Pluggable window manager architecture using a scene graph system
    1.
    发明授权
    Pluggable window manager architecture using a scene graph system 有权
    可插拔窗口管理器架构使用场景图系统

    公开(公告)号:US07716685B2

    公开(公告)日:2010-05-11

    申请号:US11215355

    申请日:2005-08-30

    IPC分类号: G06F9/44 G06T1/00 G06T11/20

    CPC分类号: G06F9/451

    摘要: Described is a pluggable policy component that determines the look and feel, or windows visual experience, of a computer user interface. Window-related instructions are redirected to the policy component, while client area change instructions are provided to a substrate (into which the policy component plugs in) that includes a composition component. The plug-in policy component handles windows-related (e.g., structural or attribute) changes to a scene graph to construct and maintain the scene graph, while the substrate handles program content changes to the client areas within windows. The substrate may include a desktop window manager that has access to the client areas in the scene graph, whereby the desktop window manager can copy a client area for rendering. For example, the desktop window manager can provide a supplemental live thumbnail image of a window.

    摘要翻译: 描述了一种可插拔策略组件,用于确定计算机用户界面的外观和视觉体验。 窗口相关指令被重定向到策略组件,而客户区更改指令被提供给包括组合组件的基板(策略组件插入到其中)。 插件策略组件处理与场景图形相关的窗口相关(例如,结构或属性)更改以构建和维护场景图,同时基板将程序内容更改处理到窗口中的客户区域。 基板可以包括能够访问场景图中的客户区域的台式窗口管理器,由此桌面窗口管理器可以复制用于渲染的客户区域。 例如,桌面窗口管理器可以提供窗口的补充的实时缩略图。

    System and method for managing visual structure, timing, and animation in a graphics processing system
    2.
    发明授权
    System and method for managing visual structure, timing, and animation in a graphics processing system 有权
    用于管理图形处理系统中的视觉结构,时序和动画的系统和方法

    公开(公告)号:US07548237B2

    公开(公告)日:2009-06-16

    申请号:US11499257

    申请日:2006-08-04

    IPC分类号: G06T17/00

    CPC分类号: G06T15/00 G06F9/451

    摘要: A visual tree structure as specified by a program is constructed and maintained by a visual system's user interface thread. As needed, the tree structure is traversed on the UI thread, with changes compiled into change queues. A secondary rendering thread that handles animation and graphical composition takes the content from the change queues, to construct and maintain a condensed visual tree. Static visual subtrees are collapsed, leaving a condensed tree with only animated attributes such as transforms as parent nodes, such that animation data is managed on the secondary thread, with references into the visual tree. When run, the rendering thread processes the change queues, applies changes to the condensed trees, and updates the structure of the animation list as necessary by resampling animated values at their new times. Content in the condensed visual tree is then rendered and composed. Animation and a composition communication protocol are also provided.

    摘要翻译: 由程序指定的视觉树结构由视觉系统的用户界面线程构建和维护。 根据需要,在UI线程上遍历树结构,将更改编译为更改队列。 处理动画和图形组合的辅助渲染线程从更改队列中获取内容,构建和维护缩合视觉树。 静态视觉子树被折叠,留下只有动画属性(如转换)作为父节点的浓缩树,使得在次要线程上管理动画数据,并将其引用到视觉树中。 运行时,渲染线程处理更改队列,对缩小的树进行更改,并根据需要更新动画列表的结构,以便在新时间重新采样动画值。 然后渲染和组合缩合视觉树中的内容。 还提供了动画和构图通信协议。