SYSTEMS AND METHODS THAT ENABLE A SPECTATOR'S EXPERIENCE FOR ONLINE ACTIVE GAMES
    1.
    发明申请
    SYSTEMS AND METHODS THAT ENABLE A SPECTATOR'S EXPERIENCE FOR ONLINE ACTIVE GAMES 有权
    对于在线主动游戏,可以使用监听者的经验的系统和方法

    公开(公告)号:US20130288799A1

    公开(公告)日:2013-10-31

    申请号:US13457337

    申请日:2012-04-26

    IPC分类号: A63F13/12

    摘要: The field of the invention relates to multi-user online gaming systems, and more particularly to systems and methods that enable a spectator's experience for online active games. In a preferred embodiment, an online multiuser game system includes an online game session server system communicatively coupled to a public network for access by a plurality of users to establish a plurality of real-time interactive games sessions. The online multiuser game system further includes a spectator server communicatively coupled to the online game session server system and configured to enable a user to view and time shift an active game session.

    摘要翻译: 本发明的领域涉及多用户在线游戏系统,更具体地涉及使观众在线主动游戏体验的系统和方法。 在优选实施例中,在线多用户游戏系统包括通信地耦合到公共网络的在线游戏会话服务器系统,以供多个用户访问以建立多个实时交互式游戏会话。 在线多用户游戏系统还包括通信地耦合到在线游戏会话服务器系统并且被配置为使得用户能够查看和时移移动主动游戏会话的观众服务器。

    Systems and methods that enable a spectator's experience for online active games
    2.
    发明授权
    Systems and methods that enable a spectator's experience for online active games 有权
    系统和方法,使观众体验在线主动游戏

    公开(公告)号:US08636589B2

    公开(公告)日:2014-01-28

    申请号:US13457337

    申请日:2012-04-26

    IPC分类号: A63F13/00 G06F17/00

    摘要: The field of the invention relates to multi-user online gaming systems, and more particularly to systems and methods that enable a spectator's experience for online active games. In a preferred embodiment, an online multiuser game system includes an online game session server system communicatively coupled to a public network for access by a plurality of users to establish a plurality of real-time interactive games sessions. The online multiuser game system further includes a spectator server communicatively coupled to the online game session server system and configured to enable a user to view and time shift an active game session.

    摘要翻译: 本发明的领域涉及多用户在线游戏系统,更具体地涉及使观众在线主动游戏体验的系统和方法。 在优选实施例中,在线多用户游戏系统包括通信地耦合到公共网络的在线游戏会话服务器系统,以供多个用户访问以建立多个实时交互式游戏会话。 在线多用户游戏系统还包括通信地耦合到在线游戏会话服务器系统并且被配置为使得用户能够查看和时移移动主动游戏会话的观众服务器。