Method for Monitoring and Controlling Gaming Devices
    1.
    发明申请
    Method for Monitoring and Controlling Gaming Devices 审中-公开
    监控和控制游戏装置的方法

    公开(公告)号:US20110294575A1

    公开(公告)日:2011-12-01

    申请号:US13022500

    申请日:2011-02-07

    IPC分类号: A63F13/00

    摘要: A configuration and management system monitors and controls one or more gaming devices in a gaming system on at least one gaming floor. The system includes one or more gaming devices in a gaming system, wherein the gaming devices are interconnected via a network; a processing and control system; and a back-end, graphical user interface. The processing and control system is interconnected to the gaming devices via the network. Further, the processing and control system acquires gaming performance data from the gaming devices in the gaming system. The back-end, graphical user interface includes an interactive map of the gaming floor. Additionally, graphical user interface enables monitoring and configuration of multiple gaming platform capabilities, multiple game titles, and multiple gaming parameters for each gaming devices on the gaming floor, and is interconnected to the processing and control system.

    摘要翻译: 配置和管理系统在至少一个游戏楼层上监视和控制游戏系统中的一个或多个游戏设备。 该系统包括游戏系统中的一个或多个游戏设备,其中游戏设备经由网络互连; 一个处理和控制系统; 以及后端的图形用户界面。 处理和控制系统通过网络互连到游戏设备。 此外,处理和控制系统从游戏系统中的游戏设备获取游戏性能数据。 后端的图形用户界面包括游戏楼层的交互式地图。 此外,图形用户界面能够监控和配置游戏楼层上的每个游戏设备的多个游戏平台功能,多个游戏标题和多个游戏参数,并且被连接到处理和控制系统。

    Gaming system for data management and collection and related methods
    2.
    发明授权
    Gaming system for data management and collection and related methods 有权
    用于数据管理和收集的游戏系统及相关方法

    公开(公告)号:US09117329B2

    公开(公告)日:2015-08-25

    申请号:US11225495

    申请日:2005-09-12

    CPC分类号: G07F17/32 G07F17/3232

    摘要: Systems for managing gaming devices in a networked environment are disclosed herein. The system includes one or more gaming device, at least one data repository, host system, and a datastore. The gaming devices have a gaming processor and a plurality of gaming components, wherein one or more parameters are associated with the gaming components. The data repository is in communication with the one or more gaming components, and the data repository stores data that includes one or more parameters from each gaming component. A host system is in communication with the gaming devices, and the host system is configured to collect data from the data repository. The host system also includes a datastore in communication with the host system, wherein the datastore stores data from the gaming devices.

    摘要翻译: 本文公开了用于在网络环境中管理游戏设备的系统。 该系统包括一个或多个游戏设备,至少一个数据存储库,主机系统和数据存储区。 游戏设备具有游戏处理器和多个游戏组件,其中一个或多个参数与游戏组件相关联。 数据存储库与一个或多个游戏组件通信,并且数据存储库存储包括来自每个游戏组件的一个或多个参数的数据。 主机系统与游戏设备通信,并且主机系统被配置为从数据存储库收集数据。 主机系统还包括与主机系统通信的数据存储区,其中数据存储存储来自游戏设备的数据。

    Gaming network
    3.
    发明授权
    Gaming network 失效
    游戏网络

    公开(公告)号:US08392707B2

    公开(公告)日:2013-03-05

    申请号:US11220781

    申请日:2005-09-07

    IPC分类号: H04L9/32 G06F9/00

    CPC分类号: G07F17/3241 G07F17/32

    摘要: The gaming network described herein includes network security features, host security features, audit protocols, and design architecture approaches to reduce the possibility of network attacks. The gaming network provides for traffic confidentiality, encryption, message authentication, secure authentication mechanisms, anti-replay protection of traffic, key management mechanisms, robust network availability, misrouting and redirection protection and prevention, rejection of external traffic, and a high entry-barrier to device addition to the network. The host protection and security includes secure host initialization, disabling unneeded components, download verification, disabling of unused IP ports, discarding traffic, strong passwords, dynamic one-time passwords for remote login, disabling default accounts, and appropriate “least-level” device privileges. Audit requirements include integrity protection of audit logs, appropriate definition of auditable events, auditing of anomalous behavior, chain of evidence preservation, shutdown if audit disabled, full log entry audit, personal ID and time access audit trail, and auditing of internal user actions.

