Electronic system and method for operating an auxiliary incentive game
    2.
    发明授权
    Electronic system and method for operating an auxiliary incentive game 有权
    用于操作辅助激励游戏的电子系统和方法

    公开(公告)号:US06638167B1

    公开(公告)日:2003-10-28

    申请号:US09686799

    申请日:2000-10-12

    IPC分类号: A63F924

    摘要: An apparatus for controlling or displaying the progress of each player playing in an auxiliary incentive game played simultaneously with a primary casino table game. The auxiliary game allows each player to receive bonus points during the course of playing the primary game, and each player eligible to receive a prize only after accumulating a predetermined number of bonus points. A bonus point display displays the number of bonus points received by each player at the gaming table. A controller is connected to the bonus point display and has a first unit for causing the display to display an incremented number of bonus points received by each player and a second unit for causing the display to reset and display a starting number of points in response to the number of bonus points received by the associated player reaching a predetermined number of bonus points.

    摘要翻译: 一种用于控制或显示与主娱乐场桌面游戏同时播放的辅助激励游戏中的每个玩家的进度的装置。 辅助游戏允许每个玩家在玩主游戏的过程中接收奖励积分,并且每个玩家只有在累积预定数量的奖励积分之后才有资格获得奖品。 奖励点显示显示每个玩家在游戏桌上接收的奖励积分数。 控制器连接到奖励点显示,并且具有第一单元,用于使显示器显示每个玩家接收到的增加数量的奖励积分,以及第二单元,用于使得显示器重置并显示响应于的开始点数 由相关玩家接收到的奖励积分数达到预定数量的奖励积分。

    Method and apparatus for multi player bet auxiliary game
    3.
    发明授权
    Method and apparatus for multi player bet auxiliary game 有权
    多玩家下注辅助游戏的方法和装置

    公开(公告)号:US06929264B2

    公开(公告)日:2005-08-16

    申请号:US10163623

    申请日:2002-06-07

    IPC分类号: A63F3/00 G07F17/32 A63F1/00

    CPC分类号: G07F17/32 A63F3/00157

    摘要: A method and system for playing an auxiliary casino game managed by a casino house comprising: selecting at least one player of an underlying casino game on which to place a bet; identifying at least one event related to at least one play of the underlying game for which to place the bet; making a bet that at least one event will occur in association with a player during at least one play of the underlying game; determining an occurrence of the event in the underlying game in association with the player; if the event occurred in association with the at least one player, determining a payout to be paid.

    摘要翻译: 一种用于玩由赌场管理的辅助娱乐场游戏的方法和系统,包括:选择要在其上投注的底层赌场游戏的至少一个玩家; 识别至少一个与要投注的底层游戏的游戏相关的事件; 打赌在底层游戏的至少一次游戏期间至少一个事件将与玩家相关联地发生; 确定与玩家相关联的底层游戏中的事件的发生; 如果事件与至少一个玩家相关联地发生,则确定要支付的支付。

    Method and apparatus for tournament betting
    4.
    发明授权
    Method and apparatus for tournament betting 有权
    锦标赛投注的方法和装置

    公开(公告)号:US07516959B2

    公开(公告)日:2009-04-14

    申请号:US11167305

    申请日:2005-06-28

    IPC分类号: A63F3/00

    CPC分类号: G07F17/32 A63F3/00157

    摘要: The method of betting on participants in a tournament comprises creating at least two teams of at least one participating player playing in the tournament, the tournament having a series of at least two casino games in which the participating players will play; associating at least one event with at least one participating player during the tournament; a betting player selecting at least one chosen participant on which to place a bet, each of the chosen participant being one of a team and a participating player; the betting player identifying at least one event related to the tournament for which to place the bet, wherein the event is meaningful within the tournament; the betting player making a that the event will occur in association with the chosen participant during the tournament; determining an occurrence of the event in association with the chosen participant; and if the event occurred in association with the participant, determining a payout to be paid to the betting player; wherein the betting player is one of the participating player and a player who does not participate in the tournament. An apparatus is also provided.

    摘要翻译: 投注比赛的参赛者的方法包括:在比赛中创造至少有两名参赛选手的比赛,该比赛有一系列至少两场参赛的玩家将参加的赌场游戏; 在比赛期间将至少一个事件与至少一个参与者关联起来; 投注玩家选择至少一个选择的参与者进行投注,所选参与者中的每一个是队和参与选手之一; 所述投注玩家识别与所述投注有关的至少一个事件,其中所述事件在所述比赛中是有意义的; 在比赛期间,与所选择的参赛者相关联的投注玩家将发生该事件; 确定与所选参与者相关联的事件的发生; 并且如果事件与参与者相关联,则确定要支付给投注玩家的支付; 其中,所述投注玩家是所述参与者中的一方和不参加所述比赛的玩家。 还提供了一种装置。