Credit Handler For Entertainment Device
    1.
    发明申请
    Credit Handler For Entertainment Device 审中-公开
    娱乐设备信用处理器

    公开(公告)号:US20100017326A1

    公开(公告)日:2010-01-21

    申请号:US12224963

    申请日:2007-03-12

    CPC分类号: G07F17/32 G06Q20/105

    摘要: Pay to play entertainment machines or devices for gaming, gambling and other entertainment functions used in public spaces such as bars, clubs etc are networked and centrally controlled. Each entertainment device has at least one payment mechanism such as a coin acceptor or a card reader. Content executables (e.g. games) are configured to use a set of generic payment instruction messages to communicate with the payment mechanisms. A credit handler module translates generic payment instruction messages to and from specific payment functionality messages as used by the different payment mechanisms and also applies any transaction processing logic that is required consequent on the particular domain of operation of the entertainment device, e.g. legal requirements. Thus, locally applicable requirements relating to credit handling operations in the real and virtual environment of the entertainment device can be implemented without modifying content executables.

    摘要翻译: 玩游戏,赌博等娱乐功能的娱乐机器或者娱乐功能,在酒吧,俱乐部等公共空间中使用的娱乐功能是网络化和集中控制的。 每个娱乐设备具有至少一种支付机制,例如硬币接收器或读卡器。 内容可执行文件(例如,游戏)被配置为使用一组通用支付指令消息来与支付机制通信。 信用处理程序模块将通用支付指令消息转换为不同支付机制使用的特定支付功能消息,并且还应用在娱乐设备的特定操作领域例如所需的任何交易处理逻辑。 法律要求。 因此,可以在不修改内容可执行文件的情况下实现与娱乐设备的真实和虚拟环境中的信用处理操作有关的本地适用要求。

    Monitoring Networked Entertainment Devices
    2.
    发明申请
    Monitoring Networked Entertainment Devices 审中-公开
    监控网络娱乐设备

    公开(公告)号:US20090298575A1

    公开(公告)日:2009-12-03

    申请号:US12087233

    申请日:2006-03-31

    IPC分类号: G06F17/00

    摘要: Pay to play entertainment machines or devices for gaming, gambling and other entertainment functions used in public spaces such as bars, clubs etc are networked and centrally controlled. A set of schedules is established, each schedule defining a set of attributes for operation of an entertainment device and stored in a database. Each entertainment device in the network is associated with one or more groups of devices, each group having a specified one of said schedules. For each entertainment device in the network, all the schedules that apply to that device are used to determine a subset of attributes that shall prevail in that device and the device is then automatically configured to have that subset of attributes. Event messages generated in each entertainment device are transmitted to a central messaging server on a real-time or batch process basis according to a priority level. A priority is set to the different event messages maintained in the queue.

    摘要翻译: 玩游戏,赌博等娱乐功能的娱乐机器或者娱乐功能,在酒吧,俱乐部等公共空间中使用的娱乐功能是网络化和集中控制的。 建立一组时间表,每个时间表定义用于娱乐设备的操作并存储在数据库中的一组属性。 网络中的每个娱乐设备与一组或多组设备相关联,每组具有指定的一个所述时间表。 对于网络中的每个娱乐设备,适用于该设备的所有计划都用于确定在该设备中应该占有的属性的子集,然后该设备被自动配置为具有属性的该子集。 根据优先级,在每个娱乐设备中生成的事件消息以实时或批处理的方式发送到中央消息服务器。 优先级设置为队列中维护的不同事件消息。

    Configuring Networked Entertainment Devices
    3.
    发明申请
    Configuring Networked Entertainment Devices 审中-公开
    配置网络娱乐设备

    公开(公告)号:US20100062835A1

    公开(公告)日:2010-03-11

    申请号:US12087229

    申请日:2006-03-31

    申请人: Alistair Hopkins

    发明人: Alistair Hopkins

    IPC分类号: A63F9/24

    摘要: Pay to play entertainment machines or devices for gaming, gambling and other entertainment functions used in public spaces such as bars, clubs etc are networked and centrally controlled. A set of schedules is established, each schedule defining a set of attributes for operation of an entertainment device and stored in a database. Each entertainment device in the network is associated with one or more groups of devices, each group having a specified one of said schedules. For each entertainment device in the network, all the schedules that apply to that device are used to determine a subset of attributes that shall prevail in that device and the device is then automatically configured to have that subset of attributes. Event messages generated in each entertainment device are transmitted to a central messaging server on a real-time or batch process basis according to a priority level. The messaging server forwards subsets of the event messages to respective subscriber entities according to a classification and/or attribute of the messages and as determined by a subscription profile of the subscribing entities.

    摘要翻译: 玩游戏,赌博等娱乐功能的娱乐机器或者娱乐功能,在酒吧,俱乐部等公共空间中使用的娱乐功能是网络化和集中控制的。 建立一组时间表,每个时间表定义用于娱乐设备的操作并存储在数据库中的一组属性。 网络中的每个娱乐设备与一组或多组设备相关联,每组具有指定的一个所述时间表。 对于网络中的每个娱乐设备,适用于该设备的所有计划都用于确定在该设备中应该占有的属性的子集,然后该设备被自动配置为具有属性的该子集。 根据优先级,在每个娱乐设备中生成的事件消息以实时或批处理的方式发送到中央消息服务器。 消息收发服务器根据消息的分类和/或属性并根据订阅实体的订阅简档确定事件消息的子集到相应的订户实体。