Systems and methods for simulating the effects of liquids on a camera lens
    1.
    发明授权
    Systems and methods for simulating the effects of liquids on a camera lens 有权
    用于模拟液体对相机镜头的影响的系统和方法

    公开(公告)号:US09176662B2

    公开(公告)日:2015-11-03

    申请号:US13448147

    申请日:2012-04-16

    摘要: Systems and methods for simulating liquid-on-lens effects may provide an interface through which users can add and/or manipulate fluids on a virtual camera lens. A physically based fluid simulation may simulate the behavior of the fluid as it is deposited on and/or manipulated on the virtual lens, and determine the distribution of the fluid across the lens. A ray tracing technique may be employed to determine how light is refracted through the virtual lens and the fluid, and to render a distorted output image as seen through the lens and the fluid. As the fluid is manipulated, corresponding changes in the image may be displayed in real time. The input image may be an existing single image or a direct camera feed (e.g., of a tablet type device). The user may select a fluid type and/or various fluid properties for the image editing operation.

    摘要翻译: 用于模拟液体对镜头效应的系统和方法可以提供用户可以在虚拟相机镜头上添加和/或操纵流体的界面。 基于物理的流体模拟可以模拟流体沉积在虚拟透镜上和/或操纵在虚拟透镜上的行为,并且确定流体在透镜上的分布。 可以采用光线跟踪技术来确定光如何通过虚拟透镜和流体折射,并且通过透镜和流体呈现失真的输出图像。 当流体被操纵时,可以实时地显示图像中的相应变化。 输入图像可以是现有的单个图像或直接相机馈送(例如,平板电脑类型设备)。 用户可以为图像编辑操作选择流体类型和/或各种流体属性。

    Systems and Methods for Simulating the Effects of Liquids on a Camera Lens
    2.
    发明申请
    Systems and Methods for Simulating the Effects of Liquids on a Camera Lens 有权
    用于模拟液体对相机镜头的影响的系统和方法

    公开(公告)号:US20130120386A1

    公开(公告)日:2013-05-16

    申请号:US13448147

    申请日:2012-04-16

    IPC分类号: G06T15/50 G06F3/041 G09G5/00

    摘要: Systems and methods for simulating liquid-on-lens effects may provide an interface through which users can add and/or manipulate fluids on a virtual camera lens. A physically based fluid simulation may simulate the behavior of the fluid as it is deposited on and/or manipulated on the virtual lens, and determine the distribution of the fluid across the lens. A ray tracing technique may be employed to determine how light is refracted through the virtual lens and the fluid, and to render a distorted output image as seen through the lens and the fluid. As the fluid is manipulated, corresponding changes in the image may be displayed in real time. The input image may be an existing single image or a direct camera feed (e.g., of a tablet type device). The user may select a fluid type and/or various fluid properties for the image editing operation.

    摘要翻译: 用于模拟液体对镜头效应的系统和方法可以提供用户可以在虚拟相机镜头上添加和/或操纵流体的界面。 基于物理的流体模拟可以模拟流体沉积在虚拟透镜上和/或操纵在虚拟透镜上的行为,并且确定流体在透镜上的分布。 可以采用光线跟踪技术来确定光如何通过虚拟透镜和流体折射,并且通过透镜和流体呈现失真的输出图像。 当流体被操纵时,可以实时地显示图像中的相应变化。 输入图像可以是现有的单个图像或直接相机馈送(例如,平板电脑类型设备)。 用户可以为图像编辑操作选择流体类型和/或各种流体属性。