摘要:
A media player may stream media content, such as music, to other media players over a data network connection, for example, a WiFi/802.11 connection. An encounter object may be used to keep a record of each media object transmitted. The encounter object may include information about the transmission itself, such as a date and time when the media object was transmitted and the source and destination media players involved. The encounter object may also include metadata about the media object, such as genre, album, title, and artist, if the media object is a song. The DJ session may also support user interaction, such as sharing library listings, suggesting next plays (requests), and polls.
摘要:
A media player is adapted to organize and display nearby media device information between communicating media devices before a complete connection is established. A nearby media device receives a message that is either generally or specifically sent from another media device. The nearby device determines whether the sending media device is blocked and whether to accept the message. The nearby device accepts the message if it originates from a compatible source. If the message is accepted, the nearby device sends an acknowledgement message containing a unique device name and a device status to the sending device. The sending device then displays the unique device name and status.
摘要:
A virtual closet stores and presents virtual representations of physical items. The virtual representations may include virtual representations of items owned by a user, items the user would like to own, and memorabilia items for the user. The virtual closet may provide a number of functions. In some embodiments, the virtual closet may be used to facilitate selling items on online selling platforms by providing information (including virtual representations of the items) from the virtual closet to the online selling platforms to place the items for sale. The virtual closet may also be used in some embodiments to facilitate providing advertising targeted to the user based on information available to the virtual closet.
摘要:
A media player may be adapted to manage presence information distribution and access to facilitate media communication between compatible devices. Devices connecting in an ad-hoc or other network topology include a plurality of presence settings that determine how or if the device appears to be available for communication to other devices over the network. Additionally, the presence settings identify other, specific devices or groups of devices that may communicate with a device. By comparing the presence settings of a sending device with the settings of a receiving device, the receiving device may determine a presence state for all devices within communication range.
摘要:
A system and method are provided for a user to check-in to one or more commercial venues according to various check-in options including private, public, anonymous, and non-anonymous check-ins, and for merchants to provide one or more targeted offers to the user based on contextual data associated with the user. In one embodiment, one or more queries may be generated for the user to select at least one of a pubic check-in option, a private check-in option, an anonymous check-in option, a non-anonymous check-in option, or a combination thereof. The system may be configured to determine one or more offers configured for a merchant to be provided to the user based on the contextual data associated with the user.
摘要:
A media player may be adapted to manage presence information distribution and access to facilitate media communication between compatible devices. Devices connecting in an ad-hoc or other network topology include a plurality of presence settings that determine how or if the device appears to be available for communication to other devices over the network. Additionally, the presence settings identify other, specific devices or groups of devices that may communicate with a device. By comparing the presence settings of a sending device with the settings of a receiving device, the receiving device may determine a presence state for all devices within communication range.
摘要:
A media player is adapted to organize and display nearby media device information between communicating media devices before a complete connection is established. A nearby media device receives a message that is either generally or specifically sent from another media device. The nearby device determines whether the sending media device is blocked and whether to accept the message. The nearby device accepts the message if it originates from a compatible source. If the message is accepted, the nearby device sends an acknowledgement message containing a unique device name and a device status to the sending device. The sending device then displays the unique device name and status.
摘要:
A method and apparatus allow application of licenses, including limited use licenses, to media objects downloaded to a media device. The media object may include elements such as playable content, label/cover art, metadata, promotional versions, or other related information. The limited use license may include terms for use of the playable content over a period of time or for a number of plays/executions. The limited use license may also be tied to a subscription that defines license terms to classes of media objects, such as all music from a given publisher. In one embodiment, the limited use license allows a media object to be played three times over a period of three days.
摘要:
A media player may stream media content, such as music, to other media players over a data network connection, for example, a WiFi/802.11 connection. An encounter object may be used to keep a record of each media object transmitted. The encounter object may include information about the transmission itself, such as a date and time when the media object was transmitted and the source and destination media players involved. The encounter object may also include metadata about the media object, such as genre, album, title, and artist, if the media object is a song. The DJ session may also support user interaction, such as sharing library listings, suggesting next plays (requests), and polls.
摘要:
Metadata related to a media object may be used to obtain additional information about a mark created by a user in the media object. A media object being played by a user may be marked by creating a mark object, the mark object being used to determine the metadata to be used to obtain additional information related to the mark.