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1.
公开(公告)号:US11287848B2
公开(公告)日:2022-03-29
申请号:US16937762
申请日:2020-07-24
申请人: INTERAXON INC.
发明人: Christopher Allen Aimone , Trevor C E Coleman , Ariel Stephanie Garten , Kapil Jay Mishra Vidyarthi , Locillo (Lou) Giuseppe Pino , Michael Apollo Chabior , Paul Harrison Baranowski , Raul Rajiv Rupsingh , Madeline Ashby , Paul V Tadich
IPC分类号: G06F3/01 , G06F1/16 , A61B3/113 , A61B5/16 , A61B5/00 , A61B5/11 , G16H40/67 , A61B5/38 , A61B5/369 , A61B5/378 , A61B5/318
摘要: A training apparatus has an input device and a wearable computing device with a bio-signal sensor and a display to provide an interactive virtual reality (“VR”) environment for a user. The bio-signal sensor receives bio-signal data from the user. The user interacts with content that is presented in the VR environment. The user interactions and bio-signal data are scored with a user state score and a performance scored. Feedback is given to the user based on the scores in furtherance of training. The feedback may update the VR environment and may trigger additional VR events to continue training.
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2.
公开(公告)号:US10768665B2
公开(公告)日:2020-09-08
申请号:US16144854
申请日:2018-09-27
申请人: INTERAXON INC.
发明人: Christopher Allen Aimone , Trevor C E Coleman , Ariel Stephanie Garten , Kapil Jay Mishra Vidyarthi , Locillo (Lou) Giuseppe Pino , Michael Apollo Chabior , Paul Harrison Baranowski , Raul Rajiv Rupsingh , Madeline Ashby , Paul V Tadich
IPC分类号: G06F1/16 , G06F3/01 , A61B3/113 , A61B5/16 , A61B5/00 , A61B5/11 , A61B5/0476 , A61B5/0484 , G16H40/67 , G06F19/00 , A61B5/0402
摘要: A training apparatus has an input device and a wearable computing device with a bio-signal sensor and a display to provide an interactive virtual reality (“VR”) environment for a user. The bio-signal sensor receives bio-signal data from the user. The user interacts with content that is presented in the VR environment. The user interactions and bio-signal data are scored with a user state score and a performance scored. Feedback is given to the user based on the scores in furtherance of training. The feedback may update the VR environment and may trigger additional VR events to continue training.
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