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公开(公告)号:US20220254274A1
公开(公告)日:2022-08-11
申请号:US17676766
申请日:2022-02-21
发明人: Phillip Atencio , Cassandra Brubaker , George A. Wright , Brandon Dorris , Peter Grundy , Charles A. Hardin
IPC分类号: G09B19/00 , H04L9/40 , G09B5/12 , A63F13/46 , A63F13/822
摘要: A system has an evaluation server that includes at least one database storing a plurality of cybersecurity awareness evaluations, the database connected to the server, a plurality of clients connected to the server and configured to run at least one of the cybersecurity awareness evaluations for play by users on user devices, the users performing actions in the evaluation including offensive actions and defensive actions, and an evaluation dashboard including an interface configured to display scoring results of the cybersecurity awareness evaluations as determined by the server, the scoring results including a plurality of offensive component scores for at least one of the users, a plurality of defensive component scores for at least one of the users, at least one composite offensive score for at least one of the users and at least one composite defensive score for at least one of the users, the composite offensive score being determined based on a plurality of the component offensive scores and the composite defensive score being determined based on a plurality of the component defensive scores.
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公开(公告)号:US11257393B2
公开(公告)日:2022-02-22
申请号:US16172276
申请日:2018-10-26
发明人: Phillip Atencio , Cassandra Brubaker , George A. Wright , Brandon Dorris , Peter Grundy , Charles A. Hardin
IPC分类号: H04L29/06 , G09B19/00 , G09B5/12 , A63F13/46 , A63F13/822
摘要: A system has an evaluation server that includes at least one database storing a plurality of cybersecurity awareness evaluations, the database connected to the server, a plurality of clients connected to the server and configured to run at least one of the cybersecurity awareness evaluations for play by users on user devices, the users performing actions in the evaluation including offensive actions and defensive actions, and an evaluation dashboard including an interface configured to display scoring results of the cybersecurity awareness evaluations as determined by the server, the scoring results including a plurality of offensive component scores for at least one of the users, a plurality of defensive component scores for at least one of the users, at least one composite offensive score for at least one of the users and at least one composite defensive score for at least one of the users, the composite offensive score being determined based on a plurality of the component offensive scores and the composite defensive score being determined based on a plurality of the component defensive scores.
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3.
公开(公告)号:US20210090463A1
公开(公告)日:2021-03-25
申请号:US17014849
申请日:2020-09-08
摘要: Systems and methods are provided for presenting a cybersecurity training game to one or more players. The game comprises a turn-based game in which two players take turns playing entities, such as game cards, which have attributes or effects. Each player's objective is to attack and destroy one or more devices belonging to the other player/opponent and set up defenses to mitigate attacks on their own devices, so that the player destroys the devices belonging to the other player/opponent before the other player/opponent attacks and destroys their own devices, using game cards that are dealt to or acquired by them.
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