Method and apparatus for expanding audio data
    1.
    发明授权
    Method and apparatus for expanding audio data 有权
    用于扩展音频数据的方法和装置

    公开(公告)号:US07233832B2

    公开(公告)日:2007-06-19

    申请号:US10407852

    申请日:2003-04-04

    CPC分类号: G10L21/04

    摘要: Systems implementing the invention allow a user to time stretch an audio track without changing the pitch of the sound, and to produce optimal audible qualities of the output signal. The approach utilized in the invention relies on providing several time stretching methods, each one of which is selected based on one or more criteria of the audio data properties. One method relies on crossfading pairs of segments of audio data while running one segment backward every other repetition. The second time stretching method detects inaudible segments and inserts longer periods of audible data within those segments. The third method utilizes a reverb to create a reverb segment that is played after the original segment.

    摘要翻译: 实现本发明的系统允许用户在不改变声音的间距的情况下延长音轨并且产生输出信号的最佳可听​​到的质量。 本发明中使用的方法依赖于提供几种时间拉伸方法,其中每一种方法基于音频数据属性的一个或多个标准来选择。 一种方法依赖于音频数据段的交叉渐变对,同时每隔一个重复地向后运行一个分段。 第二次拉伸方法检测听力段,并在这些段内插入更长时间的可听数据。 第三种方法利用混响来创建在原始段之后播放的混响段。

    USER INTERFACE FOR MIXING SOUNDS IN A MEDIA APPLICATION
    2.
    发明申请
    USER INTERFACE FOR MIXING SOUNDS IN A MEDIA APPLICATION 有权
    用于媒体应用中混合声音的用户界面

    公开(公告)号:US20090067641A1

    公开(公告)日:2009-03-12

    申请号:US12118032

    申请日:2008-05-09

    IPC分类号: H03G3/00 H03G7/00 H04B1/00

    摘要: A media application for providing outputs (e.g., audio outputs) in response to inputs received from an input device is provided. The media application may connect input mechanisms of an input device with parameters of channel strips (e.g., which may define output sounds) using an intermediate screen object. The media application may first assign an input mechanism to a screen object, and separately map a screen object to a channel strip parameter. The media application may map a screen object to several channel strips simultaneously such that, based on the value of the screen object, the volume of each of the several channel strips changes. The media application may provide a graphical representation of available channel strips using layers. As the media application accesses a channel strip, the appearance of the portion of the layer associated with the channel strip may change. The media application may also allow the patches, which may include several channel strips, to survive after a new patch is selected instead.

    摘要翻译: 提供了用于响应于从输入设备接收到的输入而提供输出(例如,音频输出)的媒体应用。 媒体应用可以使用中间屏幕对象将输入设备的输入机制与通道条的参数(例如,其可以定义输出声音)连接。 媒体应用可以首先将输入机制分配给屏幕对象,并且将屏幕对象分别映射到频道条带参数。 媒体应用程序可以将屏幕对象同时映射到多个通道条,使得基于屏幕对象的值,多个通道条中的每一个的音量都改变。 媒体应用可以提供使用层的可用信道条的图形表示。 当媒体应用程序访问通道条时,与通道条相关联的该部分的外观可能会改变。 媒体应用程序还可以允许在选择新的补丁之后,可以包括多个通道条的补丁生存下来。

    Correlating changes in audio
    3.
    发明授权
    Correlating changes in audio 有权
    相关音频变化

    公开(公告)号:US08655466B2

    公开(公告)日:2014-02-18

    申请号:US12544141

    申请日:2009-08-19

    申请人: Chris Moulios

    发明人: Chris Moulios

    IPC分类号: G06F17/00 H03G3/00

    摘要: Exemplary embodiments of methods and apparatuses to correlate changes in one audio signal to another audio signal are described. A first audio signal is outputted. A second audio signal is received. The second audio signal may be stored in a memory buffer. The first audio signal is correlated to conform to the second audio signal. The first audio signal may be dynamically correlated to match with the second audio signal while the second audio signal is received. At least in some embodiments, a size of a musical time unit of the second audio signal is determined to correlate the first audio signal. At least in some embodiments, the adjusted first audio signal is stored in another memory buffer.

    摘要翻译: 描述了将一个音频信号的变化与另一个音频信号相关联的方法和装置的示例性实施例。 输出第一音频信号。 接收第二音频信号。 第二音频信号可以存储在存储器缓冲器中。 第一音频信号被相关联以符合第二音频信号。 当接收到第二音频信号时,第一音频信号可以被动态地相关联以与第二音频信号匹配。 至少在一些实施例中,确定第二音频信号的音乐时间单位的大小以使第一音频信号相关。 至少在一些实施例中,调整后的第一音频信号被存储在另一存储器缓冲器中。

