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公开(公告)号:US09483904B2
公开(公告)日:2016-11-01
申请号:US14486352
申请日:2014-09-15
CPC分类号: G07F17/3213 , G07F17/34
摘要: A gaming machine capable of realizing game patterns differing from one another in a bonus game is provided. A main CPU 222 determines symbols to be rearranged by conducting a lottery based on a first symbol determination table in which in free games, probabilities, with each of which predetermined symbols (BONUS symbols) are rearranged on a particular condition (a condition that three or more BONUS symbols are rearranged in a display window 56), are set so as to exceed a predetermined probability and in the next free games subsequent to the game in which the predetermined symbols have been rearranged on the particular condition, determines symbols to be rearranged by conducting a lottery based on a second symbol determination table in which probabilities, with each of which the predetermined symbols are rearranged on the particular condition, are set so as to less than the predetermined probability.
摘要翻译: 提供了一种能够实现在游戏中相互不同的游戏模式的游戏机。 主CPU222基于第一符号确定表来确定要重新排列的符号,其中在自由游戏中,概率与预定符号(BONUS符号)中的每一个在特定条件下重新排列(条件是三或 更多的奖金符号在显示窗口56中重新布置)被设置为超过预定的概率,并且在其中预定符号已经在特定条件下重新排列的游戏之后的下一个空闲游戏中,确定将被重新排列的符号由 基于第二符号确定表进行彩票,其中将特定条件下的每个预定符号重新排列的概率设定为小于预定概率。
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公开(公告)号:US11727765B2
公开(公告)日:2023-08-15
申请号:US17459685
申请日:2021-08-27
发明人: Takaki Narita , Kenji Enokido , Hiroki Saito , Satoshi Joko , Go Miyamoto , Akira Shimizu , Hiromu Saigusa , Jyunichi Murakami , Satoshi Nakata , Masahiro Sugimoto
IPC分类号: G07F17/32
CPC分类号: G07F17/3297 , G07F17/3209 , G07F17/3216 , G07F17/3253 , G07F17/3213 , G07F17/3267
摘要: A claw gaming machine may comprise a cabinet, a claw assembly, prize objects, and a shooter unit. The machine may be configured to: determine an outcome of a claw game; allow an input device to control the claw assembly; end the claw game when the claw assembly does not pick up a prize object and the determined outcome is a losing outcome; cause the claw assembly to move and release the picked-up object away from the shooter unit when the claw assembly does pick-up a prize object and the determined outcome is a losing outcome, cause the claw assembly to drop the picked-up object on the shooter unit when the claw assembly picks-up the object and the determined outcome is a winning outcome; and cause a winning game presentation display when the claw assembly does not pick up a prize object and the determined outcome is a winning outcome.
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