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公开(公告)号:US07904877B2
公开(公告)日:2011-03-08
申请号:US11078936
申请日:2005-03-09
IPC分类号: G06F9/45
摘要: Systems and methods are provided for an extensive content build pipeline. The exemplary content build pipeline is based on a code build process using a standard XIF file format containing reference to game content produced using various game content editors and tools. This standardized file format is capable of containing the information required by the content build as metadata, thus enabling a standard content build pipeline. This is opposed to being based on a number of game-specific formats and thus requiring the use of exporters. However, game engine developers can then optimize the XIF files to their particular game engine format.
摘要翻译: 为广泛的内容构建管道提供了系统和方法。 示例性内容构建管线基于使用标准XIF文件格式的代码构建过程,其包含使用各种游戏内容编辑器和工具生成的游戏内容的引用。 该标准化文件格式能够将内容构建所需的信息作为元数据包含在内,从而实现标准内容构建管道。 这反对基于一些游戏特定格式,因此需要使用出口商。 然而,游戏引擎开发人员可以将XIF文件优化为其特定的游戏引擎格式。
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公开(公告)号:US08843881B2
公开(公告)日:2014-09-23
申请号:US11622764
申请日:2007-01-12
申请人: Robert A. Anderson , Paul L. Bleisch , Shawn L. Hargreaves , Michael T. Klucher , Josefa M. G. Nalewabau , Eli J. Tayrien
发明人: Robert A. Anderson , Paul L. Bleisch , Shawn L. Hargreaves , Michael T. Klucher , Josefa M. G. Nalewabau , Eli J. Tayrien
IPC分类号: G06F9/44
CPC分类号: A63F13/63 , A63F13/10 , A63F2300/6009 , G06F8/315
摘要: A set of importers accept a variety of formats of 2D and 3D content (source asset) for computer games in the format created by the artists' authoring tool. The source asset is standardized and normalized and is stored as a strongly typed object in a content object model. An object from the content object model can be deserialized to a file for debugging. The object can be converted to a managed object to which game code can be written. An executable object is generated from the object created during game development automatically.
摘要翻译: 一组进口商以艺术家创作工具创建的格式接受电脑游戏的各种2D和3D内容(来源资源)格式。 源资产被标准化和规范化,并作为强类型对象存储在内容对象模型中。 来自内容对象模型的对象可以反序列化为文件进行调试。 该对象可以被转换为可写入游戏代码的被管理对象。 可执行对象是从游戏开发过程中自动创建的对象生成的。
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