SYSTEM AND METHOD FOR UTILIZING ENVIRONMENT INFORMATION IN UPNP AUDIO/VIDEO
    1.
    发明申请
    SYSTEM AND METHOD FOR UTILIZING ENVIRONMENT INFORMATION IN UPNP AUDIO/VIDEO 有权
    在UPNP音频/视频中利用环境信息的系统和方法

    公开(公告)号:US20150052230A1

    公开(公告)日:2015-02-19

    申请号:US14529288

    申请日:2014-10-31

    Abstract: An environment variable for use cases such as UPnP AV use cases. The environment variable of the present invention is used to store the physical location of the user. For example, the environment variable can be used to identify a particular location as being a user's living room, kitchen, etc. The information stored in the environment variable can be used to enhance the user experience of the digital home or other environment by minimizing the number of manual selections that the user has to make in order to initiate a use case such as playing music in a bedroom or watching movies in a living room. The environment variable is used to trigger a change of a profile and select the devices needed to implement different use scenarios.

    Abstract translation: 用于UPnP AV用例的用例的环境变量。 本发明的环境变量用于存储用户的物理位置。 例如,环境变量可以用于将特定位置识别为用户的客厅,厨房等。存储在环境变量中的信息可以用于通过最小化数字家庭或其他环境来增强数字家庭或其他环境的用户体验 用户必须做出的手动选择的数量,以便发起诸如在卧室中播放音乐或在客厅中观看电影的用例。 环境变量用于触发配置文件的更改,并选择实现不同使用场景所需的设备。

    GAMING VIA PEER-TO-PEER NETWORKS
    2.
    发明申请

    公开(公告)号:US20170246535A1

    公开(公告)日:2017-08-31

    申请号:US15594846

    申请日:2017-05-15

    Abstract: A method includes discovering, via a device, a peer-to-peer gaming service of a peer-to-peer network offered by a peer device, wherein the peer-to-peer gaming service facilitates a user of the device to select, access, and play a plurality of specific networked games of the peer device, wherein the specific networked games are not already installed on the device, selecting, via the device, a networked game from the plurality of specific networked games of the peer device, and downloading a program by the device, wherein the program is configured to execute the selected networked game on a processor of the device, wherein downloading the program comprises downloading the program from a third party computing arrangement and receiving from the peer device, authentication for access to the third party computing arrangement, wherein the authentication limits the downloaded program for play of the networked game with only the peer device.

    GAMING VIA PEER-TO-PEER NETWORKS
    3.
    发明申请
    GAMING VIA PEER-TO-PEER NETWORKS 审中-公开
    通过对等网络进行游戏

    公开(公告)号:US20150217194A1

    公开(公告)日:2015-08-06

    申请号:US14688151

    申请日:2015-04-16

    Abstract: A method includes discovering, via a device, a peer-to-peer gaming service of a peer-to-peer network offered by a peer device, wherein the peer-to-peer gaming service facilitates a user of the device to select, access, and play a plurality of specific networked games of the peer device, wherein the specific networked games are not already installed on the device, selecting, via the device, a networked game from the plurality of specific networked games of the peer device, and downloading a program by the device, wherein the program is configured to execute the selected networked game on a processor of the device, wherein downloading the program comprises downloading the program from a third party computing arrangement and receiving from the peer device, authentication for access to the third party computing arrangement, wherein the authentication limits the downloaded program for play of the networked game with only the peer device.

    Abstract translation: 一种方法包括通过设备发现由对等设备提供的对等网络的对等游戏服务,其中所述对等游戏服务便于所述设备的用户选择,访问 并且播放对等设备的多个特定网络游戏,其中特定网络游戏尚未安装在设备上,经由设备从对等设备的多个特定联网游戏中选择联网游戏,并且下载 所述程序被配置为在所述设备的处理器上执行所选择的联网游戏,其中下载所述程序包括从所述第三方计算机构下载所述程序并从所述对等设备接收用于访问所述设备的认证 第三方计算装置,其中所述认证仅使用所述对等设备限制所述下载的用于播放所述联网游戏的程序。

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