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公开(公告)号:US10475274B2
公开(公告)日:2019-11-12
申请号:US14493815
申请日:2014-09-23
Applicant: IGT CANADA SOLUTIONS ULC
Inventor: Stefan Keilwert , Klaus Achmuller , Lukas Angermayer , Armin Herlitz , Sven Aurich
IPC: G07F17/32
Abstract: Three-dimensional displays and related techniques are provided. A method of generating a stereoscopic 3D image of a casino game apparatus is provided. A first static 2D image may be applied to a surface in a virtual 3D environment as a first texture of the surface in a first view of the virtual 3D environment. A second static 2D image may be applied to the surface in the virtual 3D environment as a second texture of the surface in a second view of the virtual 3D environment. A stereoscopic 3D image of the casino game apparatus may be generated, the stereoscopic 3D image comprising the first view of the virtual 3D environment with the first static 2D image applied as the first texture to the surface and the second view of the virtual 3D environment with the second static 2D image applied as the second texture to the surface.
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公开(公告)号:US20170148250A1
公开(公告)日:2017-05-25
申请号:US14949599
申请日:2015-11-23
Applicant: IGT Canada Solutions ULC
Inventor: Lukas Angermayer , Stefan Mitterhoefer , Stefan Keilwert
CPC classification number: G07F17/3211 , G06T15/20 , G06T17/20 , G06T19/20 , G06T2219/2021 , G07F17/3209 , G07F17/3225 , G07F17/3246 , G07F17/3251
Abstract: A wagering gaming apparatus is provided, comprising a 3-dimensional (3D) display device configured to create for a player a visual illusion of a 3D scene for a wagering game, the 3D scene having perceived depth in a z-direction perpendicular to a physical screen having width in an x-direction and height in a y-direction; at least one processor; and at least one non-transitory processor-readable storage medium storing processor-executable instructions. The instructions may cause the at least one processor to generate the 3D scene as a view from a virtual 3D camera toward an origin position in a virtual 3D model, including defining a virtual game component as an object mesh in the virtual 3D model, the virtual game component having a designated front perspective view. The object mesh may be warped to maintain the designated front perspective view of the virtual game component in the view from the virtual 3D camera.
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公开(公告)号:US10546446B2
公开(公告)日:2020-01-28
申请号:US14949599
申请日:2015-11-23
Applicant: IGT Canada Solutions ULC
Inventor: Lukas Angermayer , Stefan Mitterhoefer , Stefan Keilwert
Abstract: A wagering gaming apparatus is provided, comprising a 3-dimensional (3D) display device configured to create for a player a visual illusion of a 3D scene for a wagering game, the 3D scene having perceived depth in a z-direction perpendicular to a physical screen having width in an x-direction and height in a y-direction; at least one processor; and at least one non-transitory processor-readable storage medium storing processor-executable instructions. The instructions may cause the at least one processor to generate the 3D scene as a view from a virtual 3D camera toward an origin position in a virtual 3D model, including defining a virtual game component as an object mesh in the virtual 3D model, the virtual game component having a designated front perspective view. The object mesh may be warped to maintain the designated front perspective view of the virtual game component in the view from the virtual 3D camera.
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公开(公告)号:US10380828B2
公开(公告)日:2019-08-13
申请号:US14509174
申请日:2014-10-08
Applicant: IGT CANADA SOLUTIONS ULC
Inventor: Stefan Keilwert , Klaus Achmuller , Lukas Angermayer , Armin Herlitz , Sven Aurich
Abstract: A method of displaying stereoscopic 3D images of a casino game apparatus is provided. Positions of heads of two or more viewers of a display device are determined. Viewpoints of the two or more viewers are determined based, at least in part, on the head positions. Stereoscopic 3D images depicting the casino game apparatus from approximately the viewpoints of the two or more viewers are generated. A first stereoscopic image of the game apparatus from the first viewpoint is displayed with a set of pixels configured to be visible to the first viewer. A second stereoscopic image of the game apparatus from the second viewpoint is displayed with a set of pixels configured to be visible to the second viewer. The first and second stereoscopic images of the game apparatus are displayed simultaneously to the first and second viewers based, at least in part, on the first and second viewpoints.
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