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1.
公开(公告)号:US20140155162A1
公开(公告)日:2014-06-05
申请号:US14172167
申请日:2014-02-04
Applicant: IGT
Inventor: Harold E. Mattice , Chan Griswold , James Stockdale , Richard Wilder , Chris Gadda , Binh Nguyen
IPC: G07F17/32
CPC classification number: G06F3/017 , A63F13/211 , A63F13/2145 , A63F13/428 , A63F2300/1006 , A63F2300/1087 , G06F3/013 , G06F3/0346 , G06F3/0488 , G07F17/32 , G07F17/3209 , G07F17/3218 , G10L17/00
Abstract: Various techniques are described for controlling a wager-based game played at a gaming system. In one embodiment the gaming system may include a gesture input interface device operable to detect movements gestures associated with one or more persons, and a gesture interpretation component operable to identify selected movements or gestures detected by the gesture input interface device. In one embodiment, the gesture interpretation component may also be operable to generate gesture interpretation information relating to interpretation of the selected movements or gestures. In one embodiment, the gaming system may be operable to automatically detect a gesture by a player participating in a game session at the gaming system; interpret the gesture with respect to a set of criteria; generate gesture interpretation information relating to the interpretation of the gesture; and advance a state of the game session using at least a portion of the gesture interpretation information.
Abstract translation: 描述了用于控制在游戏系统中玩的基于赌注的游戏的各种技术。 在一个实施例中,游戏系统可以包括可操作以检测与一个或多个人相关联的运动手势的手势输入界面装置,以及可操作以识别由手势输入界面装置检测到的所选运动或手势的手势解释组件。 在一个实施例中,手势解释组件还可以用于产生与所选择的运动或手势的解释相关的手势解释信息。 在一个实施例中,游戏系统可以是可操作的,以在游戏系统中自动地检测参与游戏会话的玩家的手势; 相对于一组标准解释手势; 产生与手势的解释相关的手势解释信息; 并且使用所述手势解释信息的至少一部分来前进所述游戏会话的状态。
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公开(公告)号:US09798391B2
公开(公告)日:2017-10-24
申请号:US14885539
申请日:2015-10-16
Applicant: IGT
Inventor: Harold E. Mattice , Chan Griswold , James Stockdale , Richard Wilder , Chris Gadda , Binh Nguyen
IPC: A63F9/24 , A63F13/00 , G06F17/00 , G06F19/00 , G06F3/01 , G06F3/0346 , G07F17/32 , G10L17/00 , G06F3/0488 , A63F13/428 , A63F13/211 , A63F13/2145
CPC classification number: G06F3/017 , A63F13/211 , A63F13/2145 , A63F13/428 , A63F2300/1006 , A63F2300/1087 , G06F3/013 , G06F3/0346 , G06F3/0488 , G07F17/32 , G07F17/3209 , G07F17/3218 , G10L17/00
Abstract: Various techniques are described for controlling a wager-based game played at a gaming system. In one embodiment the gaming system may include a gesture input interface device operable to detect movements gestures associated with one or more persons, and a gesture interpretation component operable to identify selected movements or gestures detected by the gesture input interface device. In one embodiment, the gesture interpretation component may also be operable to generate gesture interpretation information relating to interpretation of the selected movements or gestures. In one embodiment, the gaming system may be operable to automatically detect a gesture by a player participating in a game session at the gaming system; interpret the gesture with respect to a set of criteria; generate gesture interpretation information relating to the interpretation of the gesture; and advance a state of the game session using at least a portion of the gesture interpretation information.
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3.
公开(公告)号:US20160041622A1
公开(公告)日:2016-02-11
申请号:US14885539
申请日:2015-10-16
Applicant: IGT
Inventor: Harold E. Mattice , Chan Griswold , James Stockdale , Richard Wilder , Chris Gadda , Binh Nguyen
IPC: G06F3/01 , A63F13/2145 , G06F3/0488 , A63F13/211
CPC classification number: G06F3/017 , A63F13/211 , A63F13/2145 , A63F13/428 , A63F2300/1006 , A63F2300/1087 , G06F3/013 , G06F3/0346 , G06F3/0488 , G07F17/32 , G07F17/3209 , G07F17/3218 , G10L17/00
Abstract: Various techniques are described for controlling a wager-based game played at a gaming system. In one embodiment the gaming system may include a gesture input interface device operable to detect movements gestures associated with one or more persons, and a gesture interpretation component operable to identify selected movements or gestures detected by the gesture input interface device. In one embodiment, the gesture interpretation component may also be operable to generate gesture interpretation information relating to interpretation of the selected movements or gestures. In one embodiment, the gaming system may be operable to automatically detect a gesture by a player participating in a game session at the gaming system; interpret the gesture with respect to a set of criteria; generate gesture interpretation information relating to the interpretation of the gesture; and advance a state of the game session using at least a portion of the gesture interpretation information.
Abstract translation: 描述了用于控制在游戏系统中玩的基于赌注的游戏的各种技术。 在一个实施例中,游戏系统可以包括可操作以检测与一个或多个人相关联的运动手势的手势输入界面装置,以及可操作以识别由手势输入界面装置检测到的所选运动或手势的手势解释组件。 在一个实施例中,手势解释组件还可以用于产生与所选择的运动或手势的解释相关的手势解释信息。 在一个实施例中,游戏系统可以是可操作的,以在游戏系统中自动地检测参与游戏会话的玩家的手势; 相对于一组标准解释手势; 产生与手势的解释相关的手势解释信息; 并且使用所述手势解释信息的至少一部分来前进所述游戏会话的状态。
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公开(公告)号:US09230395B2
公开(公告)日:2016-01-05
申请号:US14172167
申请日:2014-02-04
Applicant: IGT
Inventor: Harold E. Mattice , Chan Griswold , James Stockdale , Richard Wilder , Chris Gadda , Binh Nguyen
CPC classification number: G06F3/017 , A63F13/211 , A63F13/2145 , A63F13/428 , A63F2300/1006 , A63F2300/1087 , G06F3/013 , G06F3/0346 , G06F3/0488 , G07F17/32 , G07F17/3209 , G07F17/3218 , G10L17/00
Abstract: Various techniques are described for controlling a wager-based game played at a gaming system. In one embodiment the gaming system may include a gesture input interface device operable to detect movements gestures associated with one or more persons, and a gesture interpretation component operable to identify selected movements or gestures detected by the gesture input interface device. In one embodiment, the gesture interpretation component may also be operable to generate gesture interpretation information relating to interpretation of the selected movements or gestures. In one embodiment, the gaming system may be operable to automatically detect a gesture by a player participating in a game session at the gaming system; interpret the gesture with respect to a set of criteria; generate gesture interpretation information relating to the interpretation of the gesture; and advance a state of the game session using at least a portion of the gesture interpretation information.
Abstract translation: 描述了用于控制在游戏系统中玩的基于赌注的游戏的各种技术。 在一个实施例中,游戏系统可以包括可操作以检测与一个或多个人相关联的运动手势的手势输入界面装置,以及可操作以识别由手势输入界面装置检测到的所选运动或手势的手势解释组件。 在一个实施例中,手势解释组件还可以用于产生与所选择的运动或手势的解释相关的手势解释信息。 在一个实施例中,游戏系统可以是可操作的,以在游戏系统中自动地检测参与游戏会话的玩家的手势; 相对于一组标准解释手势; 产生与手势的解释相关的手势解释信息; 并且使用所述手势解释信息的至少一部分来前进所述游戏会话的状态。
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