View-dependent textures for interactive geographic information system
    1.
    发明授权
    View-dependent textures for interactive geographic information system 有权
    用于交互式地理信息系统的视图相关纹理

    公开(公告)号:US09171402B1

    公开(公告)日:2015-10-27

    申请号:US13921581

    申请日:2013-06-19

    Applicant: Google Inc.

    Abstract: Systems and methods for rendering a view-dependent texture in conjunction with a polygon mesh to provide a textured three-dimensional model of a geographic area are provided. The view-dependent texture can be optimized for viewing the three-dimensional model from a single reference direction. When a user navigates to a camera viewpoint of the three-dimensional model associated with the single reference direction, the view-dependent texture can be rendered in conjunction with the three-dimensional model to provide a more realistic representation of the geographic area to the user. When a user navigates to a camera viewpoint of the three-dimensional model that is not associated with the single reference direction, a base texture can be rendered in conjunction with the three-dimensional model. The base texture can be optimized based on viewing the three-dimensional model from a plurality of differing viewpoints.

    Abstract translation: 提供了用于呈现与多边形网格结合的视图相关纹理以提供地理区域的纹理三维模型的系统和方法。 视图相关纹理可以被优化,以从单个参考方向观看三维模型。 当用户导航到与单个参考方向相关联的三维模型的相机视点时,视图相关的纹理可以与三维模型一起呈现,以向用户提供对地理区域的更实际的表示 。 当用户导航到与单个参考方向不相关联的三维模型的摄像机视点时,可以结合三维模型呈现基础纹理。 可以基于从多个不同视点观看三维模型来优化基础纹理。

    Texture Blending Between View-Dependent Texture and Base Texture in a Geographic Information System

    公开(公告)号:US20170278294A1

    公开(公告)日:2017-09-28

    申请号:US15621345

    申请日:2017-06-13

    Applicant: Google Inc.

    Abstract: Systems and methods for rendering a view-dependent texture in conjunction with a three-dimensional model of a geographic area are provided. A view-dependent texture can be rendered in conjunction with at least portions of the three-dimensional model. A base texture can be rendered for portions of the three-dimensional model in the same field of view that are viewed from a slightly different perspective than a reference direction associated with the view-dependent texture. For instance, a stretching factor can be determined for each portion of the three-dimensional model based on the reference direction and a viewpoint direction associated with the portion of the three-dimensional model. A base texture, a view-dependent texture, or a blended texture can be selected for rendering at the portion of the three-dimensional model based on the stretching factor.

    View-dependent textures for interactive geographic information system

    公开(公告)号:US09626790B1

    公开(公告)日:2017-04-18

    申请号:US14852771

    申请日:2015-09-14

    Applicant: Google Inc.

    Abstract: Systems and methods for rendering a view-dependent texture in conjunction with a polygon mesh to provide a textured three-dimensional model of a geographic area are provided. The view-dependent texture can be optimized for viewing the three-dimensional model from a single reference direction. When a user navigates to a camera viewpoint of the three-dimensional model associated with the single reference direction, the view-dependent texture can be rendered in conjunction with the three-dimensional model to provide a more realistic representation of the geographic area to the user. When a user navigates to a camera viewpoint of the three-dimensional model that is not associated with the single reference direction, a base texture can be rendered in conjunction with the three-dimensional model. The base texture can be optimized based on viewing the three-dimensional model from a plurality of differing viewpoints.

    Texture blending between view-dependent texture and base texture in a geographic information system
    4.
    发明授权
    Texture blending between view-dependent texture and base texture in a geographic information system 有权
    在地理信息系统中的视图相关纹理和基础纹理之间的纹理混合

    公开(公告)号:US09165397B2

    公开(公告)日:2015-10-20

    申请号:US13921631

    申请日:2013-06-19

    Applicant: Google Inc.

    Abstract: Systems and methods for rendering a view-dependent texture in conjunction with a three-dimensional model of a geographic area are provided. A view-dependent texture can be rendered in conjunction with at least portions of the three-dimensional model. A base texture can be rendered for portions of the three-dimensional model in the same field of view that are viewed from a slightly different perspective than a reference direction associated with the view-dependent texture. For instance, a stretching factor can be determined for each portion of the three-dimensional model based on the reference direction and a viewpoint direction associated with the portion of the three-dimensional model. A base texture, a view-dependent texture, or a blended texture can be selected for rendering at the portion of the three-dimensional model based on the stretching factor.

    Abstract translation: 提供了与地理区域的三维模型一起渲染依赖于视图的纹理的系统和方法。 视图相关纹理可以与三维模型的至少一部分一起呈现。 可以在与从与视图相关的纹理相关联的参考方向稍微不同的视角观看的相同视场中呈现三维模型的部分的基础纹理。 例如,可以基于参考方向和与三维模型的部分相关联的视点方向来确定三维模型的每个部分的拉伸因子。 可以选择基本纹理,视图相关纹理或混合纹理,以便在三维模型的基于拉伸因子的部分进行渲染。

    Texture Blending Between View-Dependent Texture and Base Texture in a Geographic Information System
    6.
    发明申请
    Texture Blending Between View-Dependent Texture and Base Texture in a Geographic Information System 有权
    在地理信息系统中的视图相关纹理和基本纹理之间的纹理混合

    公开(公告)号:US20140375633A1

    公开(公告)日:2014-12-25

    申请号:US13921631

    申请日:2013-06-19

    Applicant: Google Inc.

    Abstract: Systems and methods for rendering a view-dependent texture in conjunction with a three-dimensional model of a geographic area are provided. A view-dependent texture can be rendered in conjunction with at least portions of the three-dimensional model. A base texture can be rendered for portions of the three-dimensional model in the same field of view that are viewed from a slightly different perspective than a reference direction associated with the view-dependent texture. For instance, a stretching factor can be determined for each portion of the three-dimensional model based on the reference direction and a viewpoint direction associated with the portion of the three-dimensional model. A base texture, a view-dependent texture, or a blended texture can be selected for rendering at the portion of the three-dimensional model based on the stretching factor.

    Abstract translation: 提供了与地理区域的三维模型一起渲染依赖于视图的纹理的系统和方法。 视图相关纹理可以与三维模型的至少一部分一起呈现。 可以在与从与视图相关的纹理相关联的参考方向稍微不同的视角观看的相同视场中呈现三维模型的部分的基础纹理。 例如,可以基于参考方向和与三维模型的部分相关联的视点方向来确定三维模型的每个部分的拉伸因子。 可以选择基本纹理,视图相关纹理或混合纹理,以便在三维模型的基于拉伸因子的部分进行渲染。

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