Class II/Class III hybrid gaming machine, system and methods
    1.
    发明授权
    Class II/Class III hybrid gaming machine, system and methods 有权
    II类/ III类混合游戏机,系统和方法

    公开(公告)号:US08133113B2

    公开(公告)日:2012-03-13

    申请号:US10995636

    申请日:2004-11-22

    CPC classification number: G07F17/3225 G07F17/32 G07F17/3232 G07F17/3262

    Abstract: The present invention provides a gaming machine that can play both Class II and Class III games. Some implementations provide a gaming machine that has certain features (e.g., a true random number generator or “RNG”) enabled for Class III play and disabled for Class II play. Some aspects of the invention provide methods for determining when a Class III game is available. Other aspects of the invention allow a player to “line up” for a desired Class III game while playing another game, such as a Class II game or another Class III game, on the same gaming machine until the desired Class III game is available. Some such implementations grant higher priority to certain players according to their gaming history, e.g., as indicated by player tracking/player loyalty data. Alternative aspects of the invention allocate available Class III games in other ways, e.g., by playing a Class II game for a chance to play a Class III game, by lottery, or otherwise. Player tracking information may be shared and/or combined for Class II and Class III game play and may be used to determine gaming history.

    Abstract translation: 本发明提供一种可以玩II类和III类游戏的游戏机。 一些实施方案提供具有为III类播放启用并且对于II类播放禁用的某些特征(例如,真随机数生成器或“RNG”)的游戏机。 本发明的一些方面提供了用于确定何时可以使用III类游戏的方法。 本发明的其他方面允许玩家在同一游戏机上玩另一游戏(例如II类游戏或另一类III类游戏)时,对所需的III类游戏“排队”,直到所需的III类游戏可用。 一些这样的实现根据其游戏历史给予某些玩家更高的优先级,例如,如玩家跟踪/玩家忠诚度数据所示。 本发明的替代方面以其他方式分配可用的III类游戏,例如通过玩II类游戏机会玩彩票或其他类型的III类游戏。 玩家跟踪信息可以共享和/或组合用于II类和III类游戏,并可用于确定游戏历史。

    Universal system mediation within gaming environments
    2.
    发明申请
    Universal system mediation within gaming environments 有权
    游戏环境中的通用系统调解

    公开(公告)号:US20050261058A1

    公开(公告)日:2005-11-24

    申请号:US11155052

    申请日:2005-06-17

    CPC classification number: G07F17/3206 G07F17/32 G07F17/3239 G07F17/3255

    Abstract: Gaming machines and networks capable of providing universal mediation between multiple disparate gaming systems are disclosed. In particular, multiple disparate gaming systems providing different services and features can be accessed by a player throughout a gaming session at a gaming device as a result of a single player transaction using a universal indicia of identification by the player. Such an indicia can include a card, token, PIN, biometric identifier and/or other identification source. A player identification device at the gaming device can accept such indicia, and can also facilitate protocol mediation and hardware mediation between the gaming device and each of the multiple disparate gaming systems. Enhanced DCUs may also be used to facilitate such mediations, and also to provide redundant communication paths between a LAN containing the gaming device and a WAN including the multiple disparate gaming systems.

    Abstract translation: 公开了能够在多个不同的游戏系统之间提供通用中介的游戏机和网络。 特别地,提供不同服务和特征的多个不同的游戏系统可以由玩家在游戏设备的整个游戏会话期间作为使用玩家识别的通用标记的单个玩家交易的结果来访问。 这样的标记可以包括卡,令牌,PIN,生物识别标识符和/或其他识别源。 游戏设备上的玩家识别装置可以接受这样的标记,并且还可以促进游戏装置与多个不同游戏系统中的每一个之间的协议中介和硬件中介。 还可以使用增强的DCU来促进这种中介,并且还可以在包含游戏设备的LAN和包括多个不同游戏系统的WAN之间提供冗余通信路径。

    Class II/Class III hybrid gaming machine, system and methods
    3.
    发明授权
    Class II/Class III hybrid gaming machine, system and methods 有权
    II类/ III类混合游戏机,系统和方法

    公开(公告)号:US08376843B2

    公开(公告)日:2013-02-19

    申请号:US13363519

    申请日:2012-02-01

    CPC classification number: G07F17/3225 G07F17/32 G07F17/3232 G07F17/3262

    Abstract: The present invention provides a gaming machine that can play both Class II and Class III games. Some implementations provide a gaming machine that has certain features (e.g., a true random number generator or “RNG”) enabled for Class III play and disabled for Class II play. Some aspects of the invention provide methods for determining when a Class III game is available. Other aspects of the invention allow a player to “line up” for a desired Class III game while playing another game, such as a Class II game or another Class III game, on the same gaming machine until the desired Class III game is available.

