Abstract:
Systems and methods may provide for receiving a pixel shader and sending the pixel shader to shader bypass hardware if the pixel shader and a render target associated with the pixel shader satisfy a simplicity condition. In one example, the shader bypass hardware is dedicated to pixel shaders and associated render targets that satisfy the simplicity condition.
Abstract:
A mechanism is described for facilitating efficient centralized rendering of viewpoint-agnostic graphics workloads at computing devices. A method of embodiments, as described herein, includes detecting, at a computing device, a viewpoint-agnostic workload relating to a graphics scene to be delivered at one or more computing devices; processing one or more viewpoint-agnostic rendering tasks relating to the viewpoint-agnostic workload to obtain a set of viewpoint-agnostic processing data, wherein the viewpoint-agnostic workload is common to the scene and independent of one or more specific viewpoints of the scene corresponding to the one or more computing devices; and distributing the set of viewpoint-agnostic processing data to the one or more computing devices.