Multiplayer Competition Game Device, Game Machine and Game Program
    1.
    发明申请
    Multiplayer Competition Game Device, Game Machine and Game Program 有权
    多人竞赛游戏机,游戏机和游戏机

    公开(公告)号:US20080287175A1

    公开(公告)日:2008-11-20

    申请号:US10581087

    申请日:2004-11-30

    IPC分类号: A63F13/00 A63F13/12 A63F9/24

    摘要: After the offensive selection element images are moved along the joining direction to the offensive selection image display area (70c) and displayed one after another in an alternating manner thereon, based on the control of the offensive selector (73), the images are halted and displayed in a matrix-wise arrangement. The character property (79) and physical strength value (72) are stored in association with the character, and the character corresponding to a physical strength value (72) equal to or lower than a predetermined final value is determined to be the loser, the physical strength value of the attacked character being calculated using the offensive value and a formula corresponding to the character property and the offensive type. Furthermore, the image of the character determined to be the loser by the winner/loser determinator (76) is varied.

    摘要翻译: 在进攻选择元素图像沿着连接方向移动到令人反感的选择图像显示区域(70c)并且以交替的方式依次显示在其上时,基于进攻选择器(73)的控制,停止图像 并以矩阵方式显示。 字符属性(79)和物理强度值(72)与字符相关联地存储,并且与等于或低于预定最终值的物理强度值(72)相对应的字符被确定为失败者, 攻击性角色的体力值使用攻击性值和与角色属性和攻击类型对应的公式计算。 此外,由胜者/失败者确定器(76)确定为失败者的角色的图像是变化的。

    Multiplayer competition game device, game machine and game program
    2.
    发明授权
    Multiplayer competition game device, game machine and game program 有权
    多人比赛游戏机,游戏机和游戏程序

    公开(公告)号:US08628397B2

    公开(公告)日:2014-01-14

    申请号:US10581087

    申请日:2004-11-30

    IPC分类号: A63F9/00

    摘要: After the offensive selection element images are moved along the joining direction to the offensive selection image display area (70c) and displayed one after another in an alternating manner thereon, based on the control of the offensive selector (73), the images are halted and displayed in a matrix-wise arrangement. The character property (79) and physical strength value (72) are stored in association with the character, and the character corresponding to a physical strength value (72) equal to or lower than a predetermined final value is determined to be the loser, the physical strength value of the attacked character being calculated using the offensive value and a formula corresponding to the character property and the offensive type. Furthermore, the image of the character determined to be the loser by the winner/loser determinator (76) is varied.

    摘要翻译: 在进攻选择元素图像沿着连接方向移动到令人反感的选择图像显示区域(70c)并且以交替的方式依次显示在其上时,基于进攻选择器(73)的控制,停止图像,并且 以矩阵方式显示。 字符属性(79)和物理强度值(72)与字符相关联地存储,并且与等于或低于预定最终值的物理强度值(72)相对应的字符被确定为失败者, 攻击性角色的体力值使用攻击性值和与角色属性和攻击类型对应的公式计算。 此外,由胜者/失败者确定器(76)确定为失败者的角色的图像是变化的。