CONTENT TRANSFORMATIONS BASED ON REFLECTIVE OBJECT RECOGNITION

    公开(公告)号:US20250005873A1

    公开(公告)日:2025-01-02

    申请号:US18829450

    申请日:2024-09-10

    Applicant: Apple Inc.

    Abstract: Various implementations disclosed herein include devices, systems, and methods that present virtual content based on detecting a reflective object and determining a three-dimensional (3D) position of the reflective object in a physical environment. For example, an example process may include obtaining sensor data in a physical environment that includes one or more objects. The method may further include detecting a reflection of a first object of the one or more objects upon a reflective surface of a reflective object based on the sensor data. The method may further include determining a 3D position of the reflective object in the physical environment based on determining a 3D position of the reflection of the first object. The method may further include presenting virtual content in a view of the physical environment. The virtual content may be positioned at a 3D location based on the 3D position of the reflective object.

    Method and Device for Improving Comfortability of Virtual Content

    公开(公告)号:US20230343028A1

    公开(公告)日:2023-10-26

    申请号:US18136760

    申请日:2023-04-19

    Applicant: Apple Inc.

    CPC classification number: G06T17/00 G06F3/012

    Abstract: In one implementation, a method for improving comfortability of virtual content during head roll motions includes: determining a scene roll origin value for an XR environment; detecting a head pose with pose roll value; when a difference between the scene roll origin value and the pose roll value is less than a first angular threshold, presenting virtual content within the XR environment in a first presentation mode, wherein the virtual content is presented with a first content roll value in the first presentation mode based the pose roll value; and when the difference between the scene roll origin value and the pose roll value is not less than the first angular threshold, presenting the virtual content within the XR environment in a second presentation mode, wherein the virtual content is presented with a second content roll value in the second presentation mode based on the scene roll origin value.

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