DYNAMIC ENVIRONMENTAL OVERLAY INSTABILITY DETECTION AND SUPPRESSION IN MEDIA-COMPENSATED PASS-THROUGH DEVICES

    公开(公告)号:US20210337299A1

    公开(公告)日:2021-10-28

    申请号:US17273915

    申请日:2019-09-09

    Abstract: An audio processing method may involve receiving media input audio data corresponding to a media stream and headphone microphone input audio data, determining a media audio gain for at least one of a plurality of frequency bands of the media input audio data and determining a headphone microphone audio gain for at least one of a plurality of frequency bands of the headphone microphone input audio data. Determining the headphone microphone audio gain may involve determining a feedback risk control value, for at least one of the plurality of frequency bands, corresponding to a risk of headphone feedback between at least one external microphone of a headphone microphone system and at least one headphone speaker and determining a headphone microphone audio gain that will mitigate actual or potential headphone feedback in at least one of the plurality of frequency bands, based at least partly upon the feedback risk control value.

    METHODS AND SYSTEMS FOR RENDERING AUDIO BASED ON PRIORITY

    公开(公告)号:US20220159394A1

    公开(公告)日:2022-05-19

    申请号:US17535459

    申请日:2021-11-24

    Abstract: Embodiments are directed to a method of rendering adaptive audio by receiving input audio comprising channel-based audio, audio objects, and dynamic objects, wherein the dynamic objects are classified as sets of low-priority dynamic objects and high-priority dynamic objects, rendering the channel-based audio, the audio objects, and the low-priority dynamic objects in a first rendering processor of an audio processing system, and rendering the high-priority dynamic objects in a second rendering processor of the audio processing system. The rendered audio is then subject to virtualization and post-processing steps for playback through soundbars and other similar limited height capable speakers.

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