Apparatus and method for digitization of human motion for virtual gaming
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    发明申请
    Apparatus and method for digitization of human motion for virtual gaming 审中-公开
    用于虚拟游戏的人体运动数字化的装置和方法

    公开(公告)号:US20080227545A1

    公开(公告)日:2008-09-18

    申请号:US11717512

    申请日:2007-03-14

    IPC分类号: G06F17/00

    摘要: Handheld apparatus and method to provide control over virtual figures and elements within a computer rendered environment. Motion capturing sensors output acceleration vector signals. After digitization and storage of these vector signals into data packets, the packets are wirelessly transmitted to the receiver device. The receiver device transfers the digitized packets to a computer or a video game console. A rendering application resident on the console utilizes the received vector data to move the graphical elements on the display. Unique computation of the acceleration vectors result in realistic and real-time human movement in a computer generated three-dimensional environment. Employment of multiple independent handheld apparatuses provides more precise simulation of human motion in a virtual environment.

    摘要翻译: 提供对计算机渲染环境中的虚拟图形和元素的控制的手持设备和方法。 运动捕捉传感器输出加速度矢量信号。 在将这些矢量信号数字化并存储到数据分组中之后,分组被无线传输到接收机设备。 接收机设备将数字化数据包传送到计算机或视频游戏机。 驻留在控制台上的呈现应用程序利用接收到的矢量数据来移动显示器上的图形元素。 加速度矢量的独特计算导致计算机生成的三维环境中的逼真和实时的人体运动。 使用多个独立的手持设备可以在虚拟环境中提供更精确的人体运动模拟。