Abstract:
A processor-based gaming machine or system running traditional wager-based primary games includes a secondary game component that provides a secondary game associated with the primary games. The secondary game includes persisting credits having a monetary value that remain across the play of multiple discrete primary games. The persisting credits can be cashed out by a player at any time, and have a value that can rise, fall, or remain constant based on the play of each discrete primary game. The secondary game can involve a themed game where players develop and maintain virtual entities and/or vanity items or statuses. Persisting credits and vanity items can persist across multiple primary game plays and separate gaming sessions, and may be available on separate social gaming venues. Systems can include a remote server that administers the secondary game and a database that stores player profiles for customized secondary game progressions.