Gaming system and method for providing a community bonus event

    公开(公告)号:US10438447B2

    公开(公告)日:2019-10-08

    申请号:US15924962

    申请日:2018-03-19

    Applicant: IGT

    Abstract: A gaming system and method including providing a community or group bonus event to a plurality of players at a plurality of gaming devices. For each of the players determined as eligible to participate in a triggered group bonus event, the gaming system determines that player's relative probability of winning a group bonus event award in the triggered bonus event. In one such embodiment, each player's relative probability of winning the group bonus event award is based on that player's wagering history, such as any amounts wagered by that player, the frequency of placing such wagers and/or frequency of not placing any wagers.

    Gaming system and method for providing a community bonus event
    3.
    发明授权
    Gaming system and method for providing a community bonus event 有权
    提供社区奖金活动的游戏系统和方法

    公开(公告)号:US08795057B2

    公开(公告)日:2014-08-05

    申请号:US13773289

    申请日:2013-02-21

    Applicant: IGT

    Abstract: A gaming system and method including providing a community or group bonus event to a plurality of players at a plurality of gaming devices. For each of the players determined as eligible to participate in a triggered group bonus event, the gaming system determines that player's relative probability of winning a group bonus event award in the triggered bonus event. In one such embodiment, each player's relative probability of winning the group bonus event award is based on that player's wagering history, such as any amounts wagered by that player, the frequency of placing such wagers and/or frequency of not placing any wagers.

    Abstract translation: 一种游戏系统和方法,包括向多个游戏设备的多个玩家提供社区或组奖励事件。 对于被确定为有资格参与触发组奖金事件的每个玩家,游戏系统确定玩家在触发的奖金事件中获得组奖金事件奖励的相对概率。 在一个这样的实施例中,每个玩家获得组奖金事件奖的相对概率基于该玩家的投注历史,例如该玩家下注的任何金额,放置此类赌注的频率和/或不投注赌注的频率。

    GAMING SYSTEM, GAMING DEVICE, AND METHOD PROVIDING A GAME HAVING AN OBSTACLE BOARD WITH FALLING SYSMBOLS
    5.
    发明申请
    GAMING SYSTEM, GAMING DEVICE, AND METHOD PROVIDING A GAME HAVING AN OBSTACLE BOARD WITH FALLING SYSMBOLS 有权
    游戏系统,游戏设备以及提供具有下降系统的障碍物的游戏的方法

    公开(公告)号:US20170004683A1

    公开(公告)日:2017-01-05

    申请号:US15265445

    申请日:2016-09-14

    Applicant: IGT

    Abstract: A gaming system providing a falling symbol obstacle board game. The gaming system displays a symbol starting position, a plurality of symbol ending positions, and a plurality of obstacles. The gaming system selects one of a plurality of symbols, displays the symbol moving from the symbol starting position into one of the symbol ending positions along one of a plurality of symbol paths through the obstacles, and displays the symbol at the symbol ending position at the end of the symbol path. The gaming system repeats selecting symbols, displaying the symbol moving from the symbol starting position to a symbol ending positions along a symbol path, and displaying the symbol at the symbol ending position at the end of the symbol path until a termination condition is satisfied, after which the gaming system determines whether any winning combinations of the symbols are displayed at the symbol ending positions.

    Abstract translation: 提供下降符号障碍板游戏的游戏系统。 游戏系统显示符号开始位置,多个符号结束位置和多个障碍物。 游戏系统选择多个符号中的一个,通过障碍物将符号起始位置移动的符号显示为沿着多个符号路径中的一个的符号结束位置之一,并且将符号显示在符号结束位置 符号路径的末端。 游戏系统重复选择符号,显示从符号起始位置移动到沿着符号路径的符号结束位置的符号,并且在符号路径的结尾处的符号结束位置处显示符号直到满足终止条件,之后 游戏系统确定符号的任何获胜组合是否在符号结束位置显示。

    GAMING DEVICE HAVING CHANGED OR GENERATE PLAYER STIMULI
    6.
    发明申请
    GAMING DEVICE HAVING CHANGED OR GENERATE PLAYER STIMULI 审中-公开
    具有更改或生成播放器的游戏设备

    公开(公告)号:US20130178274A1

    公开(公告)日:2013-07-11

    申请号:US13782676

    申请日:2013-03-01

    Applicant: IGT

    Abstract: A gaming system which maintains a count of the consecutive plays of a game. The system produces a same player stimuli for a designated quantity of the consecutive plays, and the system produces a different player stimuli for one or more of the plays which occur after the designated quantity is reached.

    Abstract translation: 维持游戏连续播放次数的游戏系统。 该系统为指定数量的连续播放产生相同的播放器刺激,并且系统为达到指定数量之后发生的一个或多个播放产生不同的播放器刺激。

    GAMING SYSTEM AND METHOD FOR PROVIDING A COMMUNITY BONUS EVENT
    8.
    发明申请
    GAMING SYSTEM AND METHOD FOR PROVIDING A COMMUNITY BONUS EVENT 有权
    用于提供社区奖金活动的游戏系统和方法

    公开(公告)号:US20130172067A1

    公开(公告)日:2013-07-04

    申请号:US13773289

    申请日:2013-02-21

    Applicant: IGT

    Abstract: A gaming system and method including providing a community or group bonus event to a plurality of players at a plurality of gaming devices. For each of the players determined as eligible to participate in a triggered group bonus event, the gaming system determines that player's relative probability of winning a group bonus event award in the triggered bonus event. In one such embodiment, each player's relative probability of winning the group bonus event award is based on that player's wagering history, such as any amounts wagered by that player, the frequency of placing such wagers and/or frequency of not placing any wagers.

    Abstract translation: 一种游戏系统和方法,包括向多个游戏设备的多个玩家提供社区或组奖励事件。 对于被确定为有资格参与触发组奖金事件的每个玩家,游戏系统确定玩家在触发的奖金事件中获得组奖金事件奖励的相对概率。 在一个这样的实施例中,每个玩家获得组奖金事件奖的相对概率基于该玩家的投注历史,例如该玩家下注的任何金额,放置此类赌注的频率和/或不投注赌注的频率。

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