    摘要翻译: 本文描述的游戏网络包括网络安全特征,主机安全特征,审计协议和用于减少网络攻击可能性的设计架构方法。 游戏网络提供流量机密性,加密,消息认证,安全认证机制,流量的反重放保护,密钥管理机制,强大的网络可用性,错误路由和重定向保护和预防,拒绝外部流量,以及高入口 到设备添加到网络。 主机保护和安全性包括安全主机初始化,禁用不需要的组件,下载验证,禁用未使用的IP端口,丢弃流量,强密码,用于远程登录的动态一次性密码,禁用默认帐户以及适当的最低级设备权限。 审计要求包括审计日志的完整性保护,可审计事件的适当定义,异常行为的审计,证据链保护,如果审计禁用关闭,完整的日志记录审核,个人ID和时间访问审计跟踪以及内部用户操作的审计。

    Game machine audio control using a backend server
    4.
    发明授权
    Game machine audio control using a backend server 失效
    使用后端服务器的游戏机音频控制

    公开(公告)号:US08517833B2

    公开(公告)日:2013-08-27

    申请号:US13078613

    申请日:2011-04-01

    申请人: Paul R. Osgood

    发明人: Paul R. Osgood

    IPC分类号: A63F9/24

    CPC分类号: G07F17/3202 G07F17/32

    摘要: A system and method for providing centralized control of the audio output for one or more gaming machines in a casino gaming network are disclosed herein. The system comprises one or more microphone interfaces positioned in a casino gaming floor environment to obtain noise level data. The system also includes a system server connected to the one or more microphone interfaces to receive the obtained noise level data and to determine the appropriate audio output for one or more gaming machines. The system also includes an audio hub positioned within each gaming machine and connected to the system server, wherein each audio hub receives audio instructions from the system server and adjusts the audio output for one or more gaming machines.

    摘要翻译: 本文公开了一种用于提供对娱乐场游戏网络中的一个或多个游戏机的音频输出的集中控制的系统和方法。 该系统包括位于赌场游戏楼层环境中的一个或多个麦克风接口以获得噪声电平数据。 该系统还包括连接到一个或多个麦克风接口的系统服务器,以接收所获得的噪声电平数据并确定一个或多个游戏机的适当音频输出。 该系统还包括位于每个游戏机内并连接到系统服务器的音频集线器,其中每个音频集线器从系统服务器接收音频指令并调整一个或多个游戏机的音频输出。

    GAME MACHINE AUDIO CONTROL USING A BACKEND SERVER
    5.
    发明申请
    GAME MACHINE AUDIO CONTROL USING A BACKEND SERVER 失效
    游戏机使用后台服务器进行音频控制

    公开(公告)号:US20120009995A1

    公开(公告)日:2012-01-12

    申请号:US13078613

    申请日:2011-04-01

    申请人: Paul R. Osgood

    发明人: Paul R. Osgood

    IPC分类号: A63F13/00 A63F9/24

    CPC分类号: G07F17/3202 G07F17/32

    摘要: A system and method for providing centralized control of the audio output for one or more gaming machines in a casino gaming network are disclosed herein. The system comprises one or more microphone interfaces positioned in a casino gaming floor environment to obtain noise level data. The system also includes a system server connected to the one or more microphone interfaces to receive the obtained noise level data and to determine the appropriate audio output for one or more gaming machines. The system also includes an audio hub positioned within each gaming machine and connected to the system server, wherein each audio hub receives audio instructions from the system server and adjusts the audio output for one or more gaming machines.

    摘要翻译: 本文公开了一种用于提供对娱乐场游戏网络中的一个或多个游戏机的音频输出的集中控制的系统和方法。 该系统包括位于赌场游戏楼层环境中的一个或多个麦克风接口以获得噪声电平数据。 该系统还包括连接到一个或多个麦克风接口的系统服务器,以接收所获得的噪声电平数据并确定一个或多个游戏机的适当的音频输出。 该系统还包括位于每个游戏机内并连接到系统服务器的音频集线器,其中每个音频集线器从系统服务器接收音频指令并调整一个或多个游戏机的音频输出。

    Game machine audio control using a backend server
    6.
    发明授权
    Game machine audio control using a backend server 有权
    使用后端服务器的游戏机音频控制

    公开(公告)号:US07918731B2

    公开(公告)日:2011-04-05

    申请号:US11306735

    申请日:2006-01-09

    申请人: Paul R. Osgood

    发明人: Paul R. Osgood

    IPC分类号: A63F9/24

    CPC分类号: G07F17/3202 G07F17/32

    摘要: A system and method for providing centralized control of the audio output for one or more gaming machines in a casino gaming network are disclosed herein. The system comprises one or more noise level detectors positioned in a casino gaming floor environment to obtain noise level data. The system also includes a system server connected to the one or more noise level detectors to receive the obtained noise level data and to determine the appropriate audio output for one or more gaming machines. The system also includes an audio hub positioned within each gaming machine and connected to the system server, wherein each audio hub receives audio instructions from the system server and adjusts the audio output for one or more gaming machines.

    摘要翻译: 本文公开了一种用于提供对娱乐场游戏网络中的一个或多个游戏机的音频输出的集中控制的系统和方法。 该系统包括位于娱乐场游戏楼层环境中的一个或多个噪声电平检测器,以获得噪声电平数据。 该系统还包括连接到一个或多个噪声电平检测器的系统服务器,以接收所获得的噪声电平数据并确定一个或多个游戏机的适当音频输出。 该系统还包括位于每个游戏机内并连接到系统服务器的音频集线器,其中每个音频集线器从系统服务器接收音频指令并调整一个或多个游戏机的音频输出。