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公开(公告)号:US20210125453A1
公开(公告)日:2021-04-29
申请号:US17069743
申请日:2020-10-13
发明人: Scott Olive , Matthew Deitz , Liam Sanders
摘要: A gaming system randomly selects a trigger value for a feature, which starts when the current value of a symbol counter reaches the trigger value. In some examples, a gaming system includes memory that stores data defining reel strips. When a symbol counter is initialized, an initial value of the symbol counter is randomly selected from a range of allowable initial values having an upper limit. A trigger value is randomly selected from a range between the initial value and a ceiling value, which is greater than the upper limit. For each of one or more instances, symbols are selected from the reel strips for display, and the current value of the symbol counter is incremented based on the count of designated symbols, if any, among the selected symbols. Responsive to the current value of the symbol counter reaching the trigger value, the feature is started.
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公开(公告)号:US20200152015A1
公开(公告)日:2020-05-14
申请号:US16744457
申请日:2020-01-16
发明人: Liam Sanders , Matthew Chan
摘要: An electronic method of operating a gaming system. The method includes selecting a plurality of symbols, displaying the selected symbols, and upon the displayed symbols including one or more designated symbols, retaining each displayed designated symbol for a subsequent game round at a respective symbol display position at which the designated symbol is displayed. The method also includes, in the subsequent game round, selecting, a plurality of symbols from the symbol data, upon a further designated symbol being selected for display at a symbol display position at which the retained designated symbol is displayed, modifying the retained designated symbol to indicate that a win containing the retained designated symbol will be increased, and upon the selected symbols in the subsequent game round corresponding to a winning outcome incorporating the modified retained designated symbol, making an award of an award value corresponding to the winning outcome modifier by the increase.
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3.
公开(公告)号:US20240273968A1
公开(公告)日:2024-08-15
申请号:US18602682
申请日:2024-03-12
发明人: Scott Olive , Matthew Deitz , Liam Sanders
CPC分类号: G07F17/3213 , G07F17/3209 , G07F17/34
摘要: A gaming system randomly selects a trigger value for a feature, which starts when the current value of a symbol counter reaches the trigger value. In some examples, a gaming system includes memory that stores data defining reel strips. When a symbol counter is initialized, an initial value of the symbol counter is randomly selected from a range of allowable initial values having an upper limit. A trigger value is randomly selected from a range between the initial value and a ceiling value, which is greater than the upper limit. For each of one or more instances, symbols are selected from the reel strips for display, and the current value of the symbol counter is incremented based on the count of designated symbols, if any, among the selected symbols. Responsive to the current value of the symbol counter reaching the trigger value, the feature is started.
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公开(公告)号:US20240177571A1
公开(公告)日:2024-05-30
申请号:US18435644
申请日:2024-02-07
发明人: Liam Sanders , Matthew Chan
CPC分类号: G07F17/3267 , G07F17/3209 , G07F17/3213 , G07F17/3225 , G07F17/3246 , G07F17/3251 , G07F17/326 , G07F17/34
摘要: An electronic method of operating a gaming system. The method includes selecting a plurality of symbols, displaying the selected symbols, and upon the displayed symbols including one or more designated symbols, retaining each displayed designated symbol for a subsequent game round at a respective symbol display position at which the designated symbol is displayed. The method also includes, in the subsequent game round, selecting, a plurality of symbols from the symbol data, upon a further designated symbol being selected for display at a symbol display position at which the retained designated symbol is displayed, modifying the retained designated symbol to indicate that a win containing the retained designated symbol will be increased, and upon the selected symbols in the subsequent game round corresponding to a winning outcome incorporating the modified retained designated symbol, making an award of an award value corresponding to the winning outcome modifier by the increase.
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公开(公告)号:US11922775B2
公开(公告)日:2024-03-05
申请号:US17952755
申请日:2022-09-26
发明人: Liam Sanders , Matthew Chan
CPC分类号: G07F17/3267 , G07F17/3209 , G07F17/3213 , G07F17/3225 , G07F17/3246 , G07F17/3251 , G07F17/326 , G07F17/34
摘要: An electronic method of operating a gaming system. The method includes selecting a plurality of symbols, displaying the selected symbols, and upon the displayed symbols including one or more designated symbols, retaining each displayed designated symbol for a subsequent game round at a respective symbol display position at which the designated symbol is displayed. The method also includes, in the subsequent game round, selecting, a plurality of symbols from the symbol data, upon a further designated symbol being selected for display at a symbol display position at which the retained designated symbol is displayed, modifying the retained designated symbol to indicate that a win containing the retained designated symbol will be increased, and upon the selected symbols in the subsequent game round corresponding to a winning outcome incorporating the modified retained designated symbol, making an award of an award value corresponding to the winning outcome modifier by the increase.
