ALIGNING INTER-PUPILLARY DISTANCE IN A NEAR-EYE DISPLAY SYSTEM
    1.
    发明申请
    ALIGNING INTER-PUPILLARY DISTANCE IN A NEAR-EYE DISPLAY SYSTEM 有权
    在近视显示系统中对准间隔距离

    公开(公告)号:US20130050642A1

    公开(公告)日:2013-02-28

    申请号:US13221662

    申请日:2011-08-30

    IPC分类号: A61B3/11

    摘要: The technology provides for automatic alignment of a see-through near-eye, mixed reality device with an inter-pupillary distance (IPD). A determination is made as to whether a see-through, near-eye, mixed reality display device is aligned with an IPD of a user. If the display device is not aligned with the IPD, the display device is automatically adjusted. In some examples, the alignment determination is based on determinations of whether an optical axis of each display optical system positioned to be seen through by a respective eye is aligned with a pupil of the respective eye in accordance with an alignment criteria. The pupil alignment may be determined based on an arrangement of gaze detection elements for each display optical system including at least one sensor for capturing data of the respective eye and the captured data. The captured data may be image data, image and glint data, and glint data only.

    摘要翻译: 该技术提供了透视近眼,混合现实设备与瞳孔间距离(IPD)的自动对准。 确定透视,近眼,混合现实显示设备是否与用户的IPD对准。 如果显示设备未与IPD对齐,则会自动调整显示设备。 在一些示例中,对准确定是基于根据对准标准确定位于通过各个眼睛看到的每个显示光学系统的光轴是否与各个眼睛的瞳孔对齐的确定。 可以基于每个显示光学系统的注视检测元件的布置来确定瞳孔对准,包括用于捕获各个眼睛的数据和捕获的数据的至少一个传感器。 捕获的数据可以仅是图像数据,图像和闪烁数据,以及闪烁数据。

    Aligning inter-pupillary distance in a near-eye display system
    2.
    发明授权
    Aligning inter-pupillary distance in a near-eye display system 有权
    在近眼显示系统中对准瞳孔间距离

    公开(公告)号:US09213163B2

    公开(公告)日:2015-12-15

    申请号:US13221662

    申请日:2011-08-30

    摘要: The technology provides for automatic alignment of a see-through near-eye, mixed reality device with an inter-pupillary distance (IPD). A determination is made as to whether a see-through, near-eye, mixed reality display device is aligned with an IPD of a user. If the display device is not aligned with the IPD, the display device is automatically adjusted. In some examples, the alignment determination is based on determinations of whether an optical axis of each display optical system positioned to be seen through by a respective eye is aligned with a pupil of the respective eye in accordance with an alignment criteria. The pupil alignment may be determined based on an arrangement of gaze detection elements for each display optical system including at least one sensor for capturing data of the respective eye and the captured data. The captured data may be image data, image and glint data, and glint data only.

    摘要翻译: 该技术提供了透视近眼,混合现实设备与瞳孔间距离(IPD)的自动对准。 确定透视,近眼,混合现实显示设备是否与用户的IPD对准。 如果显示设备未与IPD对齐,则会自动调整显示设备。 在一些示例中,对准确定是基于根据对准标准确定位于通过各个眼睛看到的每个显示光学系统的光轴是否与各个眼睛的瞳孔对齐的确定。 可以基于每个显示光学系统的注视检测元件的布置来确定瞳孔对准,包括用于捕获各个眼睛的数据和捕获的数据的至少一个传感器。 捕获的数据可以仅是图像数据,图像和闪烁数据,以及闪烁数据。

    ADJUSTMENT OF A MIXED REALITY DISPLAY FOR INTER-PUPILLARY DISTANCE ALIGNMENT
    4.
    发明申请
    ADJUSTMENT OF A MIXED REALITY DISPLAY FOR INTER-PUPILLARY DISTANCE ALIGNMENT 有权
    调整混合现实显示用于机构间距离对齐

    公开(公告)号:US20130050833A1

    公开(公告)日:2013-02-28

    申请号:US13221707

    申请日:2011-08-30

    IPC分类号: G02B27/01

    摘要: The technology provides for adjusting a see-through, near-eye, mixed reality display device for alignment with an inter-pupillary distance (IPD) of a user by different examples of display adjustment mechanisms. The see-through, near-eye, mixed reality system includes for each eye a display optical system having an optical axis. Each display optical system is positioned to be seen through by a respective eye, and is supported on a respective movable support structure. A display adjustment mechanism attached to the display device also connects with each movable support structure for moving the structure. A determination is automatically made as to whether the display device is aligned with an IPD of a user. If not aligned, one or more adjustment values for a position of at least one of the display optical systems is automatically determined. The display adjustment mechanism moves the at least one display optical system in accordance with the adjustment values.

