SLOW-PITCH SOFTBALL STRIKE-INDICATING MAT

    公开(公告)号:US20230015816A1

    公开(公告)日:2023-01-19

    申请号:US17379144

    申请日:2021-07-19

    IPC分类号: A63B71/06 A63B69/00 A63B24/00

    摘要: A sensing system and method determines whether a slow pitch softball has been delivered in a strike zone. The system includes: a dual, mirror image slow-pitch software home plate; the home plate having an upper surface and a lower surface; the lower surface configured for attachment to ground; the upper surface comprising a pressure or impact sensing array covering at least edges of the upper surface of the home plate; the sensing array having a battery source for powering the system; the sensing array issuing an electrical signal when sensing pressure or impact; and the electrical signal connected to an audio or visual output device that indicates receiving of the electrical signal by a visual or audio emission.

    MULTI-GAME VIDEO POKER WAGERING HAVING REPLAY FEATURE

    公开(公告)号:US20190259246A1

    公开(公告)日:2019-08-22

    申请号:US15901856

    申请日:2018-02-21

    IPC分类号: G07F17/32

    摘要: A method of conducting a video poker game in a single or multi-game format is disclosed. The method offers players an option to draw cards a second time in response to an initial hand meeting certain pre-established requirements. For example, if an initial hand having five cards includes four cards to a royal flush or straight flush, or three cards to a four of a kind, the player may be provided with the second draw opportunity for all of the multiple hands. The player does not necessarily need to place a second wager to redraw. Payouts need not be provided from a second pay table wherein certain payouts are decreased over those found in a pay table associated with one draw outcomes. In some versions, the second draw opportunity is only provided to players placing a first wager meeting or exceeding a minimum threshold value (e.g., maximum coins or units).

    Player-controlled volatility in gaming equipment

    公开(公告)号:US09836916B2

    公开(公告)日:2017-12-05

    申请号:US14716632

    申请日:2015-05-19

    IPC分类号: G07F17/00 G07F19/00 G07F17/32

    摘要: A method and apparatus for playing a wagering game on a gaming apparatus enables different paytables and related volatility wagers on at least one of an underlying wagering game and a side bet wager against a paytable. The method allows a player placing a wager on the underlying wagering game; and the player placing a wager on the side bet. The method further allows providing a physical random event outcome in the underlying wagering game on which both the underlying game and the side bet are based. At least one of the wager on the underlying wagering game and the wager on the side bet is made on at least one of two available wagers having differing volatilities from each other.

    PAYLINES IN THREE DIMENSIONS
    7.
    发明申请
    PAYLINES IN THREE DIMENSIONS 审中-公开
    三维中的PAYLINES

    公开(公告)号:US20140274289A1

    公开(公告)日:2014-09-18

    申请号:US13843531

    申请日:2013-03-15

    IPC分类号: G07F17/34

    CPC分类号: G07F17/34 G07F17/326

    摘要: A gaming apparatus comprising a processor, game logic, a video display and player input system configured to execute a method comprising: a) the processor accepting a first wager on a game which is determined by at least displayed random symbol outcomes in a payline; b) the processor providing the first random event outcome of at least three individual die outcomes; c) the processor displaying an image on the video display that includes a virtual image of the displayed random symbol outcomes in a display format that contains symbol display frames in apparent three-dimensions; d) the processor determining whether paylines in apparent three dimensions include virtual symbols forming i) a winning outcome or ii) a non-winning outcome; and e) the processor resolving the first wager by awarding value monitored by the gaming system when i) occurs and withdrawing value monitored by the gaming system when ii) occurs.

    摘要翻译: 一种游戏装置,包括处理器,游戏逻辑,视频显示器和播放器输入系统,被配置为执行一种方法,该方法包括:a)处理器接受游戏的第一投注,所述游戏通过至少在支付线上显示的随机符号结果来确定; b)处理器提供至少三个单独死亡结果的第一个随机事件结果; c)处理器在视频显示器上显示包括所显示的随机符号结果的虚拟图像的显示格式的图像,所述显示格式包含明显三维的符号显示帧; d)处理器确定明显三维中的支付线是否包括形成i)获胜结果的虚拟符号,或ii)非获胜结果; 以及e)处理器通过在i)发生时通过奖励游戏系统监视的值来解决第一次下注,并且当ii)发生时,由游戏系统监视的值被提取。

    THREE-CARD WAGERING SYSTEM AND METHOD
    9.
    发明申请
    THREE-CARD WAGERING SYSTEM AND METHOD 审中-公开
    三卡花边系统及方法

    公开(公告)号:US20160166917A1

    公开(公告)日:2016-06-16

    申请号:US14965599

    申请日:2015-12-10

    IPC分类号: A63F1/00

    摘要: A wagering event requires a first and second wager to receive a partial hand for a player position and a dealer position. After receipt of the partial hand, a play wager must be made at the player position for the event to continue to a potentially positive conclusion, or the first and second wagers are taken by the dealer position. Cards are dealt to complete the hands and poker ranks in the player hand and dealer hand are compared and wagers resolved, including by a comparison with poker ranks in a paytable.

    摘要翻译: 投注事件需要第一次和第二次投注以接收一位玩家位置和经销商位置的部分手。 在收到部分手牌后,必须在玩家位置进行玩耍,以便事件继续获得潜在的积极结论,或者第一次和第二次投注由经销商的位置拍摄。 扑克牌完成手中的扑克队伍和经销商手中的扑克牌进行比较和赌注解决,其中包括与扑克牌级别进行比较。

    COLOR VARYING RANDOM EVENT-DETERMINING GAMING OBJECTS
    10.
    发明申请
    COLOR VARYING RANDOM EVENT-DETERMINING GAMING OBJECTS 审中-公开
    颜色变化随机事件确定游戏对象

    公开(公告)号:US20160129341A1

    公开(公告)日:2016-05-12

    申请号:US14938077

    申请日:2015-11-11

    摘要: A game object is used as a moving object to provide a random outcome event by movement and final stoppage in an outcome indicating position or mode. Examples are die, dice, balls, roulette balls, roulette wheels and pointers on candy wheel. The object has: A) a game object body; B) the game object body containing an accelerometer microchip or a receiver in communication with a transmitter, power source and light-emitting elements within the game object body, light from the light-emitting body being visible outside the game object body; and C) the microchip closing an electronic circuit for a period of time less than 5 minutes after the game body is moved.

    摘要翻译: 游戏对象被用作移动对象,以通过在指示位置或模式的结果中的移动和最终停止来提供随机结果事件。 例子是死亡,骰子,球,轮盘赌,轮盘赌轮和糖果轮上的指针。 对象有:A)游戏对象体; B)包含与游戏对象体内的发射器,电源和发光元件通信的加速度计微芯片或接收器的游戏对象体,来自发光体的光在游戏对象体外可见; 以及C)微型芯片在游戏机身移动后不到5分钟的时间关闭电子电路。