System and Method for Low-Latency Content Streaming

    公开(公告)号:US20210289235A1

    公开(公告)日:2021-09-16

    申请号:US17332033

    申请日:2021-05-27

    Applicant: Adobe Inc.

    Abstract: Embodiments of a system and method for low-latency content streaming are described. In various embodiments, multiple data fragments may be sequentially generated. Each data fragment may represent a distinct portion of media content generated from a live content source. Each data fragment may include multiple sub-portions. Furthermore, for each data fragment, generating that fragment may include sequentially generating each sub-portion of that fragment. Embodiments may include, responsive to receiving a request for a particular data fragment from a client during the generation of a particular sub-portion of that particular data fragment, providing the particular sub-portion to the client subsequent to that particular sub-portion being generated and prior to the generation of that particular data fragment being completed in order to reduce playback latency at the client relative to the live content source.

    System and method for low-latency content streaming

    公开(公告)号:US11622134B2

    公开(公告)日:2023-04-04

    申请号:US17332033

    申请日:2021-05-27

    Applicant: Adobe Inc.

    Abstract: Embodiments of a system and method for low-latency content streaming are described. In various embodiments, multiple data fragments may be sequentially generated. Each data fragment may represent a distinct portion of media content generated from a live content source. Each data fragment may include multiple sub-portions. Furthermore, for each data fragment, generating that fragment may include sequentially generating each sub-portion of that fragment. Embodiments may include, responsive to receiving a request for a particular data fragment from a client during the generation of a particular sub-portion of that particular data fragment, providing the particular sub-portion to the client subsequent to that particular sub-portion being generated and prior to the generation of that particular data fragment being completed in order to reduce playback latency at the client relative to the live content source.

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