    Abstract translation: 本发明提供一种可以玩II类和III类游戏的游戏机。 一些实施方案提供具有为III类游戏启用并且对于II类游戏禁用的某些特征(例如,真随机数生成器或RNG)的游戏机。 本发明的一些方面提供了用于确定何时可以使用III类游戏的方法。 本发明的其他方面允许玩家在同一游戏机上玩另一游戏(例如II类游戏或另一类III类游戏),直到所需的III类游戏可用时,排队所需的III类游戏。

    Control of wager-based game using gesture recognition
    4.
    发明申请
    Control of wager-based game using gesture recognition 有权
    使用手势识别控制基于赌注的游戏

    公开(公告)号:US20070259716A1

    公开(公告)日:2007-11-08

    申请号:US11825477

    申请日:2007-07-06

    Abstract: Various techniques are described for controlling a wager-based game played at a gaming system. In one embodiment the gaming system may include a gesture input interface device operable to detect movements gestures associated with one or more persons, and a gesture interpretation component operable to identify selected movements or gestures detected by the gesture input interface device. In at least one embodiment, the gesture interpretation component may also be operable to generate gesture interpretation information relating to interpretation of the selected movements or gestures. In at least one embodiment, the gaming system may be operable to automatically detect a gesture by a player participating in a game session at the gaming system; interpret the gesture with respect to a set of criteria; generate gesture interpretation information relating to the interpretation of the gesture; and advance a state of the game session using at least a portion of the gesture interpretation information. In at least one embodiment, the system may include a handheld device which is operable to perform one or more of the functions relating to gesture recognition and/or interpretation.

    Abstract translation: 描述了用于控制在游戏系统中玩的基于赌注的游戏的各种技术。 在一个实施例中,游戏系统可以包括可操作以检测与一个或多个人相关联的运动手势的手势输入界面装置,以及可操作以识别由手势输入界面装置检测到的所选运动或手势的手势解释组件。 在至少一个实施例中,手势解释组件还可以用于产生与所选择的运动或手势的解释有关的手势解释信息。 在至少一个实施例中,游戏系统可操作以由参与游戏系统的游戏会话的玩家自动检测手势; 相对于一组标准解释手势; 产生与手势的解释相关的手势解释信息; 并且使用所述手势解释信息的至少一部分来前进所述游戏会话的状态。 在至少一个实施例中,系统可以包括可操作以执行与手势识别和/或解释相关的一个或多个功能的手持设备。

    Apparatus and methods for wireless gaming communications
    5.
    发明申请
    Apparatus and methods for wireless gaming communications 有权
    无线游戏通信的装置和方法

    公开(公告)号:US20060058102A1

    公开(公告)日:2006-03-16

    申请号:US10937990

    申请日:2004-09-10

    CPC classification number: G07F17/3241 G07F17/3223 G07F17/323

    Abstract: A gaming communication apparatus may include a wireless transceiver and a controller operatively coupled to the wireless transceiver. The controller may be programmed to establish a bidirectional wireless communication link with a gaming apparatus when in proximity to the gaming apparatus, receive a voice command relating to a first gaming function, transmit first gaming function data to the gaming apparatus via the wireless transceiver, and receive data relating to a second gaming function from the gaming apparatus via the wireless transceiver. The gaming apparatus may include a second wireless transceiver and a second controller operatively coupled to the second wireless transceiver. The second controller may be programmed to receive the first gaming function data via the second wireless transceiver, execute a first gaming function based on the first gaming function data, and transmit the second gaming function data to the wireless communication device via the second wireless transceiver.

