信号的装置之外,该游戏装置包括检测装置,用于检测每个方形上的片段的可能存在和类型,该装置包括:布置在播放片中的共振线圈;多个细长的发送 并且接收布置在所述板中的线圈,每个所述线圈各自延伸到正方形的行或列之下,使得发射和接收线圈的一部分位于每个正方形下方;用于以扫描方式连续选择发射线圈和接收线圈的装置; 放大器,其以相应的扫描方式与其输出连接到所选择的发射线圈,并将其输入连接到所选择的接收 线圈,使得当玩具位于所选择的发射线圈和所选择的接收线圈之上时,产生谐振信号;用于检测谐振信号并产生对应的位置和类型信号的装置,其中对于每个发射和/或接收线圈 用于补偿的至少一个绕组布置在远离发射线圈或接收线圈中的放大器的封闭端区域上。