摘要:
Bubble messaging may include creating a bubble message and seamlessly sending the bubble message to one or more recipients. The bubble message may include message text and a bubble message shape specification. As a result of the bubble message being sent, a notification of the bubble message may be received. The notification of the bubble message may be displayed and, in response to recipient interaction with the displayed notification, a bubble message open animation may be displayed that provides a transition to a shape specified by the bubble message shape specification. The bubble message may be displayed with the shape specified by the bubble message shape specification. A bubble message editor may be configured to enable the creation and seamless sending of the bubble message. A bubble message viewer may be configured to enable the display of bubble messages. The bubble message may be unmodifiable after creation.
摘要:
Bubble messaging may include creating a bubble message and seamlessly sending the bubble message to one or more recipients. The bubble message may include message text and a bubble message shape specification. As a result of the bubble message being sent, a notification of the bubble message may be received. The notification of the bubble message may be displayed and, in response to recipient interaction with the displayed notification, a bubble message open animation may be displayed that provides a transition to a shape specified by the bubble message shape specification. The bubble message may be displayed with the shape specified by the bubble message shape specification. A bubble message editor may be configured to enable the creation and seamless sending of the bubble message. A bubble message viewer may be configured to enable the display of bubble messages. The bubble message may be unmodifiable after creation.
摘要:
A novel virtual calling card system and method aid in the formation of online relationships, serving as an introduction tool and as a contact mechanism. The calling card is an exchangeable entity that is automatically updated, ensuring that the recipient or viewer sees the most current version of the card. The card may display an aspect ratio that is the same as that of a traditional business card, and has front side and a reverse side. Furthermore, the card provides a number of avenues for the card owner to express themselves, including an array of affiliation symbols, a most recent mood symbol, and a text field. The reverse side of the card can display a representation of the owner's social network, so that recipients of the card may identify common friends and associates. Thus, the server-based card exchange appears to users as an exchange in the physical world.
摘要:
A novel virtual calling card system and method aid in the formation of online relationships, serving as an introduction tool and as a contact mechanism. The calling card is an exchangeable entity that is automatically updated, ensuring that the recipient or viewer sees the most current version of the card. The card may display an aspect ratio that is the same as that of a traditional business card, and has a front side and a reverse side. Furthermore, the card provides a number of avenues for the card owner to express themselves, including an array of affiliation symbols, a most recent mood symbol, and a text field. The reverse side of the card can display a representation of the owner's social network, so that the recipients of the card may identify common friends and associates. Thus, the server-based card exchange appears to users as an exchange in the physical world.
摘要:
A novel virtual calling card system and method aid in the formation of online relationships, serving as an introduction tool and as a contact mechanism. The calling card is an exchangeable entity that is automatically updated, ensuring that the recipient or viewer sees the most current version of the card. The card may display an aspect ratio that is the same as that of a traditional business card, and has front side and a reverse side. Furthermore, the card provides a number of avenues for the card owner to express themselves, including an array of affiliation symbols, a most recent mood symbol, and a text field. The reverse side of the card can display a representation of the owner's social network, so that recipients of the card may identify common friends and associates. The exchange of the card, although server-based, appears to users to simply be a transfer of the card from the owner, or other party, to the recipient, much as a card changes hands in the physical world.
摘要:
A novel virtual calling card system and method aid in the formation of online relationships, serving as an introduction tool and as a contact mechanism. The calling card is an exchangeable entity that is automatically updated, ensuring that the recipient or viewer sees the most current version of the card. The card may display an aspect ratio that is the same as that of a traditional business card, and has a front side and a reverse side. Furthermore, the card provides a number of avenues for the card owner to express themselves, including an array of affiliation symbols, a most recent mood symbol, and a text field. The reverse side of the card can display a representation of the owner's social network, so that the recipients of the card may identify common friends and associates. Thus, the sewer-based card exchange appears to users as an exchange in the physical world.
摘要:
A novel virtual calling card system and method aid in the formation of online relationships, serving as an introduction tool and as a contact mechanism. The calling card is an exchangeable entity that is automatically updated, ensuring that the recipient or viewer sees the most current version of the card. The card may display an aspect ratio that is the same as that of a traditional business card, and has front side and a reverse side. Furthermore, the card provides a number of avenues for the card owner to express themselves, including an array of affiliation symbols, a most recent mood symbol, and a text field. The reverse side of the card can display a representation of the owner's social network, so that recipients of the card may identify common friends and associates. The exchange of the card, although server-based, appears to users to simply be a transfer of the card from the owner, or other party, to the recipient, much as a card changes hands in the physical world.
摘要:
A novel application and user interface for facilitating group interactions over a network integrates messaging, file sharing, media playing, journaling, profiles, and gaming into a cohesive environment. The groups facilitated by the invention are persistent and mobile in that a user does not have to recollect and reconfigure the group each time he or she wants to interact with the group online and, while online, the group may be taken from one activity to another without having to disband and reconnect at the second activity. The application is modular so as to be extensible to include other activities and functionalities. In an embodiment, the group interaction application utilizes a peer-to-peer network environment to facilitate network communications between group members.
摘要:
A novel technique automatically stores synchronized group history related to an online group interaction and enables individual group members to later view and access the group history. In an embodiment of the invention, the group history is accessible by group members independently of group interactions at any later time. According to various embodiments of the invention, the group history may be presented in an overview form or a detailed form. With respect to the detailed form, the group history may be presented graphically, such as in an icon timeline or collage, textually, such as in list form, or in any combination of presentation formats. In a further embodiment of the invention, the synchronized group history is writable by group members in addition to being automatically maintained.
摘要:
A novel application and user interface for facilitating group interactions over a network integrates messaging, file sharing, media playing, journaling, profiles, and gaming into a cohesive environment. The groups facilitated by the invention are persistent and mobile in that a user does not have to recollect and reconfigure the group each time he or she wants to interact with the group online and, while online, the group may be taken from one activity to another without having to disband and reconnect at the second activity. The application is modular so as to be extensible to include other activities and functionalities. In an embodiment, the group interaction application utilizes a peer-to-peer network environment to facilitate network communications between group members.