    Abstract translation: 游戏通信装置可以包括无线收发器和可操作地耦合到无线收发器的控制器。 控制器可以被编程为在游戏设备附近建立与游戏设备的双向无线通信链路,接收与第一游戏功能相关的语音命令,经由无线收发器向游戏设备发送第一游戏功能数据,以及 经由无线收发器从游戏装置接收与第二游戏功能有关的数据。 游戏装置可以包括第二无线收发器和可操作地耦合到第二无线收发器的第二控制器。 第二控制器可以被编程为经由第二无线收发器接收第一游戏功能数据,基于第一游戏功能数据执行第一游戏功能,并且经由第二无线收发器将第二游戏功能数据发送到无线通信设备。

    CLASS II/CLASS III HYBRID GAMING MACHINE, SYSTEM AND METHODS
    6.
    发明申请
    CLASS II/CLASS III HYBRID GAMING MACHINE, SYSTEM AND METHODS 有权
    二级/三级混合机,系统与方法

    公开(公告)号:US20120129587A1

    公开(公告)日:2012-05-24

    申请号:US13363519

    申请日:2012-02-01

    CPC classification number: G07F17/3225 G07F17/32 G07F17/3232 G07F17/3262

    Abstract: The present invention provides a gaming machine that can play both Class II and Class III games. Some implementations provide a gaming machine that has certain features (e.g., a true random number generator or “RNG”) enabled for Class III play and disabled for Class II play. Some aspects of the invention provide methods for determining when a Class III game is available. Other aspects of the invention allow a player to “line up” for a desired Class III game while playing another game, such as a Class II game or another Class III game, on the same gaming machine until the desired Class III game is available.

    Abstract translation: 本发明提供一种可以玩II类和III类游戏的游戏机。 一些实施方案提供具有为III类播放启用并且对于II类播放禁用的某些特征(例如,真随机数生成器或“RNG”)的游戏机。 本发明的一些方面提供了用于确定何时可以使用III类游戏的方法。 本发明的其他方面允许玩家在同一游戏机上玩另一游戏(例如II类游戏或另一类III类游戏)时,对所需的III类游戏“排队”,直到所需的III类游戏可用。

    Wide area progressive jackpot system and methods
    7.
    发明申请
    Wide area progressive jackpot system and methods 有权
    广域累积累积奖金制度及方法

    公开(公告)号:US20060073887A1

    公开(公告)日:2006-04-06

    申请号:US10958843

    申请日:2004-10-04

    CPC classification number: G07F17/3258 G07F17/3262

    Abstract: A progressive jackpot system for allowing access to multiple wide area progressive jackpots at a gaming machine is described. The gaming machine connected to the progressive systems can be switched between two or more different progressive games where each progressive game provides the chance to win a different wide area progressive jackpot. The gaming machine may be operable to dynamically connect to and communicate with one or more different progressive systems. Switches can be triggered based upon a player input at the gaming machine or based upon a command received from a remote gaming device.

    Abstract translation: 描述了一种用于允许访问游戏机上的多个广泛渐进累积奖金的累进累积奖励系统。 连接到逐行系统的游戏机可以在两个或更多个不同的渐进式游戏之间切换,其中每个渐进式游戏提供获得不同的广域累积累积奖金的机会。 游戏机可以可操作以动态地连接到一个或多个不同的渐进系统并与其通信。 可以基于游戏机上的玩家输入或基于从远程游戏设备接收到的命令来触发开关。

    Control of wager-based game using gesture recognition
    8.
    发明授权
    Control of wager-based game using gesture recognition 有权
    使用手势识别控制基于赌注的游戏

    公开(公告)号:US08684839B2

    公开(公告)日:2014-04-01

    申请号:US11825477

    申请日:2007-07-06

    Abstract: Various techniques are described for controlling a wager-based game played at a gaming system. In one embodiment the gaming system may include a gesture input interface device operable to detect movements gestures associated with one or more persons, and a gesture interpretation component operable to identify selected movements or gestures detected by the gesture input interface device. In at least one embodiment, the gesture interpretation component may also be operable to generate gesture interpretation information relating to interpretation of the selected movements or gestures. In at least one embodiment, the gaming system may be operable to automatically detect a gesture by a player participating in a game session at the gaming system; interpret the gesture with respect to a set of criteria; generate gesture interpretation information relating to the interpretation of the gesture; and advance a state of the game session using at least a portion of the gesture interpretation information. In at least one embodiment, the system may include a handheld device which is operable to perform one or more of the functions relating to gesture recognition and/or interpretation.

