Gaming via peer-to-peer networks
    1.
    发明授权
    Gaming via peer-to-peer networks 有权
    通过点对点网络进行游戏

    公开(公告)号:US08616976B2

    公开(公告)日:2013-12-31

    申请号:US11593873

    申请日:2006-11-07

    摘要: Providing a gaming service via an ad hoc peer-to-peer network involves configuring a device to offer a generic peer-to-peer gaming service that facilitates access to a plurality of specific networked games of the device. The device advertises the gaming service using a service discovery protocol of the network. Game play is facilitated via the gaming service. Accessing a gaming service via an ad hoc peer-to-peer network involves coupling a device to the network. The device discovers a generic peer-to-peer gaming service using a service discovery protocol of the network. The generic gaming service is offered by a peer device and facilitates access to a plurality of specific networked games of the peer device. The device selects a networked game from the plurality of specific networked games of the peer device, and play of the networked game occurs at least between the device and a peer device of the network.

    摘要翻译: 通过自组织点对点网络提供游戏服务涉及配置设备以提供便于对设备的多个特定网络游戏进行访问的通用点对点游戏服务。 该设备使用网络的服务发现协议来通告游戏服务。 通过游戏服务促进游戏玩法。 通过ad hoc对等网络访问游戏服务涉及将设备耦合到网络。 该设备使用网络的服务发现协议发现通用对等游戏服务。 通用游戏服务由对等设备提供,并且便于访问对等设备的多个特定网络游戏。 设备从对等设备的多个特定网络游戏中选择联网游戏,并且网络游戏的播放至少在设备和网络的对等设备之间进行。

    Gaming via peer-to-peer networks
    2.
    发明申请
    Gaming via peer-to-peer networks 有权
    通过点对点网络进行游戏

    公开(公告)号:US20080108437A1

    公开(公告)日:2008-05-08

    申请号:US11593873

    申请日:2006-11-07

    IPC分类号: G06F17/00

    摘要: Providing a gaming service via an ad hoc peer-to-peer network involves configuring a device to offer a generic peer-to-peer gaming service that facilitates access to a plurality of specific networked games of the device. The device advertises the gaming service using a service discovery protocol of the network. Game play is facilitated via the gaming service. Accessing a gaming service via an ad hoc peer-to-peer network involves coupling a device to the network. The device discovers a generic peer-to-peer gaming service using a service discovery protocol of the network. The generic gaming service is offered by a peer device and facilitates access to a plurality of specific networked games of the peer device. The device selects a networked game from the plurality of specific networked games of the peer device, and play of the networked game occurs at least between the device and a peer device of the network.

    摘要翻译: 通过自组织点对点网络提供游戏服务涉及配置设备以提供便于对设备的多个特定网络游戏进行访问的通用点对点游戏服务。 该设备使用网络的服务发现协议来通告游戏服务。 通过游戏服务促进游戏玩法。 通过ad hoc对等网络访问游戏服务涉及将设备耦合到网络。 该设备使用网络的服务发现协议发现通用对等游戏服务。 通用游戏服务由对等设备提供,并且便于访问对等设备的多个特定网络游戏。 设备从对等设备的多个特定网络游戏中选择联网游戏,并且网络游戏的播放至少在设备和网络的对等设备之间进行。

    SYSTEM AND METHOD FOR UTILIZING ENVIRONMENT INFORMATION IN UPNP AUDIO/VIDEO
    4.
    发明申请
    SYSTEM AND METHOD FOR UTILIZING ENVIRONMENT INFORMATION IN UPNP AUDIO/VIDEO 有权
    在UPNP音频/视频中利用环境信息的系统和方法

    公开(公告)号:US20120259967A1

    公开(公告)日:2012-10-11

    申请号:US13526268

    申请日:2012-06-18

    IPC分类号: G06F15/173

    摘要: An environment variable for use cases such as UPnP AV use cases. The environment variable of the present invention is used to store the physical location of the user. For example, the environment variable can be used to identify a particular location as being a user's living room, kitchen, etc. The information stored in the environment variable can be used to enhance the user experience of the digital home or other environment by minimizing the number of manual selections that the user has to make in order to initiate a use case such as playing music in a bedroom or watching movies in a living room. The environment variable is used to trigger a change of a profile and select the devices needed to implement different use scenarios.

    摘要翻译: 用于UPnP AV用例的用例的环境变量。 本发明的环境变量用于存储用户的物理位置。 例如,环境变量可用于将特定位置识别为用户的客厅,厨房等。存储在环境变量中的信息可以用于通过最小化数字家庭或其他环境来增强数字家庭或其他环境的用户体验 用户必须做出的手动选择的数量,以便发起诸如在卧室中播放音乐或在客厅中观看电影的用例。 环境变量用于触发配置文件的更改,并选择实现不同使用场景所需的设备。

    System and method for utilizing environment information in UPnP audio/video
    6.
    发明授权
    System and method for utilizing environment information in UPnP audio/video 有权
    在UPnP音频/视频中利用环境信息的系统和方法

    公开(公告)号:US08473600B2

    公开(公告)日:2013-06-25

    申请号:US13526268

    申请日:2012-06-18

    IPC分类号: G06F15/173

    摘要: An environment variable for use cases such as UPnP AV use cases. The environment variable of the present invention is used to store the physical location of the user. For example, the environment variable can be used to identify a particular location as being a user's living room, kitchen, etc. The information stored in the environment variable can be used to enhance the user experience of the digital home or other environment by minimizing the number of manual selections that the user has to make in order to initiate a use case such as playing music in a bedroom or watching movies in a living room. The environment variable is used to trigger a change of a profile and select the devices needed to implement different use scenarios.

