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公开(公告)号:US20210337299A1
公开(公告)日:2021-10-28
申请号:US17273915
申请日:2019-09-09
Applicant: Dolby Laboratories Licensing Corporation
Inventor: Glenn N. DICKINS , Joshua Brandon LANDO , Andy JASPAR , C. Phillip BROWN , Phillip WILLIAMS
Abstract: An audio processing method may involve receiving media input audio data corresponding to a media stream and headphone microphone input audio data, determining a media audio gain for at least one of a plurality of frequency bands of the media input audio data and determining a headphone microphone audio gain for at least one of a plurality of frequency bands of the headphone microphone input audio data. Determining the headphone microphone audio gain may involve determining a feedback risk control value, for at least one of the plurality of frequency bands, corresponding to a risk of headphone feedback between at least one external microphone of a headphone microphone system and at least one headphone speaker and determining a headphone microphone audio gain that will mitigate actual or potential headphone feedback in at least one of the plurality of frequency bands, based at least partly upon the feedback risk control value.
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公开(公告)号:US20190191258A1
公开(公告)日:2019-06-20
申请号:US16225126
申请日:2018-12-19
Applicant: DOLBY LABORATORIES LICENSING CORPORATION
Inventor: Joshua Brandon LANDO , Freddie SANCHEZ , Alan J. SEEFELDT
IPC: H04S3/00 , G10L19/20 , H04R5/02 , G10L19/008
CPC classification number: H04S3/008 , G10L19/008 , G10L19/167 , G10L19/20 , H04R1/403 , H04R5/02 , H04R27/00 , H04R2499/13 , H04S7/302 , H04S2400/11 , H04S2420/03
Abstract: Embodiments are directed to a method of rendering adaptive audio by receiving input audio comprising channel-based audio, audio objects, and dynamic objects, wherein the dynamic objects are classified as sets of low-priority dynamic objects and high-priority dynamic objects, rendering the channel-based audio, the audio objects, and the low-priority dynamic objects in a first rendering processor of an audio processing system, and rendering the high-priority dynamic objects in a second rendering processor of the audio processing system. The rendered audio is then subject to virtualization and post-processing steps for playback through soundbars and other similar limited height capable speakers.
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公开(公告)号:US20210056984A1
公开(公告)日:2021-02-25
申请号:US17050786
申请日:2019-04-24
Applicant: Dolby Laboratories Licensing Corporation
Inventor: Chunmao ZHANG , Lianwu CHEN , Ziyu YANG , Joshua Brandon LANDO , David Matthew FISCHER , Lie LU
Abstract: An apparatus and method of blind detection of binauralized audio. If the input content is detected as binaural, a second binauralization may be avoided. In this manner, the user experience avoids audio artifacts introduced by multiple binauralizations.
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公开(公告)号:US20170374484A1
公开(公告)日:2017-12-28
申请号:US15532419
申请日:2016-02-04
Applicant: DOLBY LABORATORIES LICENSING CORPORATION
Inventor: Joshua Brandon LANDO , Freddie SANCHEZ , Alan J SEEFELDT
IPC: H04S3/00 , G10L19/008 , H04R5/02 , H04S7/00
CPC classification number: H04S3/008 , G10L19/008 , G10L19/167 , G10L19/20 , H04R1/403 , H04R5/02 , H04R27/00 , H04R2499/13 , H04S7/302 , H04S2400/11 , H04S2420/03
Abstract: Embodiments are directed to a method of rendering adaptive audio by receiving input audio comprising channel-based audio, audio objects, and dynamic objects, wherein the dynamic objects are classified as sets of low-priority dynamic objects and high-priority dynamic objects, rendering the channel-based audio, the audio objects, and the low-priority dynamic objects in a first rendering processor of an audio processing system, and rendering the high-priority dynamic objects in a second rendering processor of the audio processing system. The rendered audio is then subject to virtualization and post-processing steps for playback through soundbars and other similar limited height capable speakers.
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公开(公告)号:US20220366933A1
公开(公告)日:2022-11-17
申请号:US17683662
申请日:2022-03-01
Applicant: Dolby Laboratories Licensing Corporation
Inventor: Chunmao ZHANG , Lianwu CHEN , Ziyu YANG , Joshua Brandon LANDO , David Matthew FISCHER , Lie LU
Abstract: An apparatus and method of blind detection of binauralized audio. If the input content is detected as binaural, a second binauralization may be avoided. In this manner, the user experience avoids audio artifacts introduced by multiple binauralizations.
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公开(公告)号:US20220159394A1
公开(公告)日:2022-05-19
申请号:US17535459
申请日:2021-11-24
Applicant: DOLBY LABORATORIES LICENSING CORPORATION
Inventor: Joshua Brandon LANDO , Freddie SANCHEZ , Alan J. SEEFELDT
IPC: H04S3/00 , G10L19/008 , H04R5/02 , G10L19/20
Abstract: Embodiments are directed to a method of rendering adaptive audio by receiving input audio comprising channel-based audio, audio objects, and dynamic objects, wherein the dynamic objects are classified as sets of low-priority dynamic objects and high-priority dynamic objects, rendering the channel-based audio, the audio objects, and the low-priority dynamic objects in a first rendering processor of an audio processing system, and rendering the high-priority dynamic objects in a second rendering processor of the audio processing system. The rendered audio is then subject to virtualization and post-processing steps for playback through soundbars and other similar limited height capable speakers.
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