INTERACTIONS BETWEEN MULTIPLE ENGINES IN COOPERATIVE AND COMPETITIVE GAMEPLAY IN ELECTRONIC ENTERTAINMENT
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    发明申请
    INTERACTIONS BETWEEN MULTIPLE ENGINES IN COOPERATIVE AND COMPETITIVE GAMEPLAY IN ELECTRONIC ENTERTAINMENT 审中-公开
    电子娱乐中合作和竞争游戏机中的多个发动机之间的相互作用

    公开(公告)号:US20080119275A1

    公开(公告)日:2008-05-22

    申请号:US11560611

    申请日:2006-11-16

    IPC分类号: A63F9/24

    摘要: A system for real-time communication between a plurality of different games, including: a plurality of different gaming engines that transmit and receive a plurality events between the plurality of different games; an interchange protocol for permitting use of a common vocabulary between the plurality of dissimilar/different engines of the plurality of events; and a vocabulary generation system for mapping internal events from a first engine of the plurality of different gaming engines to external events of a second engine of the plurality of different gaming engines; wherein each of the plurality of different games includes an event table, a build event mapping function, and a use built-in event mapping function, the event table being unknown in advance to each of the plurality of different games.

    摘要翻译: 一种用于多个不同游戏之间的实时通信的系统,包括:在所述多个不同游戏之间发送和接收多个事件的多个不同的游戏引擎; 用于允许在所述多个事件中的所述多个不相似/不同引擎之间使用公共词汇的交换协议; 以及词汇生成系统,用于将来自所述多个不同游戏引擎中的第一引擎的内部事件映射到所述多个不同游戏引擎中的第二引擎的外部事件; 其中所述多个不同游戏中的每一个包括事件表,构建事件映射功能和内置事件映射功能,所述事件表对于所述多个不同的游戏中的每一个预先未知。