Abstract:
Methods, systems, and products control presentation of media content within a networked environment of multiple devices. Interaction rules are used to determine which ones of the devices interact with each other. Further rules may define what media content is playable by each one of the devices in the networked environment.
Abstract:
Methods, systems, and products control presentation of media content within a networked environment of multiple devices. Interaction rules are used to determine which ones of the devices interact with each other. Further rules may define what media content is playable by each one of the devices in the networked environment.
Abstract:
Devices and methods are disclosed for establishing interaction among electronic devices of an environment. The device has a transmitter, receiver, memory for storing interaction rules, and a processor for learning the interaction rules in association with the transmitter, receiver, and other devices of the environment. The device also includes components for performing the device specific functions and a state sensor for determining the logical or physical state of the device. Methods involve observing at one or more devices change of state activity among the plurality of devices through receiving a change of state message that is transmitted to the one or more devices. A set of rules are learned at the one or more devices based upon observing the change of state activity. The learned set of rules are then applied at the one or more devices to automatically control changes of state of devices within the plurality of devices.
Abstract:
Methods, systems, and products aggregate and distribute changes of state between devices. A plurality of devices communicates with an aggregator. The plurality of devices sends their respective changes of state to the aggregator. The aggregator queries a set of interaction rules to determine how the change of state is disseminated among the plurality of devices.
Abstract:
Methods, systems, and products control presentation of media content within a networked environment of multiple devices. Interaction rules are used to determine which ones of the devices interact with each other. Further rules may define what media content is playable by each one of the devices in the networked environment.
Abstract:
Devices and methods are disclosed for establishing interaction among electronic devices of an environment. The device has a transmitter, receiver, memory for storing interaction rules, and a processor for learning the interaction rules in association with the transmitter, receiver, and other devices of the environment. The device also includes components for performing the device specific functions and a state sensor for determining the logical or physical state of the device. Methods involve observing at one or more devices change of state activity among the plurality of devices through receiving a change of state message that is transmitted to the one or more devices. A set of rules are learned at the one or more devices based upon observing the change of state activity. The learned set of rules are then applied at the one or more devices to automatically control changes of state of devices within the plurality of devices.
Abstract:
Methods, systems, and products aggregate and distribute changes of state between devices. A plurality of devices communicates with an aggregator. The plurality of devices sends their respective changes of state to the aggregator. The aggregator queries a set of interaction rules to determine how the change of state is disseminated among the plurality of devices.