    CORRELATING CHANGES IN AUDIO
    4.
    发明申请
    CORRELATING CHANGES IN AUDIO 有权
    音频相关变化

    公开(公告)号:US20100222906A1

    公开(公告)日:2010-09-02

    申请号:US12544141

    申请日:2009-08-19

    申请人: Chris Moulios

    发明人: Chris Moulios

    IPC分类号: G06F17/00

    摘要: Exemplary embodiments of methods and apparatuses to correlate changes in one audio signal to another audio signal are described. A first audio signal is outputted. A second audio signal is received. The second audio signal may be stored in a memory buffer. The first audio signal is correlated to conform to the second audio signal. The first audio signal may be dynamically correlated to match with the second audio signal while the second audio signal is received. At least in some embodiments, a size of a musical time unit of the second audio signal is determined to correlate the first audio signal. At least in some embodiments, the adjusted first audio signal is stored in another memory buffer.

    摘要翻译: 描述了将一个音频信号的变化与另一个音频信号相关联的方法和装置的示例性实施例。 输出第一音频信号。 接收第二音频信号。 第二音频信号可以存储在存储器缓冲器中。 第一音频信号被相关联以符合第二音频信号。 当接收到第二音频信号时,第一音频信号可以被动态地相关联以与第二音频信号匹配。 至少在一些实施例中,确定第二音频信号的音乐时间单位的大小以使第一音频信号相关。 至少在一些实施例中,调整后的第一音频信号被存储在另一存储器缓冲器中。

    User interface for mixing sounds in a media application
    5.
    发明授权
    User interface for mixing sounds in a media application 有权
    用于在媒体应用程序中混合声音的用户界面

    公开(公告)号:US08175288B2

    公开(公告)日:2012-05-08

    申请号:US12118032

    申请日:2008-05-09

    IPC分类号: H03G3/00 H03G7/00

    摘要: A media application for providing outputs (e.g., audio outputs) in response to inputs received from an input device is provided. The media application may connect input mechanisms of an input device with parameters of channel strips (e.g., which may define output sounds) using an intermediate screen object. The media application may first assign an input mechanism to a screen object, and separately map a screen object to a channel strip parameter. The media application may map a screen object to several channel strips simultaneously such that, based on the value of the screen object, the volume of each of the several channel strips changes. The media application may provide a graphical representation of available channel strips using layers. As the media application accesses a channel strip, the appearance of the portion of the layer associated with the channel strip may change. The media application may also allow the patches, which may include several channel strips, to survive after a new patch is selected instead.

    摘要翻译: 提供了用于响应于从输入设备接收到的输入而提供输出(例如,音频输出)的媒体应用。 媒体应用可以使用中间屏幕对象将输入设备的输入机制与通道条的参数(例如,其可以定义输出声音)连接。 媒体应用可以首先将输入机制分配给屏幕对象,并且将屏幕对象分别映射到频道条带参数。 媒体应用程序可以将屏幕对象同时映射到多个通道条,使得基于屏幕对象的值,多个通道条中的每一个的音量都改变。 媒体应用可以提供使用层的可用信道条的图形表示。 当媒体应用程序访问通道条时,与通道条相关联的该部分的外观可能会改变。 媒体应用程序还可以允许在选择新的补丁之后,可以包括多个通道条的补丁生存下来。

    Association of virtual controls with physical controls
    6.
    发明申请
    Association of virtual controls with physical controls 审中-公开
    虚拟控件与物理控制的关联

    公开(公告)号:US20090066638A1

    公开(公告)日:2009-03-12

    申请号:US12008131

    申请日:2008-01-08

    IPC分类号: G09G5/00

    摘要: A media application for providing outputs (e.g., audio outputs) in response to inputs received from an input device is provided. The media application may connect input mechanisms of an input device with parameters of channel strips (e.g., which may define output sounds) using an intermediate screen object. The media application may first assign an input mechanism to a screen object, and separately map a screen object to a channel strip parameter. The media application may map a screen object to several channel strips simultaneously such that, based on the value of the screen object, the volume of each of the several channel strips changes. The media application may provide a graphical representation of available channel strips using layers. As the media application accesses a channel strip, the appearance of the portion of the layer associated with the channel strip may change. The media application may also allow the patches, which may include several channel strips, to survive after a new patch is selected instead.

    摘要翻译: 提供了用于响应于从输入设备接收到的输入而提供输出(例如,音频输出)的媒体应用。 媒体应用可以使用中间屏幕对象将输入设备的输入机制与通道条的参数(例如,其可以定义输出声音)连接。 媒体应用可以首先将输入机制分配给屏幕对象,并且将屏幕对象分别映射到频道条带参数。 媒体应用程序可以将屏幕对象同时映射到多个通道条,使得基于屏幕对象的值,多个通道条中的每一个的音量都改变。 媒体应用可以提供使用层的可用信道条的图形表示。 当媒体应用程序访问通道条时,与通道条相关联的该部分的外观可能会改变。 媒体应用程序还可以允许在选择新的补丁之后,可以包括多个通道条的补丁生存下来。