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公开(公告)号:US20230117787A1
公开(公告)日:2023-04-20
申请号:US17287254
申请日:2019-10-31
发明人: Tim WU , Pavel SUMETC , David BULLIVANT
摘要: A computer graphics animation system is provided to assist prevent the generation of undesirable shapes, by providing realistic examples of a subject which are incorporated into an interpolation function which can be used to animate a new shape deformation of the subject.
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公开(公告)号:US11527030B2
公开(公告)日:2022-12-13
申请号:US16931775
申请日:2020-07-17
摘要: The present invention relates to a computer implemented system for animating a virtual object or digital entity. It has particular relevance to animation using biologically based models, or behavioural models particularly neurobehavioural models. There is provided a plurality of modules having a computational element and a graphical element. The modules are arranged in a required structure and have at least one variable and being associated with at least one connector. The connectors link variables between modules across the structure, and the modules together provide a neurobehavioural model. There is also provided a method of controlling a digital entity in response to an external stimulus.
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公开(公告)号:US20200349752A1
公开(公告)日:2020-11-05
申请号:US16931775
申请日:2020-07-17
摘要: The present invention relates to a computer implemented system for animating a virtual object or digital entity. It has particular relevance to animation using biologically based models, or behavioural models particularly neurobehavioural models. There is provided a plurality of modules having a computational element and a graphical element. The modules are arranged in a required structure and have at least one variable and being associated with at least one connector. The connectors link variables between modules across the structure, and the modules together provide a neurobehavioural model. There is also provided a method of controlling a digital entity in response to an external stimulus.
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公开(公告)号:US20220358369A1
公开(公告)日:2022-11-10
申请号:US17621631
申请日:2020-07-08
发明人: Mark SAGAR , Alistair KNOTT , Martin TAKAC , Xiaohang FU
IPC分类号: G06N3/08
摘要: Computational structures provide Embodied Agents with memory which can be populated in real time from Experience, and/or or authored. Embodied Agents (which may be virtual objects, digital entities or robots) are provided with one or more Experience Memory Stores which influence or direct the behaviour of the Embodied Agents. An Experience Memory Store may include a Convergence Divergence Zone (CDZ), which simulates the ability of human memory to represent external reality in the form of mental imagery or simulation that can be re-experienced during recall. A Memory Database be generated in a simple, authorable way, enabling Experiences to be learned during live operation of the Embodied Agents or authored. Eligibility-Based Learning determines which aspects from streams of multimodal information are stored in the Experience Memory Store.
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公开(公告)号:US20220358343A1
公开(公告)日:2022-11-10
申请号:US17621616
申请日:2020-07-03
发明人: Mark SAGAR
IPC分类号: G06N3/00
摘要: Embodiments of architecture, systems, and methods for modeling dynamics between behavior and emotional states in an artificial nervous system are described herein. A computer implemented emotion system of an artificial nervous system for animating a virtual object, digital entity, or robot, is provided, comprising: a plurality of states, each state of the plurality of states representing an emotional state (ES) of the artificial nervous system; a module for processing a plurality of inputs, the processed plurality of inputs applied to the plurality of states. Other embodiments may be described and claimed.
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公开(公告)号:US11354844B2
公开(公告)日:2022-06-07
申请号:US17288477
申请日:2019-10-25
摘要: A method for creating a model of a virtual object or digital entity is described, the method comprising receiving a plurality of basic shapes for a plurality of models; receiving a plurality of specified modification variables specifying a modification to be made to the basic shapes; and applying the specified modification(s) to the plurality of basic shapes to generate a plurality of modified basic shapes for at least one model.
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公开(公告)号:US10783690B2
公开(公告)日:2020-09-22
申请号:US15913825
申请日:2018-03-06
发明人: Mark Andrew Sagar , Tim Szu-Hsien Wu , Frank Filipe Bonniwell , Homoud B. Alkouh , Colin Joseph Hodges
摘要: Systems and methods for image retargeting are provided. Image data may be acquired that includes motion capture data indicative of motion of a plurality of markers disposed on a surface of a first subject. Each of the markers may be associated with a respective location on the first subject. A plurality of blendshapes may be calculated for the motion capture data based on a configuration of the markers. An error function may be identified for the plurality of blendshapes, and it may be determined that the plurality of blendshapes can be used to retarget a second subject based on the error function. The plurality of blendshapes may then be applied to a second subject to generate a new animation.
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公开(公告)号:US20190172242A1
公开(公告)日:2019-06-06
申请号:US16204645
申请日:2018-11-29
摘要: The present invention relates to a computer implemented system for animating a virtual object or digital entity. It has particular relevance to animation using biologically based models, or behavioural models particularly neurobehavioural models. There is provided a plurality of modules having a computational element and a graphical element. The modules are arranged in a required structure and have at least one variable and being associated with at least one connector. The connectors link variables between modules across the structure, and the modules together provide a neurobehavioural model. There is also provided a method of controlling a digital entity in response to an external stimulus.
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公开(公告)号:US20220108510A1
公开(公告)日:2022-04-07
申请号:US17422167
申请日:2020-01-27
发明人: Mark Sagar , Tim Szu-Hsien Wu , Xiani Tan , Xueyuan Zhang
摘要: To realistically animate a String (such as a sentence) a hierarchical search algorithm is provided to search for stored examples (Animation Snippets) of sub-strings of the String, in decreasing order of sub-string length, and concatenate retrieved sub-strings to complete the String of speech animation. In one embodiment, real-time generation of speech animation uses model visemes to predict the animation sequences at onsets of visemes and a look-up table based (data-driven) algorithm to predict the dynamics at transitions of visemes. Specifically posed Model Visemes may be blended with speech animation generated using another method at corresponding time points in the animation when the visemes are to be expressed. An Output Weighting Function is used to map Speech input and Expression input into Muscle-Based Descriptor weightings
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公开(公告)号:US11176725B2
公开(公告)日:2021-11-16
申请号:US16925320
申请日:2020-07-09
发明人: Mark Andrew Sagar , Tim Szu-Hsien Wu , Frank Filipe Bonniwell , Homoud B. Alkouh , Colin Joseph Hodges
摘要: Systems and methods for image retargeting are provided. Image data may be acquired that includes motion capture data indicative of motion of a plurality of markers disposed on a surface of a first subject. Each of the markers may be associated with a respective location on the first subject. A plurality of blendshapes may be calculated for the motion capture data based on a configuration of the markers. An error function may be identified for the plurality of blendshapes, and it may be determined that the plurality of blendshapes can be used to retarget a second subject based on the error function. The plurality of blendshapes may then be applied to a second subject to generate a new animation.
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