    摘要翻译: 该技术提供了通过显示调整机构的不同示例来调整透视眼睛混合现实显示设备,以与用户的瞳孔间距(IPD)对准。 透视,近眼,混合现实系统包括每个眼睛具有光轴的显示光学系统。 每个显示光学系统定位成通过相应的眼睛看到,并被支撑在相应的可移动支撑结构上。 附接到显示装置的显示调节机构也与用于移动结构的每个可移动支撑结构连接。 自动确定显示设备是否与用户的IPD对齐。 如果不对齐,则自动确定至少一个显示光学系统的位置的一个或多个调整值。 显示调整机构根据调整值移动至少一个显示光学系统。

    GAZE DETECTION IN A SEE-THROUGH, NEAR-EYE, MIXED REALITY DISPLAY
    5.
    发明申请
    GAZE DETECTION IN A SEE-THROUGH, NEAR-EYE, MIXED REALITY DISPLAY 有权
    在一个看到眼睛,近眼睛,混合现实显示的GAZE检测

    公开(公告)号:US20130286178A1

    公开(公告)日:2013-10-31

    申请号:US13844453

    申请日:2013-03-15

    IPC分类号: G06F3/01

    摘要: The technology provides various embodiments for gaze determination within a see-through, near-eye, mixed reality display device. In some embodiments, the boundaries of a gaze detection coordinate system can be determined from a spatial relationship between a user eye and gaze detection elements such as illuminators and at least one light sensor positioned on a support structure such as an eyeglasses frame. The gaze detection coordinate system allows for determination of a gaze vector from each eye based on data representing glints on the user eye, or a combination of image and glint data. A point of gaze may be determined in a three-dimensional user field of view including real and virtual objects. The spatial relationship between the gaze detection elements and the eye may be checked and may trigger a re-calibration of training data sets if the boundaries of the gaze detection coordinate system have changed.

    摘要翻译: 该技术提供了在透视,近眼,混合现实显示设备内的凝视确定的各种实施例。 在一些实施例中,可以从用户眼睛和注视检测元件(例如照明器)和位于诸如眼镜框架的支撑结构上的至少一个光传感器之间的空间关系来确定注视检测坐标系的边界。 注视检测坐标系允许基于用户眼睛上的闪烁的数据,或图像和闪光数据的组合来确定来自每只眼睛的注视矢量。 注视点可以在包括实际和虚拟对象的三维用户视野中确定。 可以检查注视检测元件和眼睛之间的空间关系,并且如果注视检测坐标系的边界已经改变,则可以触发训练数据集的重新校准。

    ENHANCING AN OBJECT OF INTEREST IN A SEE-THROUGH, MIXED REALITY DISPLAY DEVICE
    7.
    发明申请
    ENHANCING AN OBJECT OF INTEREST IN A SEE-THROUGH, MIXED REALITY DISPLAY DEVICE 有权
    在一个完美的混合现实显示设备中增强兴趣的对象

    公开(公告)号:US20130050432A1

    公开(公告)日:2013-02-28

    申请号:US13221770

    申请日:2011-08-30

    IPC分类号: G09G5/00 H04N13/02

    摘要: Technology is disclosed for enhancing the experience of a user wearing a see-through, near eye mixed reality display device. Based on an arrangement of gaze detection elements on each display optical system for each eye of the display device, a respective gaze vector is determined and a current user focal region is determined based on the gaze vectors. Virtual objects are displayed at their respective focal regions in a user field of view for a natural sight view. Additionally, one or more objects of interest to a user may be identified. The identification may be based on a user intent to interact with the object. For example, the intent may be determined based on a gaze duration. Augmented content may be projected over or next to an object, real or virtual. Additionally, a real or virtual object intended for interaction may be zoomed in or out.

    摘要翻译: 公开了用于增强佩戴透明近眼睛混合现实显示装置的用户体验的技术。 基于在显示装置的每个眼睛的每个显示光学系统上的注视检测元件的布置,确定相应的注视向量,并且基于注视向量来确定当前用户聚焦区域。 在用户视野中的虚拟对象在其各自的焦点区域处显示,用于自然视野。 另外,可以识别用户感兴趣的一个或多个对象。 识别可以基于用户与对象交互的意图。 例如,可以基于注视持续时间来确定意图。 增强的内容可以投射在对象的真实或虚拟的上方或旁边。 另外,可以放大或缩小用于交互的实际或虚拟对象。

    Enhancing an object of interest in a see-through, mixed reality display device
    8.
    发明授权
    Enhancing an object of interest in a see-through, mixed reality display device 有权
    在透明,混合的现实显示设备中增强感兴趣的对象

    公开(公告)号:US09323325B2

    公开(公告)日:2016-04-26

    申请号:US13221770

    申请日:2011-08-30

    摘要: Technology is disclosed for enhancing the experience of a user wearing a see-through, near eye mixed reality display device. Based on an arrangement of gaze detection elements on each display optical system for each eye of the display device, a respective gaze vector is determined and a current user focal region is determined based on the gaze vectors. Virtual objects are displayed at their respective focal regions in a user field of view for a natural sight view. Additionally, one or more objects of interest to a user may be identified. The identification may be based on a user intent to interact with the object. For example, the intent may be determined based on a gaze duration. Augmented content may be projected over or next to an object, real or virtual. Additionally, a real or virtual object intended for interaction may be zoomed in or out.

    摘要翻译: 公开了用于增强佩戴透明近眼睛混合现实显示装置的用户体验的技术。 基于在显示装置的每个眼睛的每个显示光学系统上的注视检测元件的布置,确定相应的注视向量,并且基于注视向量来确定当前用户聚焦区域。 在用户视野中的虚拟物体在其各自的焦点区域处显示,用于自然视野。 另外,可以识别用户感兴趣的一个或多个对象。 识别可以基于用户与对象交互的意图。 例如,可以基于注视持续时间来确定意图。 增强的内容可以投射在对象的真实或虚拟的上方或旁边。 另外,可以放大或缩小用于交互的实际或虚拟对象。