Gaming system and method for providing an additional gaming currency

    公开(公告)号:US11062561B2

    公开(公告)日:2021-07-13

    申请号:US15429478

    申请日:2017-02-10

    Applicant: IGT

    Abstract: A gaming system including a central server linked to a plurality of gaming machines. The gaming system includes a point or count based system to provide one or more awards to one or more players. Such points are accumulated by a player based on one or more events associated with the player's gaming experience. The points or counts utilized in the gaming system are selectively redeemed by the player in exchange for one or more opportunities to win an award. It should be appreciated that in one embodiment, the equalizing units disclosed herein are different, separate and independent from any monetary based points or credits, any promotional based points or credits, or any player tracking points.

    Gaming system and method for providing an additional gaming currency
    2.
    发明授权
    Gaming system and method for providing an additional gaming currency 有权
    用于提供额外的游戏货币的游戏系统和方法

    公开(公告)号:US09569930B2

    公开(公告)日:2017-02-14

    申请号:US15209232

    申请日:2016-07-13

    Applicant: IGT

    Abstract: A gaming system including a central server linked to a plurality of gaming machines. The gaming system includes a point or count based system to provide one or more awards to one or more players. Such points are accumulated by a player based on one or more events associated with the player's gaming experience. The points or counts utilized in the gaming system are selectively redeemed by the player in exchange for one or more opportunities to win an award. It should be appreciated that in one embodiment, the equalizing units disclosed herein are different, separate and independent from any monetary based points or credits, any promotional based points or credits, or any player tracking points.

    Abstract translation: 包括连接到多个游戏机的中央服务器的游戏系统。 游戏系统包括基于点或计数的系统,以向一个或多个玩家提供一个或多个奖励。 玩家根据与玩家游戏体验相关的一个或多个事件积累这些点数。 游戏系统中使用的积分或计数被玩家有选择地兑换,以换取赢得奖励的一个或多个机会。 应当理解,在一个实施例中,本文公开的均衡单元是不同的,分开的并且独立于任何基于货币的点或信用,任何基于促销的点或信用或任何玩家跟踪点。

    GAMING SYSTEM AND METHOD FOR NORMALIZING AVERAGE EXPECTED PAYOUTS TO PLAYERS
    3.
    发明申请
    GAMING SYSTEM AND METHOD FOR NORMALIZING AVERAGE EXPECTED PAYOUTS TO PLAYERS 有权
    用于将平均预期收费标准化给玩家的游戏系统和方法

    公开(公告)号:US20140106867A1

    公开(公告)日:2014-04-17

    申请号:US14140278

    申请日:2013-12-24

    Applicant: IGT

    CPC classification number: G07F17/3244

    Abstract: The gaming system disclosed herein accounts for game play over a gaming session in determining a bonus game attribute for a triggered bonus game. The gaming system maintains a plurality of different bonus game attributes. Each different bonus game attribute is associated with a different bonus game attribute modification event and an initial probability of that bonus game attribute being selected for a play of a bonus game. For each bonus game attribute modification event that occurs, the gaming system modifies the probability that the associated bonus game attribute will be selected for a play of a bonus game. Upon an occurrence of a bonus game triggering event, the gaming system randomly selects one of the maintained bonus game attributes. The gaming system then displays a bonus game and determines a bonus game award utilizing the selected bonus game attribute.

    Abstract translation: 本文公开的游戏系统在确定用于触发的奖励游戏的奖励游戏属性时考虑游戏会话的游戏。 游戏系统保持多个不同的奖励游戏属性。 每个不同的奖金游戏属性与不同的奖励游戏属性修改事件相关联,并且该奖励游戏属性被选择用于游戏的奖励游戏的初始概率。 对于发生的每个奖励游戏属性修改事件,游戏系统修改相关联的奖金游戏属性将被选择用于游戏的奖励游戏的概率。 在发生奖励游戏触发事件时,游戏系统随机选择维持的奖励游戏属性之一。 游戏系统然后显示奖励游戏并且使用所选择的奖励游戏属性来确定奖励游戏奖励。

    Gaming system and method for normalizing average expected payouts to players

    公开(公告)号:US08900052B2

    公开(公告)日:2014-12-02

    申请号:US14140278

    申请日:2013-12-24

    Applicant: IGT

    CPC classification number: G07F17/3244

    Abstract: The gaming system disclosed herein accounts for game play over a gaming session in determining a bonus game attribute for a triggered bonus game. The gaming system maintains a plurality of different bonus game attributes. Each different bonus game attribute is associated with a different bonus game attribute modification event and an initial probability of that bonus game attribute being selected for a play of a bonus game. For each bonus game attribute modification event that occurs, the gaming system modifies the probability that the associated bonus game attribute will be selected for a play of a bonus game. Upon an occurrence of a bonus game triggering event, the gaming system randomly selects one of the maintained bonus game attributes. The gaming system then displays a bonus game and determines a bonus game award utilizing the selected bonus game attribute.

