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公开(公告)号:US08959431B2
公开(公告)日:2015-02-17
申请号:US13350838
申请日:2012-01-16
IPC分类号: G06F17/00
CPC分类号: G06F17/212
摘要: Architecture generates low resolution placeholder content that preserves the usefulness of application responsiveness by preserving and displaying the structure of the content. This facilitates decreased memory requirements associated with pre-rendering structurally-intact content. The architecture enables the storing of pre-rendered content at a lower zoom level than is intended for actual display to require fewer resources, pre-rendering content at a lower zoom level to allow the application to adjust for the lower zoom level to provide more structural integrity than would be achieved rendering at full display zoom level and compressing the resulting data, stretching the pre-rendered content to the zoom level that is intended for display in order to achieve a low resolution appearance that merges directly with the full resolution content, and transitioning between low resolution content and full resolution content when the full resolution content becomes available.
摘要翻译: 架构生成低分辨率占位符内容,通过保留和显示内容的结构来保留应用程序响应的有用性。 这有助于减少与预渲染结构完整内容相关的内存需求。 该架构使得能够以比实际显示更低的缩放级别存储预渲染内容以需要更少的资源,在较低缩放级别预渲染内容以允许应用程序针对较低缩放级别进行调整以提供更多的结构 完整性比完成显示缩放级别呈现并压缩结果数据,将预渲染内容拉伸到旨在显示的缩放级别,以便实现与全分辨率内容直接合并的低分辨率外观; 当全分辨率内容可用时,在低分辨率内容和全分辨率内容之间进行转换。
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公开(公告)号:US20130063456A1
公开(公告)日:2013-03-14
申请号:US13229474
申请日:2011-09-09
申请人: Leonardo E. Blanco , Daniel N. Wood , Max McMullen , Allison W. Klein , Brian T. Klamik , Michael I. Borysenko , Keith D. Melmon , Michael P. Crider , Silvana Patricia Moncayo
发明人: Leonardo E. Blanco , Daniel N. Wood , Max McMullen , Allison W. Klein , Brian T. Klamik , Michael I. Borysenko , Keith D. Melmon , Michael P. Crider , Silvana Patricia Moncayo
IPC分类号: G06T1/60
CPC分类号: G09G5/395 , G06T1/60 , G09G2360/18
摘要: Buffer display techniques are described. In one or more implementations, at least part of an off-screen buffer is rasterized by an application to generate an item for display by the computing device. One or more communications are formed that describe the part of the off-screen buffer which contains the item that is to be copied to update an onscreen buffer.
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公开(公告)号:US08884978B2
公开(公告)日:2014-11-11
申请号:US13229474
申请日:2011-09-09
申请人: Leonardo E. Blanco , Daniel N. Wood , Max McMullen , Allison W. Klein , Brian T. Klamik , Michael I. Borysenko , Keith D. Melmon , Michael P. Crider , Silvana Patricia Moncayo
发明人: Leonardo E. Blanco , Daniel N. Wood , Max McMullen , Allison W. Klein , Brian T. Klamik , Michael I. Borysenko , Keith D. Melmon , Michael P. Crider , Silvana Patricia Moncayo
CPC分类号: G09G5/395 , G06T1/60 , G09G2360/18
摘要: Buffer display techniques are described. In one or more implementations, at least part of an off-screen buffer is rasterized by an application to generate an item for display by the computing device. One or more communications are formed that describe the part of the off-screen buffer which contains the item that is to be copied to update an onscreen buffer.
摘要翻译: 描述缓冲显示技术。 在一个或多个实现中,应用程序对屏幕外缓冲区的至少一部分进行光栅化,以生成由计算设备显示的项目。 形成一个或多个通信,其描述了包含要复制的项目的屏幕外缓冲器的部分以更新屏幕缓冲器。
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公开(公告)号:US20130185633A1
公开(公告)日:2013-07-18
申请号:US13350838
申请日:2012-01-16
IPC分类号: G06F17/00
CPC分类号: G06F17/212
摘要: Architecture generates low resolution placeholder content that preserves the usefulness of application responsiveness by preserving and displaying the structure of the content. This facilitates decreased memory requirements associated with pre-rendering structurally-intact content. The architecture enables the storing of pre-rendered content at a lower zoom level than is intended for actual display to require fewer resources, pre-rendering content at a lower zoom level to allow the application to adjust for the lower zoom level to provide more structural integrity than would be achieved rendering at full display zoom level and compressing the resulting data, stretching the pre-rendered content to the zoom level that is intended for display in order to achieve a low resolution appearance that merges directly with the full resolution content, and transitioning between low resolution content and full resolution content when the full resolution content becomes available.
