GRADIENT MESH GENERATION FOR DIGITAL IMAGES

    公开(公告)号:US20240420424A1

    公开(公告)日:2024-12-19

    申请号:US18209934

    申请日:2023-06-14

    Applicant: Adobe Inc.

    Abstract: Gradient mesh generation and rendering techniques are described. In one or more implementations, a gradient mesh processing system leverages a vertex buffer and an index buffer. The vertex buffer is used to define vertexes and color values of respective patches in the geometry. The index buffer is then used to define which of the vertexes and corresponding color values are to be used to generate a respective patch. As a result, two or more vertexes are definable in the vertex buffer that share a location within the geometry but have different color values. The index buffer is therefore usable to select different collections of vertices from the vertex buffer to define a respective patch.

    Generating vector representations of visual objects

    公开(公告)号:US12073153B2

    公开(公告)日:2024-08-27

    申请号:US17166937

    申请日:2021-02-03

    Applicant: Adobe Inc.

    CPC classification number: G06F30/20 G06F17/16

    Abstract: Generating vector representations of visual objects is leveraged in a digital medium environment. For instance, a raster-based visual input object is encoded into a global latent code and individual path latent codes for visual components of the raster visual object are extracted from the global latent code. The path latent codes are decoded and used to generate vector representations of the original raster versions of the visual components. The vector representations are rasterized and composited to generate an output object that simulates a visual appearance of the input object.

    PROCEDURAL MEDIA GENERATION
    3.
    发明公开

    公开(公告)号:US20230360310A1

    公开(公告)日:2023-11-09

    申请号:US17662287

    申请日:2022-05-06

    Applicant: ADOBE INC.

    Abstract: Aspects of a system and method for procedural media generation include generating a sequence of operator types using a node generation network; generating a sequence of operator parameters for each operator type of the sequence of operator types using a parameter generation network; generating a sequence of directed edges based on the sequence of operator types using an edge generation network; combining the sequence of operator types, the sequence of operator parameters, and the sequence of directed edges to obtain a procedural media generator, wherein each node of the procedural media generator comprises an operator that includes an operator type from the sequence of operator types, a corresponding sequence of operator parameters, and an input connection or an output connection from the sequence of directed edges that connects the node to another node of the procedural media generator; and generating a media asset using the procedural media generator.

    Procedural media generation
    4.
    发明授权

    公开(公告)号:US11875446B2

    公开(公告)日:2024-01-16

    申请号:US17662287

    申请日:2022-05-06

    Applicant: ADOBE INC.

    Abstract: Aspects of a system and method for procedural media generation include generating a sequence of operator types using a node generation network; generating a sequence of operator parameters for each operator type of the sequence of operator types using a parameter generation network; generating a sequence of directed edges based on the sequence of operator types using an edge generation network; combining the sequence of operator types, the sequence of operator parameters, and the sequence of directed edges to obtain a procedural media generator, wherein each node of the procedural media generator comprises an operator that includes an operator type from the sequence of operator types, a corresponding sequence of operator parameters, and an input connection or an output connection from the sequence of directed edges that connects the node to another node of the procedural media generator; and generating a media asset using the procedural media generator.

    CREATING CINEMAGRAPHS FROM A SINGLE IMAGE

    公开(公告)号:US20240404155A1

    公开(公告)日:2024-12-05

    申请号:US18325645

    申请日:2023-05-30

    Applicant: Adobe Inc.

    Abstract: The present disclosure relates to systems, methods, and non-transitory computer readable media that utilizes neural networks to generate cinemagraphs from single RGB images. For example, the cyclic animation system includes a cyclic animation neural network trained with synthetic data, wherein different wind effects can be replicated using physically based simulations to create cyclic videos more efficiently. More specifically, the cyclic animation system generalizes a solution by operating in the gradient domain and using surface normal maps. Because normal maps are invariant to appearance (color, texture, illumination, etc.), the gap between synthetic and real data distribution in the normal map space is smaller than in the RGB space. The cyclic animation system performs a reshading approach that synthesizes RGB pixels from the original image and the animated normal maps to create plausible changes to the real image to create the cinemagraph.

    Generating Vector Representations of Visual Objects

    公开(公告)号:US20220245296A1

    公开(公告)日:2022-08-04

    申请号:US17166937

    申请日:2021-02-03

    Applicant: Adobe Inc.

    Abstract: Generating vector representations of visual objects is leveraged in a digital medium environment. For instance, a raster-based visual input object is encoded into a global latent code and individual path latent codes for visual components of the raster visual object are extracted from the global latent code. The path latent codes are decoded and used to generate vector representations of the original raster versions of the visual components. The vector representations are rasterized and composited to generate an output object that simulates a visual appearance of the input object.

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