GAMING MACHINES AND SYSTEMS HAVING PERSISTENT SECONDARY GAMES
    1.
    发明申请
    GAMING MACHINES AND SYSTEMS HAVING PERSISTENT SECONDARY GAMES 审中-公开
    拥有二次游戏的游戏机器和系统

    公开(公告)号:US20130303265A1

    公开(公告)日:2013-11-14

    申请号:US13471157

    申请日:2012-05-14

    CPC classification number: G07F17/3223

    Abstract: A processor-based gaming machine or system running traditional wager-based primary games includes a secondary game component that provides a secondary game associated with the primary games. The secondary game includes persisting credits having a monetary value that remain across the play of multiple discrete primary games. The persisting credits can be cashed out by a player at any time, and have a value that can rise, fall, or remain constant based on the play of each discrete primary game. The secondary game can involve a themed game where players develop and maintain virtual entities and/or vanity items or statuses. Persisting credits and vanity items can persist across multiple primary game plays and separate gaming sessions, and may be available on separate social gaming venues. Systems can include a remote server that administers the secondary game and a database that stores player profiles for customized secondary game progressions.

    Abstract translation: 基于处理器的游戏机或系统运行传统的基于赌注的主要游戏包括提供与主要游戏相关联的辅助游戏的辅助游戏组件。 辅助游戏包括持续的信用,其具有跨越多个离散主要游戏的游戏的货币价值。 持续的积分可以随时由玩家兑现,并且具有可以根据每个离散的主要游戏的游戏而上升,下降或保持不变的价值。 次要游戏可以涉及一个主题游戏,玩家开发和维护虚拟实体和/或虚荣物品或状态。 坚持信用和虚荣物品可以持续跨多个主要游戏和单独的游戏会话,并且可以在单独的社交游戏场所上使用。 系统可以包括管理辅助游戏的远程服务器和存储用于自定义辅助游戏进程的播放器配置文件的数据库。

Patent Agency Ranking