System and method for leveraging independent innovation in entertainment content and graphics hardware
    1.
    发明授权
    System and method for leveraging independent innovation in entertainment content and graphics hardware 有权
    利用娱乐内容和图形硬件的自主创新的系统和方法

    公开(公告)号:US07103873B2

    公开(公告)日:2006-09-05

    申请号:US09779453

    申请日:2001-02-09

    IPC分类号: G06F9/44 G06F9/46

    摘要: A method for supporting development of content independent of a run time platform is provided. A method includes storing processing blocks and storing an application graph that expresses the identity of the stored processing blocks and data connectivity therebetween. The application graph can be traversed by a graphical application platform at run time to execute appropriate blocks. A game development and run time system includes a graphical application platform that enables a game application to run on any of multiple hardware platforms. The graphical application platform has an application real time kernel, a plurality of standard features implemented as executable blocks of logic, and connections between blocks that implement data flow between the blocks. Capabilities of the game application and any of the hardware platforms can be implemented modularly by adding additional corresponding blocks and connections.

    摘要翻译: 提供了一种支持独立于运行时平台的内容开发的方法。 一种方法包括存储处理块并存储表示所存储的处理块的身份的应用图和数据连接。 应用程序图可以在运行时由图形应用程序平台遍历,以执行适当的程序块。 游戏开发和运行时系统包括使游戏应用程序能够在多个硬件平台上运行的图形应用平台。 图形应用平台具有应用实时内核,被实现为可执行逻辑块的多个标准特征以及在块之间实现数据流的块之间的连接。 游戏应用程序和任何硬件平台的功能可以通过添加额外的对应块和连接来实现模块化实现。