    Abstract translation: 描述了用于控制在游戏系统中玩的基于赌注的游戏的各种技术。 在一个实施例中,游戏系统可以包括可操作以检测与一个或多个人相关联的运动手势的手势输入界面装置,以及可操作以识别由手势输入界面装置检测到的所选运动或手势的手势解释组件。 在至少一个实施例中,手势解释组件还可以用于产生与所选择的运动或手势的解释有关的手势解释信息。 在至少一个实施例中,游戏系统可操作以由参与游戏系统的游戏会话的玩家自动检测手势; 相对于一组标准解释手势; 产生与手势的解释相关的手势解释信息; 并且使用所述手势解释信息的至少一部分来前进所述游戏会话的状态。 在至少一个实施例中,系统可以包括可操作以执行与手势识别和/或解释相关的一个或多个功能的手持设备。

    Gesture controlled casino gaming system
    9.
    发明授权
    Gesture controlled casino gaming system 有权
    手势控制赌场游戏系统

    公开(公告)号:US08460103B2

    公开(公告)日:2013-06-11

    申请号:US11825481

    申请日:2007-07-06

    Abstract: Various techniques are disclosed for controlling a wager-based game played at a gaming system. In one embodiment the gaming system may include a handheld device operable to communicate with a gaming controller. In one embodiment, the handheld device may include a gesture input interface device operable to detect movements gestures associated with one or more persons. The gaming system may further include a gesture interpretation component operable to identify selected movements or gestures detected by the gesture input interface device, and operable to generate gesture interpretation information relating to interpretation of the selected movements or gestures. In at least one embodiment, the gaming system may be operable to control a wager-based game played at the gaming system; automatically detect a gesture by a player participating in a game session at the gaming system; interpret the gesture with respect to a set of criteria; identify at least one action to be initiated in response to the gesture interpretation; and initiate the at least one action. In at least one embodiment, information relating to the gesture and/or information relating to the gesture interpretation may be recorded as part of the game history associated with the game session.

    Abstract translation: 公开了用于控制在游戏系统中玩的基于赌注的游戏的各种技术。 在一个实施例中,游戏系统可以包括可操作以与游戏控制器通信的手持设备。 在一个实施例中,手持设备可以包括手势输入接口设备,其可操作以检测与一个或多个人相关联的移动手势。 游戏系统还可以包括手势解释组件,其可操作以识别由手势输入接口设备检测到的所选择的运动或手势,并且可操作以产生与所选择的运动或手势的解释相关的手势解释信息。 在至少一个实施例中,游戏系统可操作以控制在游戏系统中玩的基于赌注的游戏; 在游戏系统中自动检测参与游戏会话的玩家的手势; 相对于一组标准解释手势; 识别至少一个响应于手势解释而启动的动作; 并启动至少一个动作。 在至少一个实施例中,与姿态解释相关的手势和/或信息有关的信息可被记录为与游戏会话相关联的游戏历史的一部分。

    Virtual leash for personal gaming device
    10.
    发明申请
    Virtual leash for personal gaming device 有权
    用于个人游戏设备的虚拟皮带

    公开(公告)号:US20060035707A1

    公开(公告)日:2006-02-16

    申请号:US11155702

    申请日:2005-06-16

    Abstract: Methods and systems for providing a virtual leash and command download capabilities on a hand-held personal gaming device (“PGD”) are disclosed. A host gaming system includes a game server configured to generate game seeds having data regarding predetermined game outcomes for various wager based games, and an authentication server configured to establish a virtual leash with a PGD. The virtual leash is adapted to repeatedly authenticate or verify a PGD user, a PGD location, the PGD itself, and/or software codes on the PGD. Included within an associated PGD are a display adapted to display gaming related information, a processor configured to execute gaming related code, and a memory containing a command download of computer code to be executed by the processor. The command download of computer code includes enough code for the PGD to process and display independently a game play based on a game seed.

    Abstract translation: 公开了用于在手持式个人游戏设备(“PGD”)上提供虚拟皮带和命令下载功能的方法和系统。 主机游戏系统包括:游戏服务器,被配置为生成具有关于各种赌注游戏的预定游戏结果的数据的游戏种子;以及认证服务器,被配置为用PGD建立虚拟皮带。 虚拟皮带适用于在PGD上重复验证或验证PGD用户,PGD位置,PGD本身和/或软件代码。 包括在相关联的PGD内的是显示游戏相关信息的显示器,被配置为执行游戏相关代码的处理器以及包含由处理器执行的计算机代码的命令下载的存储器。 计算机代码的命令下载包括足够的代码,用于PGD基于游戏种子独立地处理和显示游戏。

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