摘要:
A system for real-time communication between a plurality of different games, including: a plurality of different gaming engines that transmit and receive a plurality events between the plurality of different games; an interchange protocol for permitting use of a common vocabulary between the plurality of dissimilar/different engines of the plurality of events; and a vocabulary generation system for mapping internal events from a first engine of the plurality of different gaming engines to external events of a second engine of the plurality of different gaming engines; wherein each of the plurality of different games includes an event table, a build event mapping function, and a use built-in event mapping function, the event table being unknown in advance to each of the plurality of different games.