    Gaming system and method having bonus event and bonus event award in accordance with a current wager and one or more accumulated bonus event points
    5.
    发明授权
    Gaming system and method having bonus event and bonus event award in accordance with a current wager and one or more accumulated bonus event points 有权
    游戏系统和方法根据当前下注和一个或多个累积奖金事件点进行奖金事件和奖金事件奖励

    公开(公告)号:US08864574B2

    公开(公告)日:2014-10-21

    申请号:US13760679

    申请日:2013-02-06

    Applicant: IGT

    CPC classification number: A63F9/24 G07F17/3244 G07F17/3267

    Abstract: In one embodiment, the gaming system and method disclosed herein maintains a plurality of different bonus event average expected payouts which are ranked. In one embodiment, if a bonus event triggering condition occurs, the gaming system determines one of the plurality of different bonus event average expected payouts to utilize for the triggered bonus event. In one such embodiment, the determined bonus event average expected payout is based on a player's current wager and a quantity of accumulated bonus event points or units. In this embodiment, the gaming system enables players to accumulate bonus event points based on one or more aspects of a player's previous gaming experiences during a designated period of time. The gaming system then displays a bonus event to the player and determines a bonus event award, wherein the determined bonus event award is in accordance with the determined bonus event average expected payout.

    Abstract translation: 在一个实施例中,本文公开的游戏系统和方法维护被排序的多个不同的奖金事件平均预期支付。 在一个实施例中,如果出现奖励事件触发条件,则游戏系统确定多个不同的奖金事件平均预期支出中的一个用于触发的奖金事件。 在一个这样的实施例中,确定的奖金事件平均预期支付是基于玩家的当前赌注和累积奖金事件点或单位的数量。 在该实施例中,游戏系统使玩家可以在指定的时间段内基于玩家以前的游戏体验的一个或多个方面累积奖金事件点。 游戏系统然后向玩家显示奖金事件并确定奖金事件奖励,其中所确定的奖金事件奖金与所确定的奖金事件平均预期支出一致。

    GAMING SYSTEM AND METHOD FOR NORMALIZING AVERAGE EXPECTED PAYOUTS TO PLAYERS
    7.
    发明申请
    GAMING SYSTEM AND METHOD FOR NORMALIZING AVERAGE EXPECTED PAYOUTS TO PLAYERS 有权
    用于将平均预期收费标准化给玩家的游戏系统和方法

    公开(公告)号:US20130059652A1

    公开(公告)日:2013-03-07

    申请号:US13669887

    申请日:2012-11-06

    Applicant: IGT

    CPC classification number: G07F17/3244

    Abstract: The gaming system disclosed herein accounts for game play over a gaming session in determining a bonus game attribute for a triggered bonus game. The gaming system maintains a plurality of different bonus game attributes. Each different bonus game attribute is associated with a different bonus game attribute modification event and an initial probability of that bonus game attribute being selected for a play of a bonus game. For each bonus game attribute modification event that occurs, the gaming system modifies the probability that the associated bonus game attribute will be selected for a play of a bonus game. Upon an occurrence of a bonus game triggering event, the gaming system randomly selects one of the maintained bonus game attributes. The gaming system then displays a bonus game and determines a bonus game award utilizing the selected bonus game attribute.