    摘要翻译: 用于UPnP AV用例的用例的环境变量。 本发明的环境变量用于存储用户的物理位置。 例如,环境变量可以用于将特定位置识别为用户的客厅,厨房等。存储在环境变量中的信息可以用于通过最小化数字家庭或其他环境来增强数字家庭或其他环境的用户体验 用户必须做出的手动选择的数量,以便发起诸如在卧室中播放音乐或在客厅中观看电影的用例。 环境变量用于触发配置文件的更改,并选择实现不同使用场景所需的设备。

    System and method for utilizing environment information in UPnP audio/video
    7.
    发明授权
    System and method for utilizing environment information in UPnP audio/video 有权
    在UPnP音频/视频中利用环境信息的系统和方法

    公开(公告)号:US08224939B2

    公开(公告)日:2012-07-17

    申请号:US11386516

    申请日:2006-03-22

    IPC分类号: G06F15/173

    摘要: An environment variable for use cases such as UPnP AV use cases. The environment variable of the present invention is used to store the physical location of the user. For example, the environment variable can be used to identify a particular location as being a user's living room, kitchen, etc. The information stored in the environment variable can be used to enhance the user experience of the digital home or other environment by minimizing the number of manual selections that the user has to make in order to initiate a use case such as playing music in a bedroom or watching movies in a living room. The environment variable is used to trigger a change of a profile and select the devices needed to implement different use scenarios.

    摘要翻译: 用于UPnP AV用例的用例的环境变量。 本发明的环境变量用于存储用户的物理位置。 例如,环境变量可以用于将特定位置识别为用户的客厅,厨房等。存储在环境变量中的信息可以用于通过最小化数字家庭或其他环境来增强数字家庭或其他环境的用户体验 用户必须做出的手动选择的数量,以便发起诸如在卧室中播放音乐或在客厅中观看电影的用例。 环境变量用于触发配置文件的更改,并选择实现不同使用场景所需的设备。

    Storage capacity query for UPnP AV media server CDS
    8.
    发明申请
    Storage capacity query for UPnP AV media server CDS 审中-公开
    UPnP AV媒体服务器CDS的存储容量查询

    公开(公告)号:US20070260652A1

    公开(公告)日:2007-11-08

    申请号:US11429730

    申请日:2006-05-08

    IPC分类号: G06F17/30

    CPC分类号: G06F16/1727

    摘要: A system and method for determining the remaining free storage capacity of a media database in a media server device (MSD), such as one used in a universal plug and play audio-visual (UPnP AV) architecture. The present invention allows a user of a MSD hosting a content directory service (CDS), prior to a large copy or move operation, to query the media database of the MSD as to the remaining free storage capacity. In one embodiment of the present invention, a query action is implemented in a control point (CP), allowing the CP to query the CDS, which in turn queries the MSD file system/operating system (OS) to determine the remaining free capacity storage of the media database. This capacity information is then sent back to the CP for presentation to a user of the MSD. In a second embodiment, the query is implemented as a dedicated AV MSD service. In a third embodiment, UPnP eventing and a new state variable capable of indicating the remaining free storage capacity is used.

    摘要翻译: 一种用于确定媒体服务器设备(MSD)中的媒体数据库的剩余空闲存储容量的系统和方法,诸如在通用即插即用(UPnP AV)架构中使用的媒体数据库。 本发明允许在大的复制或移动操作之前托管内容目录服务(CDS)的MSD的用户向剩余空闲存储容量的MSD的媒体数据库查询。 在本发明的一个实施例中,在控制点(CP)中实现查询动作,允许CP查询CDS,CDS再次查询MSD文件系统/操作系统(OS)以确定剩余的可用容量存储 的媒体数据库。 然后将该容量信息发送回CP以呈现给MSD的用户。 在第二实施例中,查询被实现为专用AV MSD服务。 在第三实施例中,使用UPnP事件和能够指示剩余空闲存储容量的新状态变量。

    SYSTEM, METHOD, AND COMPUTER PROGRAM PRODUCT FOR DISCOVERING SERVICES IN A NETWORK DEVICE
    10.
    发明申请
    SYSTEM, METHOD, AND COMPUTER PROGRAM PRODUCT FOR DISCOVERING SERVICES IN A NETWORK DEVICE 失效
    用于在网络设备中发现服务的系统,方法和计算机程序产品

    公开(公告)号:US20080155078A1

    公开(公告)日:2008-06-26

    申请号:US11615287

    申请日:2006-12-22

    IPC分类号: G06F15/173

    摘要: According to one embodiment, a method for discovering services within a social network is provided. The method includes receiving a request from a requesting node for one or more services provided by an originating node, each service comprising an access ticket for accessing the service via a social network. The method further includes determining whether the requesting node has access rights to the one or more services, and providing one or more access tickets to the requesting node upon determining that the requesting node has access rights to one or more respective services.

    摘要翻译: 根据一个实施例,提供了一种用于在社交网络内发现服务的方法。 该方法包括从请求节点接收由始发节点提供的一个或多个服务的请求,每个服务包括经由社交网络访问服务的访问权限。 该方法还包括确定请求节点是否具有对一个或多个服务的访问权限,以及在确定请求节点具有对一个或多个相应服务的访问权限时,向请求节点提供一个或多个访问票据。