CONTINUOUS GESTURE RECOGNITION FOR GAMING SYSTEMS

    公开(公告)号:US20180130283A1

    公开(公告)日:2018-05-10

    申请号:US15852009

    申请日:2017-12-22

    Applicant: IGT

    CPC classification number: G07F17/3209 G07F17/3211

    Abstract: A method for controlling a wagering gaming apparatus includes displaying a game on a display screen, receiving, from a sensor device, a plurality of location data points corresponding to a plurality of locations of an anatomical feature of the player in three-dimensional space as the anatomical feature of the player moves in the three-dimensional space, analyzing a first group of the location data points to identify a first input command, the first group of location data points comprising sequential location data points, causing a first action to be taken in the game, the first action being determined based on the first input command, and analyzing a second group of the location data points to identify a second input command, the second group of location data points comprising sequential location data points. The first group of location data points and the second group of location data points at least partially overlap.

    Continuous gesture recognition for gaming systems

    公开(公告)号:US10290176B2

    公开(公告)日:2019-05-14

    申请号:US15852009

    申请日:2017-12-22

    Applicant: IGT

    Abstract: A method for controlling a wagering gaming apparatus includes displaying a game on a display screen, receiving, from a sensor device, a plurality of location data points corresponding to a plurality of locations of an anatomical feature of the player in three-dimensional space as the anatomical feature of the player moves in the three-dimensional space, analyzing a first group of the location data points to identify a first input command, the first group of location data points comprising sequential location data points, causing a first action to be taken in the game, the first action being determined based on the first input command, and analyzing a second group of the location data points to identify a second input command, the second group of location data points comprising sequential location data points. The first group of location data points and the second group of location data points at least partially overlap.

    Gaming device for updating game play in real-time

    公开(公告)号:US10198914B2

    公开(公告)日:2019-02-05

    申请号:US15087331

    申请日:2016-03-31

    Abstract: A device for playing a skill-based game that modifies the visual representation of the game play using game enhancement elements. A game processor automatically generates game enhancement elements using game data of the skill-based game and computes a game skill level. A game controller is connected to a data storage device and a display screen. The game controller controls the skill-based game, the game controller configured to: render visual representation of game play; detect real-time game play of the game by the player; compute a player skill level based on the detected game play; select a game enhancement element by comparing the game skill level and the player skill level; modify the visual representation of the game play using the one or more selected game enhancement elements; and award the player based on the additional game play and the comparison of the game skill level and the player skill level.

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