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公开(公告)号:US20230037346A1
公开(公告)日:2023-02-09
申请号:US17958032
申请日:2022-09-30
发明人: Scott Olive , Matthew Deitz , Liam Sanders
摘要: A gaming system randomly selects a trigger value for a feature, which starts when the current value of a symbol counter reaches the trigger value. In some examples, a gaming system includes memory that stores data defining reel strips. When a symbol counter is initialized, an initial value of the symbol counter is randomly selected from a range of allowable initial values having an upper limit. A trigger value is randomly selected from a range between the initial value and a ceiling value, which is greater than the upper limit. For each of one or more instances, symbols are selected from the reel strips for display, and the current value of the symbol counter is incremented based on the count of designated symbols, if any, among the selected symbols. Responsive to the current value of the symbol counter reaching the trigger value, the feature is started.
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公开(公告)号:US20220101692A1
公开(公告)日:2022-03-31
申请号:US17549729
申请日:2021-12-13
发明人: Eric Satterlie , Chantrelle Pryor , Paul Lombardo , Liam Sanders , Jason Meyer , Gary Penacho , Patrick Finch
摘要: A gaming device that initiates a series of game instances, and controls a display to display a multiplier meter that a) has a plurality of multiplier levels corresponding to respective ones of a sequence of multipliers applying to outcomes of the game instances and b) when a multiplier applies, indicates a current multiplier level. A processor initializes a designated symbol counter, the processor selects symbols for display for a game instance, evaluates the symbols displayed to identify any winning combinations of symbols, and for each winning combination determines an award amount, adds any awards to the win meter, increments the designated symbol counter by a number of designated symbols, changes the current multiplier level upon the designated symbol counter exceeding a defined threshold applying to a respective multiplier level, and updates the multiplier meter to indicate the current multiplier level.
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公开(公告)号:US10733832B2
公开(公告)日:2020-08-04
申请号:US15694959
申请日:2017-09-04
发明人: Jason Meyer , Liam Sanders , Matthew Chan , Amy Batsiokis
摘要: A gaming machine having a display to display symbols at a plurality of display positions and a plurality of prize identifiers. The gaming machine also includes a game controller to cause a display to display a plurality of symbols at the display positions and visually moves a number of a plurality of prize identifiers at a first speed. If a trigger condition occurs with the displayed symbols, the game controller selects a prize identifier of the prize identifiers to be upgraded while visually moving the selected prize identifier being upgraded at a second speed onto the display. The game controller completes the upgrading on the display while the selected prize identifier is being displayed.
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公开(公告)号:US20190096167A1
公开(公告)日:2019-03-28
申请号:US16143095
申请日:2018-09-26
发明人: Billy Tam , Liam Sanders , Alessandro Sidoti
摘要: An gaming system includes a display device, an input device, and a game controller. When the game controller determines that a condition is met, the game controller modifies a plurality of of symbols selected for display to include a prize awarding symbol. When the game controller determines that a designated condition is met, the game controller modifies the prize awarding symbol to reveal an award. The game controller evaluates the plurality of symbols to determine an award amount.
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10.
公开(公告)号:US11961358B2
公开(公告)日:2024-04-16
申请号:US18131094
申请日:2023-04-05
发明人: Scott Olive , Matthew Deitz , Liam Sanders
CPC分类号: G07F17/3213 , G07F17/3209 , G07F17/34
摘要: A gaming system randomly selects a trigger value for a feature, which starts when the current value of a symbol counter reaches the trigger value. In some examples, a gaming system includes memory that stores data defining reel strips. When a symbol counter is initialized, an initial value of the symbol counter is randomly selected from a range of allowable initial values having an upper limit. A trigger value is randomly selected from a range between the initial value and a ceiling value, which is greater than the upper limit. For each of one or more instances, symbols are selected from the reel strips for display, and the current value of the symbol counter is incremented based on the count of designated symbols, if any, among the selected symbols. Responsive to the current value of the symbol counter reaching the trigger value, the feature is started.
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