摘要翻译: 架构生成低分辨率占位符内容,通过保留和显示内容的结构来保留应用程序响应的有用性。 这有助于减少与预渲染结构完整内容相关的内存需求。 该架构使得能够以比实际显示更低的缩放级别存储预渲染内容以需要更少的资源,在较低缩放级别预渲染内容以允许应用程序针对较低缩放级别进行调整以提供更多的结构 完整性比完成显示缩放级别呈现并压缩结果数据,将预渲染内容拉伸到旨在显示的缩放级别,以便实现与全分辨率内容直接合并的低分辨率外观; 当全分辨率内容可用时,在低分辨率内容和全分辨率内容之间进行转换。
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公开(公告)号:US20130135340A1
公开(公告)日:2013-05-30
申请号:US13308307
申请日:2011-11-30
IPC分类号: G09G5/00
CPC分类号: G09G5/39 , G06F9/451 , G06T11/60 , G09G5/34 , G09G2354/00
摘要: Interaction between an application, a user interface framework, and a graphics module to render a portion of an application surface. The application requests a surface corresponding to a particular range of the application surface from the user interface framework. In response, the user interface framework provides the requested ranged surface to the application. The application instructs the graphics module to populate the ranged surface by drawing into the ranged surface. The application then instructs the user interface framework to compose the ranged surface using the drawn ranged surface and other information available to the user interface framework. The user interface framework composing a composed surface using the drawn surface provided by the application, and additional information available to the user interface framework. The user interface framework may cache information from previously composed surface to allow for faster re-rendering should those portions later come into view on the display.
摘要翻译: 应用程序,用户界面框架和图形模块之间的交互以呈现应用程序表面的一部分。 应用程序从用户界面框架请求与应用程序表面的特定范围相对应的曲面。 作为响应,用户界面框架向应用提供所请求的范围表面。 应用程序指示图形模块通过绘制到远程表面来填充远程表面。 应用程序然后指示用户界面框架使用绘制的远程表面和用户界面框架可用的其他信息来组成远程表面。 使用由应用程序提供的绘制表面构成组合曲面的用户界面框架,以及可用于用户界面框架的附加信息。 用户界面框架可以从先前组合的表面缓存信息,以便在这些部分稍后在显示器上观看时允许更快的重新渲染。
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公开(公告)号:US09263002B2
公开(公告)日:2016-02-16
申请号:US13308307
申请日:2011-11-30
CPC分类号: G09G5/39 , G06F9/451 , G06T11/60 , G09G5/34 , G09G2354/00
摘要: Interaction between an application, a user interface framework, and a graphics module to render a portion of an application surface. The application requests a surface corresponding to a particular range of the application surface from the user interface framework. In response, the user interface framework provides the requested ranged surface to the application. The application instructs the graphics module to populate the ranged surface by drawing into the ranged surface. The application then instructs the user interface framework to compose the ranged surface using the drawn ranged surface and other information available to the user interface framework. The user interface framework composing a composed surface using the drawn surface provided by the application, and additional information available to the user interface framework. The user interface framework may cache information from previously composed surface to allow for faster re-rendering should those portions later come into view on the display.
摘要翻译: 应用程序,用户界面框架和图形模块之间的交互以呈现应用程序表面的一部分。 应用程序从用户界面框架请求与应用程序表面的特定范围相对应的曲面。 作为响应,用户界面框架向应用提供所请求的范围表面。 应用程序指示图形模块通过绘制到远程表面来填充远程表面。 应用程序然后指示用户界面框架使用绘制的远程表面和用户界面框架可用的其他信息来组成远程表面。 使用由应用程序提供的绘制表面构成组合曲面的用户界面框架,以及可用于用户界面框架的附加信息。 用户界面框架可以从先前组合的表面缓存信息,以便在这些部分稍后在显示器上观看时允许更快的重新渲染。
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