System and method for providing interoperability of independently-operable electronic games
    1.
    发明申请
    System and method for providing interoperability of independently-operable electronic games 有权
    提供可独立操作的电子游戏的互操作性的系统和方法

    公开(公告)号:US20070021213A1

    公开(公告)日:2007-01-25

    申请号:US11159084

    申请日:2005-06-22

    IPC分类号: A63F9/24

    摘要: A system for providing interoperability of electronic games independently-operable from one another includes a network entity and a client. The client can interact with the network entity to play a master electronic game using shared attributes otherwise configured for use in a subordinate electronic game, where the client can interpret the respective shared attributes for use during play of the master electronic game. During play of the master electronic game, the client can receive a selection of at least one subordinate game from within the master electronic game. In response, the client can initiate the selected subordinate game for play using shared attributes otherwise configured for use in the master electronic game and/or another subordinate electronic game. Similarly, the client can interpret the respective shared attributes for use during play of the selected subordinate game.

    摘要翻译: 用于提供彼此独立操作的电子游戏的互操作性的系统包括网络实体和客户端。 客户端可以与网络实体进行交互,以使用另外被配置为在下级电子游戏中使用的共享属性来播放主电子游戏,其中客户端可以解释相应的共享属性以在主电子游戏的播放期间使用。 在主电子游戏的播放期间,客户端可以从主电子游戏内接收至少一个从属游戏的选择。 作为响应,客户端可以使用另外配置用于主电子游戏和/或其他从属电子游戏中的共享属性来发起所选择的下级游戏。 类似地,客户端可以解释相应的共享属性以在播放所选择的从属游戏期间使用。

    System, network entity, client, method and computer program product for managing a contact list
    2.
    发明申请
    System, network entity, client, method and computer program product for managing a contact list 审中-公开
    用于管理联系人列表的系统,网络实体,客户端,方法和计算机程序产品

    公开(公告)号:US20060136584A1

    公开(公告)日:2006-06-22

    申请号:US11016496

    申请日:2004-12-17

    IPC分类号: G06F15/173

    CPC分类号: H04L12/185 H04L51/04

    摘要: A system for managing a contact or buddy list includes a network entity, such as a game server, capable of providing a contact list identifying a plurality of members, where each identified member is associated with at least one criterion related to interaction of the member with the network entity. The network entity is also capable of dynamically creating at least one criteria-screened list based upon at least one of the criteria associated with the members listed in the contact list. More particularly, network entity is capable of dynamically creating the criteria-screened list based upon at least one of the criteria that is independent of a current presence of the client with respect to the network entity.

    摘要翻译: 用于管理联系人或好友列表的系统包括能够提供识别多个成员的联系人列表的网络实体,诸如游戏服务器,其中每个已识别的成员与至少一个与该成员与 网络实体。 网络实体还能够基于与联系人列表中列出的成员相关联的标准中的至少一个动态地创建至少一个基于标准的列表。 更具体地,网络实体能够基于独立于客户端相对于网络实体的当前存在的标准中的至少一个来动态地创建基于标准的列表。