Abstract:
The capability to render and navigate three-dimensional panoramic images in a virtual three-dimensional environment so as to create an immersive three-dimensional experience is provided. Such a capability can present a three-dimensional photographic experience of the real world that is seamlessly integrated with the virtual three-dimensional environment. Depth values associated with the panoramic images may be used to create three-dimensional geometry, which can be rendered as part of the virtual three-dimensional environment. Further, such a capability can enable a user to roam freely through the environment while providing a more natural free-form exploration of the environment than existing systems.
Abstract:
A staged camera traversal for navigating a virtual camera in a three dimensional environment is provided. The staged camera traversal can include a launch stage and an approach stage. During the launch stage, the tilt angle can be decreased towards zero tilt (i.e. straight down) with respect to the vertical. During an approach stage, the tilt angle of the virtual camera can be increased from about zero tilt towards the tilt angle associated with a target location. In certain implementations, the staged camera traversal can further include a traversal stage occurring between the launch stage and the approach stage. The tilt angle of the virtual camera can be maintained at about zero tilt during the traversal stage. The approach path of the virtual camera can be aligned along a view direction associated with the target destination during the approach stage.
Abstract:
The capability to render and navigate three-dimensional panoramic images in a virtual three-dimensional environment so as to create an immersive three-dimensional experience is provided. Such a capability can present a three-dimensional photographic experience of the real world that is seamlessly integrated with the virtual three-dimensional environment. Depth values associated with the panoramic images may be used to create three-dimensional geometry, which can be rendered as part of the virtual three-dimensional environment. Further, such a capability can enable a user to roam freely through the environment while providing a more natural free-form exploration of the environment than existing systems.
Abstract:
A staged camera traversal for navigating a virtual camera in a three dimensional environment is provided. The staged camera traversal can include a launch stage and an approach stage. During the launch stage, the tilt angle can be decreased towards zero tilt (i.e. straight down) with respect to the vertical. During an approach stage, the tilt angle of the virtual camera can be increased from about zero tilt towards the tilt angle associated with a target location. In certain implementations, the staged camera traversal can further include a traversal stage occurring between the launch stage and the approach stage. The tilt angle of the virtual camera can be maintained at about zero tilt during the traversal stage. The approach path of the virtual camera can be aligned along a view direction associated with the target destination during the approach stage.