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公开(公告)号:US20160038075A1
公开(公告)日:2016-02-11
申请号:US14841042
申请日:2015-08-31
摘要: The majority of cognitive virtual reality (VR) applications have been for therapy, and not cognitive screening/scoring. Provided herein is the BrightScreener™ and its first pilot feasibility study for evaluating elderly with various degrees of cognitive impairment. BrightScreener is a portable (laptop-based) serious-gaming system which incorporates a bimanual game interface for more ecological 3D interaction with virtual worlds. A pilot study determined that BrightScreener is able to differentiate levels of cognitive impairment based solely on game performance, as well as to evaluate the technology acceptance by the target population. Subsequent group analysis of the Pearson correlation coefficient showed a high degree of correlation between the subjects' MMSE scores and their Composite Game Scores (0.90, |P|
摘要翻译: 大多数认知虚拟现实(VR)应用程序已经用于治疗,而不是认知筛选/评分。 BrightScreener™及其首个用于评估具有不同程度认知障碍的老年人的可行性研究。 BrightScreener是一款便携式(基于笔记本电脑)的严重游戏系统,它包含一个双向游戏界面,用于与虚拟世界进行更多的生态3D交互。 一项试点研究确定,BrightScreener能够根据游戏性能区分认知障碍水平,并评估目标人群的技术接受度。 Pearson相关系数的后续组分析显示受试者的MMSE评分与其综合评分(0.90,| P | <0.01)之间存在较高程度的相关性。 尽管样本量很小(n = 11),结果表明严重的游戏策略可以用作数字技术来分层认知障碍水平。 这可能是轻度认知障碍和痴呆的常规标准化评分的替代方法,特别是对于听力和语言缺陷的患者。