Two phase rendering for computer graphics
    2.
    发明授权
    Two phase rendering for computer graphics 有权
    计算机图形的两相渲染

    公开(公告)号:US06177944B1

    公开(公告)日:2001-01-23

    申请号:US09156934

    申请日:1998-09-18

    CPC classification number: G06T15/005

    Abstract: A method and apparatus for a computer graphics rendering system which slices the traditional geometry pipeline into two phases to improve overall graphics system utilization is described. The graphics system consists of a host processor and a graphics adapter. The host creates work items and feeds them to the graphics adapter. In the two phase method, the first phase computes the clipping status and immediately returns this status information, before completion of the actual clipping, to the application running on the host processor to minimize stalling the host processor and hence the application. The second phase performs the rest of the work necessary to draw the objects on the screen. The advantage of two phase method is that the host processor minimizes its wait (but only for model/view transformation and clipping status determination) for a return status from the graphics adapter for the current work item and gets to create the next work item from the application sooner.

    Abstract translation: 描述了一种用于计算机图形绘制系统的方法和装置,其将传统几何管线分成两个阶段以提高整体图形系统的利用率。 图形系统由主机处理器和图形适配器组成。 主机创建工作项并将其馈送到图形适配器。 在两相方法中,第一阶段计算削波状态,并且在完成实际削波之前立即将该状态信息返回到在主机处理器上运行的应用,以最小化主机处理器和因此应用的停顿。 第二阶段执行在屏幕上绘制对象所需的其余工作。 两相方法的优点是主机处理器最小化其等待(但仅用于模型/视图转换和裁剪状态确定),用于从当前工作项的图形适配器返回状态,并从下一个工作项中创建 申请更早

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