MORPH TARGET ANIMATION
    1.
    发明申请

    公开(公告)号:US20230117787A1

    公开(公告)日:2023-04-20

    申请号:US17287254

    申请日:2019-10-31

    IPC分类号: G06T13/40 G06T19/20

    摘要: A computer graphics animation system is provided to assist prevent the generation of undesirable shapes, by providing realistic examples of a subject which are incorporated into an interpolation function which can be used to animate a new shape deformation of the subject.

    System for neurobehavioural animation

    公开(公告)号:US11527030B2

    公开(公告)日:2022-12-13

    申请号:US16931775

    申请日:2020-07-17

    IPC分类号: G06T13/40 G06N3/00

    摘要: The present invention relates to a computer implemented system for animating a virtual object or digital entity. It has particular relevance to animation using biologically based models, or behavioural models particularly neurobehavioural models. There is provided a plurality of modules having a computational element and a graphical element. The modules are arranged in a required structure and have at least one variable and being associated with at least one connector. The connectors link variables between modules across the structure, and the modules together provide a neurobehavioural model. There is also provided a method of controlling a digital entity in response to an external stimulus.

    SYSTEM FOR NEUROBEHAVIORUAL ANIMATION
    3.
    发明申请

    公开(公告)号:US20200349752A1

    公开(公告)日:2020-11-05

    申请号:US16931775

    申请日:2020-07-17

    IPC分类号: G06T13/40 G06N3/00

    摘要: The present invention relates to a computer implemented system for animating a virtual object or digital entity. It has particular relevance to animation using biologically based models, or behavioural models particularly neurobehavioural models. There is provided a plurality of modules having a computational element and a graphical element. The modules are arranged in a required structure and have at least one variable and being associated with at least one connector. The connectors link variables between modules across the structure, and the modules together provide a neurobehavioural model. There is also provided a method of controlling a digital entity in response to an external stimulus.

    MEMORY IN EMBODIED AGENTS
    4.
    发明申请

    公开(公告)号:US20220358369A1

    公开(公告)日:2022-11-10

    申请号:US17621631

    申请日:2020-07-08

    IPC分类号: G06N3/08

    摘要: Computational structures provide Embodied Agents with memory which can be populated in real time from Experience, and/or or authored. Embodied Agents (which may be virtual objects, digital entities or robots) are provided with one or more Experience Memory Stores which influence or direct the behaviour of the Embodied Agents. An Experience Memory Store may include a Convergence Divergence Zone (CDZ), which simulates the ability of human memory to represent external reality in the form of mental imagery or simulation that can be re-experienced during recall. A Memory Database be generated in a simple, authorable way, enabling Experiences to be learned during live operation of the Embodied Agents or authored. Eligibility-Based Learning determines which aspects from streams of multimodal information are stored in the Experience Memory Store.

    ARCHITECTURE, SYSTEM, AND METHOD FOR SIMULATING DYNAMICS BETWEEN EMOTIONAL STATES OR BEHAVIOR FOR A MAMMAL MODEL AND ARTIFICIAL NERVOUS SYSTEM

    公开(公告)号:US20220358343A1

    公开(公告)日:2022-11-10

    申请号:US17621616

    申请日:2020-07-03

    发明人: Mark SAGAR

    IPC分类号: G06N3/00

    摘要: Embodiments of architecture, systems, and methods for modeling dynamics between behavior and emotional states in an artificial nervous system are described herein. A computer implemented emotion system of an artificial nervous system for animating a virtual object, digital entity, or robot, is provided, comprising: a plurality of states, each state of the plurality of states representing an emotional state (ES) of the artificial nervous system; a module for processing a plurality of inputs, the processed plurality of inputs applied to the plurality of states. Other embodiments may be described and claimed.

    SYSTEM FOR NEUROBEHAVIORUAL ANIMATION
    8.
    发明申请

    公开(公告)号:US20190172242A1

    公开(公告)日:2019-06-06

    申请号:US16204645

    申请日:2018-11-29

    IPC分类号: G06T13/40 G06N3/00

    摘要: The present invention relates to a computer implemented system for animating a virtual object or digital entity. It has particular relevance to animation using biologically based models, or behavioural models particularly neurobehavioural models. There is provided a plurality of modules having a computational element and a graphical element. The modules are arranged in a required structure and have at least one variable and being associated with at least one connector. The connectors link variables between modules across the structure, and the modules together provide a neurobehavioural model. There is also provided a method of controlling a digital entity in response to an external stimulus.

    REAL-TIME GENERATION OF SPEECH ANIMATION

    公开(公告)号:US20220108510A1

    公开(公告)日:2022-04-07

    申请号:US17422167

    申请日:2020-01-27

    摘要: To realistically animate a String (such as a sentence) a hierarchical search algorithm is provided to search for stored examples (Animation Snippets) of sub-strings of the String, in decreasing order of sub-string length, and concatenate retrieved sub-strings to complete the String of speech animation. In one embodiment, real-time generation of speech animation uses model visemes to predict the animation sequences at onsets of visemes and a look-up table based (data-driven) algorithm to predict the dynamics at transitions of visemes. Specifically posed Model Visemes may be blended with speech animation generated using another method at corresponding time points in the animation when the visemes are to be expressed. An Output Weighting Function is used to map Speech input and Expression input into Muscle-Based Descriptor weightings