Integrated multi environment interactive battle game

    公开(公告)号:US10702767B2

    公开(公告)日:2020-07-07

    申请号:US16218109

    申请日:2018-12-12

    申请人: Hasbro, Inc.

    摘要: Gaming systems and methods for a battling game which may use two or four physical toy tops and a stadium-shaped toy game board arena for physical game play interactions between game players. The battling 2-in-1 stadium battle dome allows a number of users to play on one side and then flip over to play on the other, encouraging 2 and 4 player battles. The stadium is shaped like a dome, enclosed on both sides, and there are two different sides to play on, overall creating four different play surfaces. The toy has double sided suspended play surfaces for corresponding game play with various surfaces of the different sides.

    Battling environment with multiple play level surfaces

    公开(公告)号:US11883754B2

    公开(公告)日:2024-01-30

    申请号:US17150813

    申请日:2021-01-15

    申请人: Hasbro, Inc.

    IPC分类号: A63F9/16

    CPC分类号: A63F9/16

    摘要: A battling stadium game apparatus and methods for toy tops providing multiple play level surfaces which may include platform inserts to actively direct interactions of spinning tops across multiple play level surfaces, a base, concave areas at a first play level surface at the base, concave areas with battling surfaces at the first play level. The battling surface includes a middle area and a periphery area surrounding the middle area, an overdrive surface disposed at a second play level surface at the base, the overdrive surface is at a level elevated from the concave arena. A lid nests within the base and defines an exterior wall around the perimeter of the base, with a third level platform element between the base and the lid for a third play level surface.

    Playing surface for spinning top toy apparatus and methods

    公开(公告)号:US11311796B2

    公开(公告)日:2022-04-26

    申请号:US17005441

    申请日:2020-08-28

    申请人: Hasbro, Inc.

    IPC分类号: A63H1/00 A63F9/16

    摘要: A toy battle arena game and method for manufacturing an asymmetrical battling stadium providing unique arena having four inclined battling surface curved regions collectively creating an asymmetrical concave bowl-shaped battling stadium for generating unpredictable top action about and around an asymmetrical battling surface for exciting and dynamic game play in a relatively small arena. Four semi-circular or curved inclined surfaces each includes a banked corner and are each defined by arc segment with a radius prescribing a midpoint of each arc segment. Connecting midpoints of each arc segment or partial sphere delineates an irregular quadrilateral in a central area of stadium to collectively create an asymmetrical battling surface which enhances game play by maximizes random and dynamic interactions between actively spinning tops about and around the asymmetrical battling surface.

    INTEGRATED MULTI ENVIRONMENT INTERACTIVE BATTLE GAME

    公开(公告)号:US20190184278A1

    公开(公告)日:2019-06-20

    申请号:US16218109

    申请日:2018-12-12

    申请人: Hasbro, Inc.

    IPC分类号: A63F9/16 A63H1/04

    摘要: Gaming systems and methods for a battling game which may use two or four physical toy tops and a stadium-shaped toy game board arena for physical game play interactions between game players. The battling 2-in-1 stadium battle dome allows a number of users to play on one side and then flip over to play on the other, encouraging 2 and 4 player battles. The stadium is shaped like a dome, enclosed on both sides, and there are two different sides to play on, overall creating four different play surfaces. The toy has double sided suspended play surfaces for corresponding game play with various surfaces of the different sides.

    PLAYING SURFACE FOR SPINNING TOP TOY APPARATUS AND METHODS

    公开(公告)号:US20210060411A1

    公开(公告)日:2021-03-04

    申请号:US17005441

    申请日:2020-08-28

    申请人: Hasbro, Inc.

    IPC分类号: A63F9/16 A63H1/00

    摘要: A toy battle arena game and method for manufacturing an asymmetrical battling stadium providing unique arena having four inclined battling surface curved regions collectively creating an asymmetrical concave bowl-shaped battling stadium for generating unpredictable top action about and around an asymmetrical battling surface for exciting and dynamic game play in a relatively small arena. Four semi-circular or curved inclined surfaces each includes a banked corner and are each defined by arc segment with a radius prescribing a midpoint of each arc segment. Connecting midpoints of each arc segment or partial sphere delineates an irregular quadrilateral in a central area of stadium to collectively create an asymmetrical battling surface which enhances game play by maximizes random and dynamic interactions between actively spinning tops about and around the asymmetrical battling surface.

    BATTLING ENVIRONMENT WITH MULTIPLE PLAY LEVEL SURFACES

    公开(公告)号:US20210220724A1

    公开(公告)日:2021-07-22

    申请号:US17150813

    申请日:2021-01-15

    申请人: Hasbro, Inc.

    IPC分类号: A63F9/16

    摘要: A battling stadium game apparatus and methods for toy tops providing multiple play level surfaces which may include platform inserts to actively direct interactions of spinning tops across multiple play level surfaces, a base, concave areas at a first play level surface at the base, concave areas with battling surfaces at the first play level. The battling surface includes a middle area and a periphery area surrounding the middle area, an overdrive surface disposed at a second play level surface at the base, the overdrive surface is at a level elevated from the concave arena. A lid nests within the base and defines an exterior wall around the perimeter of the base, with a third level platform element between the base and the lid for a third play level surface.

    Interactive tops collision enhancing battling environment

    公开(公告)号:US11154769B2

    公开(公告)日:2021-10-26

    申请号:US16669690

    申请日:2019-10-31

    申请人: Hasbro, Inc.

    IPC分类号: A63H1/00 A63F9/16

    摘要: A battle arena game apparatus with one or more symmetrical side tracks creating a one-way flow pattern that repeatedly exits spinning tops into a middle area of a battling surface to maximize the frequency of collisions between actively spinning tops for enhanced game play and fun for a user. A barrier at an exit of the one or more side tracks prevents the one or more spinning tops from entering the exit of the side tracks creating a one-way flow pattern of the one or more spinning tops from a periphery area of the battling surface to launch into the middle area of the battling surface to continuously engage spinning toy tops in combat.