TECHNIQUES FOR GENERATING MOTION SCUPLTURE MODELS FOR THREE-DIMENSIONAL PRINTING
    1.
    发明申请
    TECHNIQUES FOR GENERATING MOTION SCUPLTURE MODELS FOR THREE-DIMENSIONAL PRINTING 审中-公开
    用于生成三维打印运动模式的技术

    公开(公告)号:US20170028643A1

    公开(公告)日:2017-02-02

    申请号:US14811746

    申请日:2015-07-28

    Applicant: AUTODESK, Inc

    CPC classification number: G05B19/4099 B29C64/386 B33Y50/02 G05B2219/49023

    Abstract: In one embodiment of the present invention, a motion effect generator enables the creation of tangible representations of the motion of three-dimensional (3D) animated models for 3D printing. In operation, the motion effect generator receives a 3D animated model and animates the model through a configurable interval of time. As the motion effect generator animates the model, the motion effect generator applies a motion depiction technique to one or more selected components included in the model—explicitly portraying the motion of the 3D animated model as static motion effect geometries. Subsequently, based on the motion effect geometries, the motion effect generator creates a 3D motion sculpture model that is amenable to 3D printing. By automating the design of motion sculpture models, the motion effect generator reduces the time, sculpting expertise, and familiarity with 3D printer fabrication constraints typically required to create motion sculpture models using conventional, primarily manual design techniques.

    Abstract translation: 在本发明的一个实施例中,运动效应发生器能够创建用于3D打印的三维(3D)动画模型的运动的有形表示。 在运行中,运动效应发生器接收3D动画模型并通过可配置的时间间隔来动画化模型。 当运动效应发生器动画化模型时,运动效果生成器将运动描绘技术应用于包括在模型中的一个或多个所选择的组件 - 将3D动画模型的运动明确描绘为静态运动效果几何。 随后,基于运动效果几何,运动效应发生器创建适合3D打印的3D运动雕塑模型。 通过自动化运动雕塑模型的设计,运动效果发生器减少了时间,雕刻专业知识,以及熟悉使用传统的主要手动设计技术创建运动雕塑模型通常需要的3D打印机制造约束。

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