System and method for sharing information based on proximity
    3.
    发明申请
    System and method for sharing information based on proximity 有权
    基于邻近信息共享的系统和方法

    公开(公告)号:US20050138576A1

    公开(公告)日:2005-06-23

    申请号:US10743312

    申请日:2003-12-23

    CPC分类号: G06F1/1632 G06F21/35

    摘要: A method and system are provided for facilitating interaction between a device and a device environment. The system may include a detection module for automatically detecting proximity of a participant within the device environment. The system may additionally include a user-configurable authorization module for authorizing the device to adjust a device user interface in a pre-determined manner in response to the detection of the participant. The system may also provide for sharing resources among multiple participating devices, wherein each of the multiple participating devices has a device specific set of application resources. The system may additionally include a configurable resource regulation mechanism for making the device specific application resources from the second participating device available to the first participating device.

    摘要翻译: 提供了一种用于促进设备和设备环境之间的交互的方法和系统。 该系统可以包括用于在设备环境内自动检测参与者的接近度的检测模块。 系统可以另外包括用户可配置的授权模块,用于根据参与者的检测,以预定的方式授权设备调整设备用户界面。 该系统还可以提供在多个参与设备之间共享资源,其中多个参与设备中的每一个具有设备特定的一组应用资源。 该系统可以另外包括用于使来自第二参与设备的设备特定应用资源可用于第一参与设备的可配置资源调节机制。

    Computerized method and system for generating a gaming experience in a networked environment

    公开(公告)号:US20060194632A1

    公开(公告)日:2006-08-31

    申请号:US11065833

    申请日:2005-02-25

    IPC分类号: G06F17/00

    摘要: Methods and systems for generating a gaming experience, e.g., an immersive gaming experience, in a networked environment are provided. Gaming experiences generated according to the methods provided herein transform a localized, networked environment into a “virtual game space”, thereby encouraging group and/or team play. Comprehensive assessments about nearby and/or common household devices, systems (e.g., lighting or sound systems), and/or other networked objects (e.g., clothing, furniture, fabric, etc.) are made and dynamically and intelligently woven into the fabric of the game itself. In this way, any networked device within the environment may be called upon to act as a game controller or input/output device, allowing game challenges to be expanded across a room, a home, and even a neighborhood. Methods for scaling a gaming experience uniquely to each environment, depending on the availability and capabilities of networked devices, are also provided.

    System and method for dynamic media reproduction

    公开(公告)号:US20060233055A1

    公开(公告)日:2006-10-19

    申请号:US11106549

    申请日:2005-04-15

    IPC分类号: H04B1/20

    摘要: A system and related techniques integrate the accessing, retrieving and playback of enhanced music or other digital media or content, including to permit advanced authoring, mixing and environmental inputs and effects. According to embodiments of the invention in one regard, a user may access a playback engine to retrieve and dynamically mix, manage and integrate music content with environmental sensors and effects such as detection people or numbers or people, lighting effects and other sensory experience. Thus the tempo of a mixed music track may vary with the number or persons in a room or the time of day or night, or lighting effects may brighten or dim based on dynamic contrasts in the music or other content. According to further embodiments, the playback engine may permit a user to link or navigate to other community resources such as a Web site detailing an artist, album, movie or soundtrack, or a bulletin board for consumers with an interest in artists, actors or others. Because the music authorizing format and reproduction system may compatibly operate on musical and other content containing defined media extensions and permit the content to be freely mixed and integrated with environmental inputs and effects, the richness and participation of the musical and other playback experience for the user may be enhanced.

    System and method for controlling access to resources
    6.
    发明申请
    System and method for controlling access to resources 审中-公开
    用于控制资源访问的系统和方法

    公开(公告)号:US20050166060A1

    公开(公告)日:2005-07-28

    申请号:US10763226

    申请日:2004-01-26

    IPC分类号: G06Q20/00 H04K1/00

    摘要: A method and system are provided for controlling child access to a set of resources in a computerized environment. The system may include a credit storage area for storing credits, wherein each credit entitles the child to a fixed amount of access to the set of resources. The system may additionally include credit tracking tools for adding and subtracting credits from the credit storage area in response to monitored activities of the child and an access regulation module. The access regulation module denies child access to the set of resources upon detection of insufficient credits in the credit storage area. A method for controlling a child's access includes tracking credits earned in response to a child's performance of selected activities and tracking credits used in response to the child's use of the set of resources. The method additionally includes denying child access to the set of resources if insufficient credits exist in the credit storage area.

    摘要翻译: 提供了一种方法和系统,用于控制对计算机化环境中的一组资源的子访问。 系统可以包括用于存储信用的信用存储区域,其中每个信用证授权孩子对该组资源的固定数量的访问。 该系统可以另外包括用于响应于儿童的监控活动和访问调节模块从信用存储区域增加和减去信用的信用跟踪工具。 访问管理模块在信用存储区域中检测到不足的信用时,拒绝儿童访问该资源集。 用于控制儿童访问的方法包括响应于孩子对所选择的活动的表现而获得的跟踪积分,以及响应于孩子对该组资源的使用而使用的跟踪积分。 该方法还包括如果在信用存储区域中存在足够的信用额度,则拒绝对该资源集合进行子访问。

    SYSTEM AND METHOD FOR PROTECTING IDENTITY INFORMATION
    7.
    发明申请
    SYSTEM AND METHOD FOR PROTECTING IDENTITY INFORMATION 失效
    保护身份信息的系统和方法

    公开(公告)号:US20070067832A1

    公开(公告)日:2007-03-22

    申请号:US11533594

    申请日:2006-09-20

    IPC分类号: H04L9/32

    摘要: A method is provided for using an identity service for protecting identity information during an electronic transaction. The method includes registering an identity client, wherein the identity client possesses an associated multi-component identity. The method further includes regulating access to the multi-component identity such that the identity service authorizes dissemination of fewer than all components of the multi-component identity to an identity requester. Additionally, a method for providing client identity repair protect a client from fraudulent distribution of electronically available client identity information. Upon detection of fraudulent distribution of identity information, a new identity reference is created and attempts to access an old identity reference are tracked. If the attempts to access the old identity reference are authorized, the attempts are re-directed to the new identity reference. However, if the attempts were unauthorized, access to the new identity reference is denied.

    摘要翻译: 提供了一种在电子交易中使用身份服务来保护身份信息的方法。 该方法包括登记身份客户端,其中身份客户端具有相关联的多组件身份。 该方法还包括调节对多组分身份的访问,使得身份服务授权向身份请求者传播少于组件身份的所有组件。 此外,用于提供客户端身份修复的方法保护客户端免受电子可用客户端身份信息的欺诈性分发。 在检测到身份信息的欺诈性分发时,创建新的身份参考,并且追踪访问旧身份参考的尝试。 如果访问旧身份参考的尝试被授权,则尝试重新定向到新的身份参考。 但是,如果尝试未经授权,则拒绝访问新的身份参考。