    Abstract translation: 本文公开的游戏系统在确定用于触发的奖励游戏的奖励游戏属性时考虑游戏会话的游戏。 游戏系统保持多个不同的奖励游戏属性。 每个不同的奖金游戏属性与不同的奖励游戏属性修改事件相关联,并且该奖励游戏属性被选择用于游戏的奖励游戏的初始概率。 对于发生的每个奖励游戏属性修改事件,游戏系统修改相关联的奖金游戏属性将被选择用于游戏的奖励游戏的概率。 在发生奖励游戏触发事件时,游戏系统随机选择维持的奖励游戏属性之一。 游戏系统然后显示奖励游戏并且使用所选择的奖励游戏属性来确定奖励游戏奖励。

    Gaming system and method for normalizing average expected payouts to players
    9.
    发明授权
    Gaming system and method for normalizing average expected payouts to players 有权
    游戏系统和方法使平均预期支付给玩家

    公开(公告)号:US08632396B2

    公开(公告)日:2014-01-21

    申请号:US13669887

    申请日:2012-11-06

    Applicant: IGT

    CPC classification number: G07F17/3244

    Abstract: The gaming system disclosed herein accounts for game play over a gaming session in determining a bonus game attribute for a triggered bonus game. The gaming system maintains a plurality of different bonus game attributes. Each different bonus game attribute is associated with a different bonus game attribute modification event and an initial probability of that bonus game attribute being selected for a play of a bonus game. For each bonus game attribute modification event that occurs, the gaming system modifies the probability that the associated bonus game attribute will be selected for a play of a bonus game. Upon an occurrence of a bonus game triggering event, the gaming system randomly selects one of the maintained bonus game attributes. The gaming system then displays a bonus game and determines a bonus game award utilizing the selected bonus game attribute.

    Abstract translation: 本文公开的游戏系统在确定用于触发的奖励游戏的奖励游戏属性时考虑游戏会话的游戏。 游戏系统保持多个不同的奖励游戏属性。 每个不同的奖金游戏属性与不同的奖励游戏属性修改事件相关联,并且该奖励游戏属性被选择用于游戏的奖励游戏的初始概率。 对于发生的每个奖励游戏属性修改事件,游戏系统修改相关联的奖金游戏属性将被选择用于游戏的奖励游戏的概率。 在发生奖励游戏触发事件时,游戏系统随机选择维持的奖励游戏属性之一。 游戏系统然后显示奖励游戏并且使用所选择的奖励游戏属性来确定奖励游戏奖励。

    GAMING SYSTEM AND METHOD HAVING BONUS EVENT AND BONUS EVENT AWARD IN ACCORDANCE WITH A CURRENT WAGER AND ONE OR MORE ACCUMULATED BONUS EVENT POINTS
    10.
    发明申请
    GAMING SYSTEM AND METHOD HAVING BONUS EVENT AND BONUS EVENT AWARD IN ACCORDANCE WITH A CURRENT WAGER AND ONE OR MORE ACCUMULATED BONUS EVENT POINTS 有权
    根据现有的WAGER和一个或多个累积奖金积分的奖金系统和具有奖金和奖金活动奖励的方法

    公开(公告)号:US20130150152A1

    公开(公告)日:2013-06-13

    申请号:US13760679

    申请日:2013-02-06

    Applicant: IGT

    CPC classification number: A63F9/24 G07F17/3244 G07F17/3267

    Abstract: In one embodiment, the gaming system and method disclosed herein maintains a plurality of different bonus event average expected payouts which are ranked. In one embodiment, if a bonus event triggering condition occurs, the gaming system determines one of the plurality of different bonus event average expected payouts to utilize for the triggered bonus event. In one such embodiment, the determined bonus event average expected payout is based on a player's current wager and a quantity of accumulated bonus event points or units. In this embodiment, the gaming system enables players to accumulate bonus event points based on one or more aspects of a player's previous gaming experiences during a designated period of time. The gaming system then displays a bonus event to the player and determines a bonus event award, wherein the determined bonus event award is in accordance with the determined bonus event average expected payout.

    Abstract translation: 在一个实施例中,本文公开的游戏系统和方法维护被排序的多个不同的奖金事件平均预期支付。 在一个实施例中,如果出现奖励事件触发条件,则游戏系统确定多个不同的奖金事件平均预期支出中的一个用于触发的奖金事件。 在一个这样的实施例中,确定的奖金事件平均预期支付是基于玩家的当前赌注和累积奖金事件点或单位的数量。 在该实施例中,游戏系统使玩家可以在指定的时间段内基于玩家以前的游戏体验的一个或多个方面累积奖金事件点。 游戏系统然后向玩家显示奖金事件并确定奖金事件奖励,其中所确定的奖金事件奖金与所确定的奖金事件平均预期支出一致。

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